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Due to it fully overriding one of the nav menu's scripts to work, it accidentally removes all the code added in 1.4 to render the quest markers.
Best guess is that you are still subbed to either MPI itself or more likely a mod that should be loaded before my mod, like for example biome fix.
Locally installed mods can't set workshop mods as dependencies, SB pretends that they don't exist and even throws a missing mod error if said workshop mod is in a requires list.
This leaves the possibility that if you're not careful with which mods you install locally you can end up loading the mods in an order that's not intended by the mod authors.
And the 2 patches (this one) -> https://steamcommunity.com/sharedfiles/filedetails/?id=1772643711
And this -> https://steamcommunity.com/sharedfiles/filedetails/?id=1761193918
In the same .pak file, now everything works perfectly, it works just like subscribing to the mods from the workshop, but I was interested in putting the .pak itself in the mods folder of the game because I "translate" the mods and I needed to put it there xD
The problem was that the mod and the patches didn't work as independent mods, why? I don't know, but merged together they work fine hehe
I have put for the first time the mod More Planet Info and I think it's wonderful, but I need the Peacekeeper mission markers, if I can not solve it I will have to do without the mod, and it's a pity U_U
I haven't started the peacekeeper stuff yet. I'ts been a few years and I'm still getting my bearing in FU, Elithian Races and the surrounding ecosystem :)
I'll give it a proper check when I start out the peacekeeper stuff.
I've tried to wire them up myself, but I haven't had much success yet.
If I manage to fix them, it's probably going to be in the form of a new mod, since its more of a vanilla oversigth rather than an MPI incompatibility.
This mod no longer overrides cockpitview.lua, instead it uses a technique that I learned sometime during the last 2 years that I usually refer to as "lua editing" (obviously that's not the real term for it but Idk what the real one is).
You may also notice that Biome Fix now renders quest markers properly, that's because of the way the mod works now.
I have made a couple of tests to make sure there's no issues, but let me know if I accidentally broke something.
manage to fix it just now by unpacking UGOR and just placing it in my mod folder and removing the feature of UGOR that enables the "Moon" planet type.
Well now to start creating a new player and universe and start playing again.
Not sure if I can fix the issue rn, this mod is fairly old and I kinda forgot how it works, I also need to at some point overhaul it to use my more modern patching techniques.
I'll search for any mods in my list that do add some planet or change the planet generation. i can only think of a few mods i have, including UGOR https://steamcommunity.com/sharedfiles/filedetails/?id=975069270 . I'll try removing this one and check if this will fix the issue.
Not sure what mod would cause that, but it has to either be a nav menu mod or a mod that adds extra planets.
If you orbit them, what type of planets/stations are they?
https://steamuserimages-a.akamaihd.net/ugc/1777211971097323207/8E8A688F98CC0E332E975AD3AA6859801D322360/
The "!" button also seems work properly.
Are said quests peacekeeper bounties, story missions or npc/tenant quests?
The only oddity that I found was that tenant quests didn't show up, which weirdly enough, not even vanilla does, which explains why my mod also doesn't, since I literally copy-pasted the added quest code into MPI's code.
https://steamcommunity.com/sharedfiles/filedetails/?id=2456080272 This is the link to the mod collection. Thank you in advance for your help.
Also, if you haven't tried this yet, press the "track quest" button in your journal on one of those quests and click the "!" button in your nav menu, as there's a chance that your quests may be farther away than you think.
From the image you provided, it looks like some mod that affects the navigation console is partially overriding the navigation menu (and the main script) back to vanilla.
I would suggest looking at any mod that affects the navigation console/changes space travel in any way (fuel mods included).
Give that man a cookie
Thanks you ;)
Do you by any chance have "more dungeons" (the standalone non FU version) or any mod that adds more minidungeons installed?
If your going to remove any such mods to test out , I recommend backing up your saves first.
I dont really know what that error means so I can't help much.
The only thing that could make MPI cause errors would be if you have a mod installed that edits cockpitview.lua or replaces and heavily edits any of the other files relating to the pilot seat.
Also I'm using a newly added fuel mod and have had no issues with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1775190903
Could you elaborate on the issue?
If its just error signs showing up instead of dungeon icons in the planet menu that's just MPI's way of saying that it doesn't have an icon and/or description for the specific dungeonid.
Patches the mod More Planet Info (made by: Erisss) to render the 1.4 Quest Markers