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It should work for all these:
Shipname [DP]
[DP] Shipname
The [DP] Shipname
Shipname[DP]
[DP]Shipname
The[DP]Shipname
can you elaborate on this? adding "[DP]" with or without apostrophes? example: [DP]shipname or DPshipname?
If there would be an easy way to add specific mod related global configuration to user interface i would do it. Just for saying this, you are the man. Thank you for your great mods!
<do_if value="$ship.isclass.[class.ship_l]">
<set_value name="$limit" exact="1"/>
<set_value name="$range" exact="200000"/>
</do_if>
<do_else>
<set_value name="$limit" exact="3"/>
<set_value name="$range" exact="400000"/>
</do_else>
With only:
<set_value name="$limit" exact="3"/>
<set_value name="$range" exact="400000"/>
Should work for what I need, right?
I have small suggestion but I think it will be a lot of work.
To change Loot magnet to software upgrade in shipyards, after teleportation research (or even create new research ex. collector beam studies or tractor beam studies).
If you want to increase collection rate to 3x, why not invest in two more collector ships? :)
Still amazing and combined with the loot collector job makes things so much nicer. Park a builder near a xenon gate and just rake in the drops while a few fighters cycle through each capital ship and transport the gains back to HQ/Player. Infinitely better than trying to manage fighters with repeat jobs that occasionally get blown up and have to be replaced. Perhaps a tad too good though.
e.g. 'Transport Freighter 007' -> 'Transport Freighter 007 [DP]'
Can we also get to do it with a fleet name tag? That would be very handy.
Again, thanks for your work!
For anyone who would find this helpful, there is a Reddit thread discussing the picking up illegal wares problem, in which someone provided several workarounds.
This is because when letting L/XL ships do some work around the map, they would pick up everything around them, including contraband, and cause a (rather large) reputation drop when being inspected.
This makes a per-ship toggle (or even enabled when being player-piloted only) especially handy, or even necessary, if I may say so.
Also, thank you for this QoL mod! It makes a huge difference for players who enjoy piloting L/XL daily.
I write this comment only onetime, but it is mentioned to all of your mods: THANK YOU!!
I started and took only 1 mod from you. But time after time I took the next too, and the next, and the next ...
I do not want player installing a new module to their ships (which would do this feature), because that messes with your save files and if you uninstall the mod, your ship would end up with a missing module -> trouble.
I do not know how to add global menu items which are LUA based. That would allow having a global view where per ship toggle would be possible.
The only option would be is adding nametags to your ships like "[CSLM] ship name", but that would make all other current players change their ship names. So that's also a no, unless i get 50+ requests on this.