Starbound

Starbound

[More Planet Info] 1.4 Quest Marker Fix
101 Comments
[SUB] WIZ May 27 @ 7:47am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Turbotowns Jun 30, 2024 @ 1:26pm 
Ah. Well, good that you're here then. :cozybethesda:
Anter583  [author] Jun 29, 2024 @ 5:52pm 
It's not intentional, MPI is outdated, it's made for version 1.3 not 1.4.

Due to it fully overriding one of the nav menu's scripts to work, it accidentally removes all the code added in 1.4 to render the quest markers.
Turbotowns Jun 29, 2024 @ 2:18pm 
Don't know why MPI hides the quest markers, SO GLAD this exists!
Anter583  [author] Mar 20, 2023 @ 12:41am 
All 3 mods work fine when installed locally on my end.


Best guess is that you are still subbed to either MPI itself or more likely a mod that should be loaded before my mod, like for example biome fix.

Locally installed mods can't set workshop mods as dependencies, SB pretends that they don't exist and even throws a missing mod error if said workshop mod is in a requires list.

This leaves the possibility that if you're not careful with which mods you install locally you can end up loading the mods in an order that's not intended by the mod authors.
Davoker Mar 18, 2023 @ 10:30pm 
Fixed, I merged More Planet Info -> https://steamcommunity.com/workshop/filedetails/?id=1117007107

And the 2 patches (this one) -> https://steamcommunity.com/sharedfiles/filedetails/?id=1772643711

And this -> https://steamcommunity.com/sharedfiles/filedetails/?id=1761193918

In the same .pak file, now everything works perfectly, it works just like subscribing to the mods from the workshop, but I was interested in putting the .pak itself in the mods folder of the game because I "translate" the mods and I needed to put it there xD

The problem was that the mod and the patches didn't work as independent mods, why? I don't know, but merged together they work fine hehe
Davoker Mar 18, 2023 @ 9:41pm 
Wow, it's funny, the mod works fine "if I install More Planet Info" and this mod "from the workshop", but if I put the .pak files in the mod folder, the Quest Marker Fix stops working, I don't understand it xD
Davoker Mar 18, 2023 @ 9:25pm 
Does this work for anyone? maybe it requires starting a new game? the Peacekeeper missions are still unchecked.

I have put for the first time the mod More Planet Info and I think it's wonderful, but I need the Peacekeeper mission markers, if I can not solve it I will have to do without the mod, and it's a pity U_U
Jinks May 15, 2022 @ 12:48pm 
Oh, OK, I did not know that.

I haven't started the peacekeeper stuff yet. I'ts been a few years and I'm still getting my bearing in FU, Elithian Races and the surrounding ecosystem :)

I'll give it a proper check when I start out the peacekeeper stuff.
Anter583  [author] May 14, 2022 @ 11:03am 
It only works with peacekeeper bounties, NPC given quests don't work because CF didn't bother to rewire them to use the added waypoint system.

I've tried to wire them up myself, but I haven't had much success yet.

If I manage to fix them, it's probably going to be in the form of a new mod, since its more of a vanilla oversigth rather than an MPI incompatibility.
Jinks May 14, 2022 @ 10:46am 
As far as I can tell, the mod does nothing. There's not a single quest marker in my galaxy with ~35 open quests.
EvilPolygons Aug 24, 2021 @ 4:27am 
Thanks for the update!
Anter583  [author] Aug 23, 2021 @ 8:26am 
I finally found the energy to sit down and modernise the mod's code.
This mod no longer overrides cockpitview.lua, instead it uses a technique that I learned sometime during the last 2 years that I usually refer to as "lua editing" (obviously that's not the real term for it but Idk what the real one is).

You may also notice that Biome Fix now renders quest markers properly, that's because of the way the mod works now.

I have made a couple of tests to make sure there's no issues, but let me know if I accidentally broke something.
oinkoinkmooo May 19, 2021 @ 1:07am 
No Worries, Thanks for the nudge in the right direction.

manage to fix it just now by unpacking UGOR and just placing it in my mod folder and removing the feature of UGOR that enables the "Moon" planet type.

Well now to start creating a new player and universe and start playing again. :steamhappy:
Anter583  [author] May 19, 2021 @ 12:51am 
I hope you backed-up your save before doing that, SB can be a bit aggressive when repairing errors caused by missing/corrupt content.
Not sure if I can fix the issue rn, this mod is fairly old and I kinda forgot how it works, I also need to at some point overhaul it to use my more modern patching techniques.
oinkoinkmooo May 19, 2021 @ 12:29am 
Fixed it alright. now to check if i can do something about this.
oinkoinkmooo May 19, 2021 @ 12:20am 
Seems it only happens when a Planet Type that is not a moon is tagged as Lunar.

I'll search for any mods in my list that do add some planet or change the planet generation. i can only think of a few mods i have, including UGOR https://steamcommunity.com/sharedfiles/filedetails/?id=975069270 . I'll try removing this one and check if this will fix the issue.
Anter583  [author] May 18, 2021 @ 11:55pm 
That's an odd one, it looks like one of your mods is trying to change the way space stations are displayed from the starmap by attaching an extra script to the nav menu, but is partly failing since MPI makes large internal changes to how those windows are displayed.

Not sure what mod would cause that, but it has to either be a nav menu mod or a mod that adds extra planets.

If you orbit them, what type of planets/stations are they?
oinkoinkmooo May 18, 2021 @ 11:20pm 
Hi first of all thank you for this. works wonder. but i'm encountering some overlapping text with "Large Objects" , is this some incompatibility with other mods?
https://steamuserimages-a.akamaihd.net/ugc/1777211971097323207/8E8A688F98CC0E332E975AD3AA6859801D322360/
Vrishnak92™ May 8, 2021 @ 9:45pm 
Thank you. The mod this patches was one of the reasons i had suspended any further playthroughs since it was not being updated anymore, it is just too much of an important QoL feature.
Emotional Lesbian Apr 16, 2021 @ 8:52am 
That's very odd. I haven't even made it to the peace keeper yet. The missions I have are to explore ruins on the surface of planets, and some bounties from maps. I could check again later but I know for a fact before that, my markers were not showing.
Anter583  [author] Apr 16, 2021 @ 8:44am 
I uninstalled all my mods & installed all your mods, this mod seems to work as intended on your mod collection.
The "!" button also seems work properly.

Are said quests peacekeeper bounties, story missions or npc/tenant quests?

The only oddity that I found was that tenant quests didn't show up, which weirdly enough, not even vanilla does, which explains why my mod also doesn't, since I literally copy-pasted the added quest code into MPI's code.
Emotional Lesbian Apr 16, 2021 @ 7:03am 
I tried tracking it but nothing shows. Only if I'm on the right planet will it show an arrow pointing to where I need to go. Even on the map the ! button to find the quest is grayed out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2456080272 This is the link to the mod collection. Thank you in advance for your help.
Anter583  [author] Apr 16, 2021 @ 6:49am 
The mod still works perfectly on my end, can you give me a log, your mod list and/or any info that may help in finding what's causing your markers to not appear?

Also, if you haven't tried this yet, press the "track quest" button in your journal on one of those quests and click the "!" button in your nav menu, as there's a chance that your quests may be farther away than you think.
Emotional Lesbian Apr 13, 2021 @ 9:30am 
I downloaded this and all the other suggested mods for this but my markers still won't show up. I don't know where to go.
ANOMALY Nov 13, 2020 @ 10:38am 
Ah I see, thank you
Anter583  [author] Nov 13, 2020 @ 8:12am 
Both MPI and this mod are serverside.
ANOMALY Nov 13, 2020 @ 7:36am 
Does anyone know if this mod is clientside?
Anter583  [author] Sep 27, 2020 @ 3:42am 
I use Extended GUI and MPI with no issues.
From the image you provided, it looks like some mod that affects the navigation console is partially overriding the navigation menu (and the main script) back to vanilla.

I would suggest looking at any mod that affects the navigation console/changes space travel in any way (fuel mods included).
AdorableSparrow Sep 26, 2020 @ 9:53pm 
getting an issue where Text is overlapping an the UI is idk compacted. is the mod compatible with Extended GUI?
Anter583  [author] Sep 3, 2020 @ 3:48am 
Idk, MPI usually states structures that are on the surface. If a description is stating that the structure is buried, then there's probably gonna be an entrance on the surface, somewhere.
nightfall Sep 2, 2020 @ 7:29pm 
im useing this to find precursor stuff i found a planiet that has 3 its a small planit but how far down is beneath?
Egg Sep 4, 2019 @ 12:45pm 
Hi for some reason additional info is not showing on osome systems
Henamor Aug 22, 2019 @ 1:47am 
I was getting freezes on my starmap on some Strange and Aether sea planets but manage to fix it. There were two dungeons that I added to the config file wreckunderwater and wreckunderwateraether.
King Tamo Jul 16, 2019 @ 12:35pm 
oh i get what the mod does now it shows the quest areas so u can see it on the map smart
๖ۣۜFenris Jul 4, 2019 @ 5:50am 
"I made this mod mostly for myself , but after giving it some thought I decided to post it here to help other people."

Give that man a cookie :tlove:

Thanks you ;)
Anter583  [author] Jun 30, 2019 @ 5:21pm 
Had someone with the same issue. They never told me if they fixed it or what the problem was , but it seems to be caused by mods that have outdated quests in them.
Do you by any chance have "more dungeons" (the standalone non FU version) or any mod that adds more minidungeons installed?
If your going to remove any such mods to test out , I recommend backing up your saves first.
Hokins Jun 30, 2019 @ 4:52pm 
Sometimes when i go look for a bounty in a planet i've never been in before, mostly volcanic ones, when i try to beam down to the planet i just reappear in the ship. I'm unable to get in said planet afterwards.
Anter583  [author] Jun 23, 2019 @ 10:08am 
I just tested that mod and from what I can see its fully compatible with MPI.
I dont really know what that error means so I can't help much.
The only thing that could make MPI cause errors would be if you have a mod installed that edits cockpitview.lua or replaces and heavily edits any of the other files relating to the pilot seat.
Aurum Jun 23, 2019 @ 8:35am 
My issue was an error something like "Map timeout, missing value62" or something like that. Removing MPI fixed it.
Also I'm using a newly added fuel mod and have had no issues with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1775190903
Anter583  [author] Jun 23, 2019 @ 4:48am 
Hmm I thought that bug was only with that specific fuel mod , thanks for letting me know
Meet the Zombie Soldier Jun 22, 2019 @ 9:15pm 
UPDATE: the issue is with ALL fuel mods and 1.4, the addition of whatever quest code they have breaks the UI when combined with them.
Meet the Zombie Soldier Jun 22, 2019 @ 8:39pm 
whatever is causing the "sun with a planet orbiting and unresponsive UI" bug seems to be tied to adding the patch on a old save as far as I can tell. Removing the patch does not fix it, nor does uninstalling the mods entirely. I ran into these issues, and I do not use "vanilla fuel cost for FU" as I do not use Frackin Universe to begin with.
Anter583  [author] Jun 22, 2019 @ 1:48pm 
I use FU's UI and have't encountered any issues , ofcourse saying that any incompatibility issues MPI lists do apply to this mod aswell.
Could you elaborate on the issue?
If its just error signs showing up instead of dungeon icons in the planet menu that's just MPI's way of saying that it doesn't have an icon and/or description for the specific dungeonid.
Aurum Jun 22, 2019 @ 12:00pm 
I ran into some issues recently on a server I'm hosting. Does this conflict with FrackinUniverse's UI changes?
Anter583  [author] Jun 22, 2019 @ 5:19am 
its ok , a lot of people seem to only read the text in the preview image before commenting
コイチク焼 Jun 22, 2019 @ 5:17am 
ohh sorry
Anter583  [author] Jun 22, 2019 @ 5:03am 
an old file in that mod causes it to not display quest markers
Anter583  [author] Jun 22, 2019 @ 5:02am 
Literally the first line in the description.
Patches the mod More Planet Info (made by: Erisss) to render the 1.4 Quest Markers