Empyrion - Galactic Survival

Empyrion - Galactic Survival

55 ratings
Genetrix MK II
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
421.618 KB
Jul 10, 2019 @ 8:30am
1 Change Note ( view )

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Genetrix MK II

Description
General Information:

Unlocked: Level 25
Size Class: 23
Combat ready: Yes
Warp Drive: Yes
Defence Shield: Yes
Mass: 73,8 KT
Storage: Everything


Summary

Primary Roles: Survival PvE/Co-op.
Main Features: Warp, Shield, farm, storage, crafting, carrier & a defence system.

This ship was intented with design in mind mostly & above functionality, hence why it's so damn costly(as I still wanted functionality nonetheless)
It's mostly designed in a way, that basically half the ship could be missing, but it'l still take you home, or at least away from harms way.
It come with everything you could want for your survival needs(as it damn better with that price). It has plenty of interior space for you to work with
and two rooms that are currently empty, for you to use. Beside the obvious need of power and 02 this ship functions complety as a base of operations
and thus has everything required and needed to function properly.

Survival Features:

The ship comes with 688K Storage, 136K ammo storage, 54 grow plots, 4 Advanced Constructors, 4 food processors, 10 fridges,
4 Armor Lockers, plenty cargo boxes & room for many more, repair bay(t2), gravity generators, warp, shield, 02/02 stations & medic stations.
Can last up to 50 hours when idle (thrusters offline)

Offence/defence:

The ships hull has been upgraded where it's most vulnerable with combat steel, it has multiple sections with power & generators and therefor
can handle a fight without loss of control. It also comes with a T2 shield Protection, to easily avoid fights without taken damage.
The ship also comes with the following weapon systems:

4 Pulse Lasers
4 Rocket Launchers
12 Cannons
8 Pulse Laser Turrets
6 Rocket Turrets
4 Flak Turrets
2 Plasma Turrets
2 Artillery Turrets
8 Sentry Guns

Note: Not sure how it would fair in PvP.

Equiptment:

28 T3 Fuel tanks, 4 Large T2 Generators & 4 Small Generators
32 T2 RCS', 206 thrusters, 31 oxygen tanks, 6 oxygen stations, 2 medic stations, 2 Clone chambers & 39 ventilators
54 Farming grow plots, 10 fridges, 4 food processors, 4 advanced constructors & plenty of storage(and storage volume)
warp drive, shield, armor lockers, T2 repair bay, sensor lights, switches, LCD screens & gravity generators.

Resource Costs:

Iron: 100124
Sathium: 27335
Neodymium: 13425
Sillicon: 10253
Cobalt: 6816
Erestrum: 5387
Zascosium: 5387
Copper: 3585
Carbon Substrate: 3143
Wood Planks: 111
Growing Plot(steel): 54

Production Time: 34H


Final Words:

This took me around 100 hours to complety finish(including breaks and the very occasional AFK) so I do hope someone out there likes it and can find any/some use out of it.
One thing to note is that I absolutely hate doing interior work/design, so please bear with me on that one. It's not my forté.

I do hope this is for use for someone, and I'm open to criticism. Any improvements you may think I can make in any of my builds, I'll always take into consideration.


Special thanks to Indigo Synn for his/her LCD screen displays Link
This ship was based on 'Novus Cruiser' by Adam Link [www.deviantart.com]

Thank you :)



21 Comments
MadMax1976 Apr 1, 2022 @ 3:32am 
Really nice Design!
I really wish ships in game (NPC faction Ships) would be larger in scale and nicer looking, more in line with this ship!
Since i actually play the game and not just design ships, it really annoys me to see these small (mostly black boxes) "battleships" that are cramped with guns all over the place that make these ships look like moderatley size scrap heaps at best.

The Devs should really get more ppl like you, who to know how to design a good looking ship, for their game, tbh.

Best regards
Myrmidon Nov 7, 2020 @ 12:48pm 
Just removing all the needless RCSs, and adding T4 CPU she can become efficient.
Ontron  [author] Jul 16, 2019 @ 7:12am 
@flangeclamp regarding the gravity, it was something I planned to check before releasing the build to the workshop but complety forgot to do. I will look into that ASAP.
Ontron  [author] Jul 16, 2019 @ 7:11am 
@thrashaero Regarding block type that was entirely on purpose, as I upgraded where the ship was more vulnerable, hence the difference in type. However I did not intent to have any Hardened Steel and that will be sorted.

However thank you for your input and ideas and I totally agree the ship deserves more space utillised. TBH that was the plan but after 100 hrs I just wanted the build out. So I could focus elsewhere. That was my mistake, I should have waited till it was 100%.

Also by 'top front side', do you mean above the ship or torwards the end of the "giant thrusters"? While that would be possible, I would rather not as it would probably mess the exteriors design. But I'll look into it.
Ontron  [author] Jul 16, 2019 @ 7:10am 
@Kalizaar A collab would be a very good idea, and if anyone is ever interested, I'm totally up!
Ontron  [author] Jul 16, 2019 @ 7:10am 
@Myrmidon I do not agree with the need of more sensors to make lights turn on per deck and compartment, as everything can already be turned off in the control panel, and those that cannot,
turn off automatically. But I will look into improvements I can make on this.

I will look into adding more elevators.

I does run out of fuel rather quickly, which is why I added an option to turn off some thursters(mainly the main thrusters) without the loss of control. But I will increase the space of the engine rooms
and thus utilise more empty space and increase fuel capacity in the process.

Regarding the artileries, I do agree it makes more sense to have most weaponry in the front, for better attacking. However this ship was not intended with warfare in mind, but just for it,
to be able to handle itself should the fight come to it. I will however see what I can do :)
Ontron  [author] Jul 16, 2019 @ 7:09am 
First of all, apologies to everyone commenting, that I have yet to respond, I just came back from a small vacation and thus havn't been able to check steam.

Thank you everyone for your kind words! I appreciate it alot and it really makes me wanna keep going, especially towards my exterior which is of course what I put the most focus on.

Based on some comments, it does however seem as if my interior could use a brush or two, as I did expect :) and I will for sure take that into consideration in the future and work on that front. Furthermore I will soon (no promises on when) improve on the ships interior.
Flangeclamp Jul 15, 2019 @ 3:32am 
Great looking vessel here, interiors are certainly not an area we should take on if we're not confident and it also allows those who choose to use your creation to give it their own flair. I would mention however, the forward gravity generator needs to be positioned on the same plane as the rearward or there are "interesting" methods of movement forced upon a player... Keep up the epic-scale work though!
Kakarotto Jul 15, 2019 @ 1:29am 
Massive ship, very detailed. Thanks for sharing. Regards.
Benjamin Jul 14, 2019 @ 11:38pm 
WOW, that's a sleek looking ship! I really like the amount of detail on the interior. Great work!