RimWorld

RimWorld

Crude Bionics
20 Comments
Apxthy Mar 18, 2022 @ 6:33pm 
darth vader was created this way.
ShiningKakera Jul 27, 2021 @ 4:47pm 
I've updated this mod unofficially. If the author wants me to take it down I will, but in the meantime here it is. https://steamcommunity.com/sharedfiles/filedetails/?id=2559044888
Denstroyer Nov 15, 2020 @ 8:57am 
ping:steambored:
Tomoyboy Aug 4, 2020 @ 7:54pm 
Could this be re-intergrated into QEE to bring it back into the fold?
Mlie Jun 10, 2020 @ 11:31am 
Made a pull-request with the updated 1.1-version to the github repository.
Hope it helps!
Crockettt Jun 5, 2020 @ 9:42pm 
Any 1.1 update?
SepphorisVT May 23, 2020 @ 8:13am 
Any news regarding the 1.1 update?
jtjumper Apr 19, 2020 @ 10:12pm 
YAY!
KongMD  [author] Mar 2, 2020 @ 5:19am 
1.1 update is planned.
Demonlord09 Feb 27, 2020 @ 11:45am 
Mod needs an update for 1.1.
Nyoj Feb 26, 2020 @ 1:33pm 
Planing to update this mod to 1.1?
Valikdu Feb 24, 2020 @ 4:26pm 
So... basically turning people into WH40K Servitors.
Yesss.
megabot Nov 2, 2019 @ 12:44pm 
can we maybe have crude animal bionics?
megabot Nov 2, 2019 @ 12:44pm 
nope. that's why it's a standalone
Parker Posey's Mouth Aug 24, 2019 @ 1:28am 
If I'm using your QEE mod, is this already included?
Sucy Manbavaran Jul 10, 2019 @ 10:52am 
So i could make cheap and easy super soldiers by using a nerve stable to negate the -35 mood debuff caused by having all 7 crude bionics? sounds like a deal!
PVA Hrondir Jul 2, 2019 @ 9:39pm 
@pgames-food You can also mitigate the -5 buff by only installing crude bionics on transhumanists who get an automatic +4 mood from any bionics, that's usually what I do. There's also ambrosia if you get any to grow on your map. A daily dose of Ambrosia is pretty safe to avoid addiction, and even if you do get an addiction, Ambrosia isn't a big deal to deal with.
pgames-food Jul 1, 2019 @ 8:41pm 
hi just a friendly note that if you get -5 from scratchy implants, you can get daily +3 mood buff with the edible rim rhymes mod. (it was my first mod, but its got rhymes in the description, and edible for nutrition and mood buff) which might help a bit :)
Bosh Jul 1, 2019 @ 7:59pm 
Any chance of a patch for Expanded Prosthetics and Organ Engineering?
PVA Hrondir Jul 1, 2019 @ 5:04pm 
If it's not too much of a hassle would you consider allowing the ranged weapon platform to upgrade from crude to standard bionic, with EPOE compatibility? It always bothered me that the base mod didn't have a standard bionic version of that item. There's power claws that are basically normal bionic tier of the crude melee weapons. Probably best to keep the aiming time and shooting accuracy buffs the same, but increase the part efficiency.