Portal 2

Portal 2

Bridging Ways
29 kommentarer
Hovering Harry 22. feb. 2024 kl. 15:21 
Since the cube dropper is really close to the fizzler you can easily get 2 cubes from it. (But it is pretty easy to get the cube from the other room) You can also get the cubes into the room easily by phasing them through the grate.
Petutski 4. aug. 2020 kl. 18:11 
Fun maze-like map. Thanks!
vallibus 28. dec. 2019 kl. 13:57 
Interesting and fun to play.
mebe 26. okt. 2013 kl. 5:53 
Was good, nice to find it can be done without fiddling the bridges.
gambilier 29. sep. 2013 kl. 8:50 
That was a great chamber,good work!
nintendo.erk  [ophavsmand] 25. sep. 2013 kl. 9:46 
Without any cheats :)
wildgoosespeeder 25. sep. 2013 kl. 8:37 
I'm saying it feels like cheating.
nintendo.erk  [ophavsmand] 25. sep. 2013 kl. 8:30 
I know what you mean but thanks for pointing out, I sometimes overlook things like this only this time it's intended :P
This map was for the mapping challenge at the Portal 2 Level Creation Group and the theme was light bridges, that button is only of use when the puzzle is solved so i placed a bridge to keep the physical player out and a fizzler to keep the cube in. While mapping the bridge wasn't even there, I added it just before publishing to add some aesthetic value to the light bridge theme :)
wildgoosespeeder 25. sep. 2013 kl. 7:43 
I can toss the cube onto the button with this trick without disabling the light bridge. Trust me on the glass panes part.
nintendo.erk  [ophavsmand] 25. sep. 2013 kl. 0:49 
You can indeed shoot a portal through there but it's useless to do so because the exit still will be closed.
I made it a fizzler to prevent players to take the cube out of there (might still be possible using the grating glitch though)
Anyway, thank you for playing and your feedback :)
wildgoosespeeder 24. sep. 2013 kl. 22:26 
It was a little confusing at first but I pulled it off. The fizzler that blocks the cube button that activates laser fields near the exit door, I can slip a portal between the crack it forms. Glass panes fix this issue from past experiences.

Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
nintendo.erk  [ophavsmand] 23. sep. 2013 kl. 10:43 
Wow and I though I got everything, then you come around and get the cube trapped behind a fizzler completely unintended....
I came up with a fix, your trick won't work anymore :)
About getting stuck, it's intended to not being able to get back, you can only progress further or stay there and die.
When you passed the window with the cc and turrets you can enter your portal, if you accidentally shoot the wrong one you can get back to the laserfield by portalling through the ceiling there and get your bridge back.
Thanks a lot for your video, it's a great feedback :)
DeathWish808 23. sep. 2013 kl. 8:29 
You may have fixed it already, but you can get stuck in the hallway. Fun map and well thought out otherwise.

Spoiler video: http://youtu.be/JEiqiy4vpvY
raycelbelmond 23. sep. 2013 kl. 3:42 
[Redemtion]Хлебушек) 23. sep. 2013 kl. 2:52 
good
Prototype 22. sep. 2013 kl. 19:29 
Good map, the "remote buttons" were fun. Felt slightly maze like, but not too bad.
Innocentive 22. sep. 2013 kl. 8:39 
Oh yes, this was a good chamber! A bit convoluted but nothing annoying. Well done :)
nintendo.erk  [ophavsmand] 21. sep. 2013 kl. 15:22 
Revised to enforce intended solution
Thanks LPChip for the video, you didn't get both cubes like intended :)
nintendo.erk  [ophavsmand] 21. sep. 2013 kl. 0:48 
you can actually get back, the lightbidge is reachable from behind the laser field allowing the player further into the puzzle and back to the start.
thank you for playing :)
Roland 20. sep. 2013 kl. 19:45 
Really enjoyed this map. LOVED the use of lightbridges and portals to switch weighted buttons on and off at strategic moments. Not usually a fan of twisty turny mazelike chambers but this one was fun. I did not like how you can get trapped behind the laser field that comes up behind you when you start down the hallway near where the turrets are torturing the poor companion cube. I accidently shot the wrong color portal and there was no way back except to suicide by bottomless pit.
big red foot 20. sep. 2013 kl. 8:04 
First good one of the day! Really enjoyed the map
Stagger Lee 19. sep. 2013 kl. 12:53 
I enjoyed this although I feel like I may have done a couple of unintended things. (Standing on 2 stacked cubes to obtain the lightbrdge, moving the grate-enclosed cube over by using the roof). These may have been intended things but it made me feel like a jolly theif doing them.
nice work.
nintendo.erk  [ophavsmand] 19. sep. 2013 kl. 12:44 
skybox wall on the floor at the bottom of the pit, also laserfields and triggers to kill the player if fallen down.
this map actually has 4 of those pits but one has grating on it so you can't fall down :)
Chronos™ 19. sep. 2013 kl. 12:40 
How have you made the first "falling down into nothing" ?
nintendo.erk  [ophavsmand] 19. sep. 2013 kl. 12:20 
Thanks, click here [www.dropbox.com] to download a demo showing the easiest way :)
LPChip 19. sep. 2013 kl. 11:30 
Really nice chamber, good concept. Here's my blind-run: http://youtu.be/eqwOPzpeRCw
Chronos™ 19. sep. 2013 kl. 8:33 
Everytime fun
Donderbus 18. sep. 2013 kl. 15:01 
This was fun, thank you