X4: Foundations

X4: Foundations

Satellite / Resource Probe & Laser Tower
89 Comments
Stefan Apr 30 @ 1:08pm 
wo kann man die denn kaufen? an der eigenen Station kann man diese nicht ausrüsten, nur bei terranern?
JahZito Apr 10 @ 1:18am 
Ich muss mich korrigieren, ich kann nur bei den Terranern Satelliten Klasse MK4 kaufen, sind so groß wie die "alten" Luxus Satelliten, hab jetzt aber den Mod nicht noch mal deinstalliert und doppel gecheckt, ob die MK4 Satelliten bei den Terranern "vanilla" sind, kann aber gut sein, dass da mit dem Mod was nicht passt. Lasertürme nutze ich nicht, daher weiß ich dazu erst mal leider nicht, ob da noch alles in Ordnung ist.
JahZito Apr 6 @ 6:46am 
Mod funktioniert noch, beim Satellit MK3 und MK4 wär nur cool, den Preis anzupassen zu können. Danke für den Mod auf jeden Fall.
Fenix Sep 14, 2024 @ 2:30am 
J.L, could you please update mod for 7.1 version?
nicetroll Feb 3, 2024 @ 3:03am 
Sorry, hat sich geklärt, mod funktioniert mit V.6.2
Laserturm Mk2 und Mk3 passen nicht auf ein S-Schiff. Mit der M-Fregatte der Argonen klappt es :-))
nicetroll Feb 3, 2024 @ 1:49am 
Mit V6.2 kann ich leider keinen Laserturm Mk2 u. Mk3 kaufen. Läuft der Mod mit Kingdom End?
Bitte ggf. updaten. Herzlichen Dank.
Kover Jan 27, 2024 @ 9:52pm 
Resource Probe MK1 becomes so huge in this mod that it covers several sectors at once. It is unclear why MK2 and MK3, which are of normal radius, are needed.
Baxx Nov 5, 2023 @ 4:51pm 
I can't find a way to edit the range of the MK3 Satellite, or the prices. I use other mods to edit those parameters with vanilla satellites, I would like to be able to do that on this MK3. Is there a way?
Stroichik Aug 5, 2023 @ 12:59pm 
Its a good practice to actually put new item stats in mod description. So what is range for satellite?
Null May 9, 2023 @ 9:50am 
The satellite Mk3 is a bit finicky for me. It doesn't always work right for 100% of the range it has. I have seen a lot of ships go out of sensor range while within the green circle at about 20-30% of the way in. It's not a lot, but still something I would like to point out.
[IFC]Mjollnir May 4, 2023 @ 12:04pm 
@ TRON, still works fine for me.
TRON Apr 23, 2023 @ 12:52pm 
Can you Update please ?
the Dude Apr 22, 2023 @ 2:51am 
JL, fellow Captains,
Is your mod list good to go for 6.0x or ETA?

Fellow Captains,
If time permits, looking for mod suggestions,
QoL, Common Sense, Immersion and what mods make the game better for you?

TIA,
Cheers
knightphantom420 Apr 11, 2023 @ 4:03am 
what is the point id a satellite of it ((does not)) show when or where the enemy is if it just 4 taders then that sucks ... :(
Colmaniac Mar 6, 2023 @ 2:05am 
Where do you buy the mk3 laser towers?
J.L.  [author] Feb 11, 2023 @ 12:37am 
@ Paltremal
The range does not come from the rings, the info says what range the scanner has.
MK1 - 1 scanner range / MK4 - 4 scanner range that has ring
no meaning for the resource probe.
( translated with Google )
J.L.  [author] Feb 4, 2023 @ 7:47am 
@
It was made in such a way that only a few use it, you can remove the mod at any time.
( translated with Google )

@ en3he
Danke, macht auch immer noch viel Spass.:steamhappy:

@ Paltremal
I'll take a look, thanks for the tip.

@ alle
Die MK 4 dürft :steamhappy: ihr nun bezahlen, wurde geändert.
Paltremal Jan 29, 2023 @ 1:19pm 
resource probe mk1 has the max range, not the mk3. Doesn't hurt my feelings though, so no rush in fixing it.
en3he Jan 15, 2023 @ 5:22am 
:HentaiGirlLinda_correct: & :HentaiGirlLinda_star: & :HentaiGirlLinda_like:
@ J.L., auch wenn ich schon eine Weile nicht X4: Foundations spiele,
aber sehr gut von Dir, daß Du Deine Mod's weiter betreust.
Sovereign Jan 15, 2023 @ 3:59am 
Will the AI try to deploy these? Like the laster tower mk3?
Sage to uninstall midgame? (I suppose not if any assets are still somewhere in space?)
Tourist Jan 1, 2023 @ 7:36am 
Danke.
J.L.  [author] Jan 1, 2023 @ 6:56am 
@ Tourist
Das mit den Credit wurde geändert, wenn du genaues wissen möchtest.
Gehe einfach in die Info der Satellit / Ressourcen Sonde, da erkennst
den Unterschied bzw. ihre Reichweite.
Tourist Oct 6, 2022 @ 10:56pm 
Hallo J.L., danke für das Update. Bei mir haben die MK4-Sats keine Credit kosten. Die MK4 müssten höhere Kosten haben als MK3. Wie ist der Unterschied zwischen der MK3 und MK4 in Radius? Wäre schön dieses zu wissen, bei beiden neuen MK4. Vielen Dank.
J.L.  [author] Sep 5, 2022 @ 8:52am 
Kleine Namen-Änderung, Schiffe der XL / L / M wurde ihre Radarreichweite erhöht.
Schiffe der XL haben eine bessere Reichweite als Schiffe der L-Klasse und Schiffe
der M kleine als bei den Schiffen der L-Klasse.

Small name change, XL/L/M ships have had their radar range increased.
XL ships have better range than L-class ships and ships
the M smaller than the ships of the L class.
( translated with Google )
J.L.  [author] Sep 4, 2022 @ 5:04am 
Konnte noch die Reichweite ( wo auch die Schiffe angezeigt werden ) verbessern,
nur die Terrane haben Satelliten Mk 4 - Ressourcen -Sonde Mk 4 erhalten.

Could still improve the range (where the ships are also displayed),
only the Terrans have received Satellite Mk 4 - Resource Probe Mk 4.
( translated with Google )
l0rf Sep 2, 2022 @ 4:12pm 
You can't deploy the Laser Towers MK2 and above from a ship that cannot deploy Drones, they need a drone hangar to be deployed from. Bit misleading since they fit just fine into even a scout.
Teiren Aug 21, 2022 @ 11:38pm 
the mk2 and mk3 laser towers are not deploying out of my ship. Am I missing something?
J.L.  [author] Aug 13, 2022 @ 11:36pm 
@ Daniel Santos

So far I haven't found anything else to change it.
Daniel Santos Jun 11, 2022 @ 1:15pm 
Doesn't work. Any mod that alters satellite range doesn't work, the sat will have the range but ships exceeding the 75K range will not show, it doesn't matter if you set it to 300k. I've tried looking at game files but I can't discover what causes this, probably it's something hardcoded in the game engine and can't be modded, to cull things for performance maybe.
Torvonnilous Jun 11, 2022 @ 12:13pm 
The resource probe range is still the same as vanilla.
J.L.  [author] May 8, 2022 @ 6:33am 
@ The Lλmbda Core
You can change the property there.

extensions\satellite2 -- assets \ units \ size_s \ macros \ ship_gen_s_lasertower_03_sm_macro

( translated with Google )
The Lλmbda Core May 7, 2022 @ 2:36pm 
I found Laser Tower mk3 is too op for me. Is there anyway to edit its properties by my own?

PS: I have found the ext_01.dat in the mod folder under extensions.
assets/units/size_s/ship_gen_s_lasertower_03_sm.xml 2126 1560080686 cc44cc2a678a45390e4eb10903653cae
J.L.  [author] Apr 17, 2022 @ 7:36am 
Ressourcen-Sonden wurde die Reichweite geändert, jetzt kann man den unterschied
besser erkennen.

The range of resource probes has been changed, now you can see the difference better.
( translated with Google )
Florp Incarnate Apr 16, 2022 @ 7:03pm 
Confirmed, Resource Probe MK3 appears to be bugged with identical range as MK1.
RichTBiscuit Apr 14, 2022 @ 10:24pm 
Hi nice mod. However i'm having an issue with MK2/3 Resource Probe having same range as MK1 probes
Edward Apr 6, 2022 @ 6:26pm 
Ya sorry, i just came back to x4 this week. Your mod worked great before the dlc, i need to get use to spamming mk2 sats until these betas stablize :lunar2019piginablanket: oh well
J.L.  [author] Apr 6, 2022 @ 8:47am 
@ Edward
I can not say so, use the mod myself.
I haven't noticed anything like that until now, but I'm guessing
that you used the beta. Do you have a save before that
install the beta (start with this save)

( translated with Google )
Edward Apr 5, 2022 @ 1:32pm 
I think i mix too many mods, but im getting this object graphic error on the galaxy map when zooming close to a MK3 lux sat. It looks like a massive grayish yellow wall thats around the sector that has a mk3 sat, and the gate lines flicker when zoom out more. This is a new error after i came back to 5.0 so im not sure whats breaking it.
J.L.  [author] Mar 25, 2022 @ 12:27pm 
@ Sanguine
Kann ich so nicht sagen, da ich diesen Mod nicht kenne.
Sovereign Mar 24, 2022 @ 1:58pm 
Ist die mod compatible mit Sector Satellites? (Nexus).
TRON Mar 18, 2022 @ 3:47am 
Genial Danke dir !!!
J.L.  [author] Mar 16, 2022 @ 12:06pm 
Mod wurde an 5.0 & Gezeiten der Habgier angepasst.

Mod has been updated to 5.0 & Tides of Greed.
( translated with Google )
en3he Jan 9, 2022 @ 9:40am 
Vielen Dank, daß mein Wunsch berücksichtigt wurde. :skunklogo:
J.L.  [author] Jan 9, 2022 @ 8:02am 
Neue Version ist raus, jetzt gibt es Ressourcen Sonde Mk 2 & Mk 3 ,
maximale Reichweite hat Mk 3 ( mehr geht nicht ).

The new version is out, now there are resources probe Mk 2 & Mk 3, Mk 3 has maximum range (more is not possible).

@ Veza
I'll take a look, thanks for the hint.

( translated with Google )
Vivian Iolani Nov 24, 2021 @ 3:01am 
I'm enjoying the mod, but I'm running into some issues with the Mk3 Laser Tower. I'm currently on the beta for 4.20, so possibly that's part of the issue, but I'm not sure. First of all, I haven't been able to get my ships to pick up the towers after deployment, they just sit there with the order in the queue and do nothing. The second issue was them firing at all Paranid ships flying by, regardless of my fire override settings. I very quickly went from -15 to -20 rep from a fighter group flying through a gate and getting zapped like bugs, which was amusing, but it's also shooting down paranid civilian cargo ships, which is less amusing; I'm guessing they're shooting at anything with a negative reputation.
en3he Oct 6, 2021 @ 6:44pm 
Vielen Dank!
:HentaiGirlLinda_correct: & :HentaiGirlLinda_star: & :HentaiGirlLinda_like:
J.L.  [author] Oct 6, 2021 @ 9:34am 
Neue Version ist raus, die Reichweite der Satelliten ist begrenzt.
Habe das maximale verwendet, die Sektoren haben verschiedene "Sichtweiten".
Gasfelder / Nebel beeinträchtigen ebenfalls den "Empfang", da kann ich nix machen.

The new version is out, the range of the satellites is limited.
I used the maximum, the sectors have different "visibility".
Gas fields / fog also affect the "reception", so I can't do anything.
( translated with Google)
en3he Sep 27, 2021 @ 1:56pm 
Mit dem Auswurf ist klar, allerdings ist es nicht störend bei MK2.
Und vielen Dank erstmal. :tank:
J.L.  [author] Sep 26, 2021 @ 8:29am 
@ Eldaria
This is partly dependent on the sectors which visibility was set for the sector.
But I also noticed that the radar range is limited,
that will be readjusted soon.
( translated with Google )

@ en3he
Sobald sie von Piraten angefunkt werden, schmeißen sie die Türme raus.
Egal ob MK 1 oder MK 3, mal schauen ob ich dafür Zeit finde.
en3he Sep 16, 2021 @ 1:46pm 
Vorab gute Arbeit. Besteht die Möglichkeit die beiden Equipments einzeln anzubieten?
Manche KI's schmeißen ohne ersichtlichen Grund Lasertürme im vorbeifahren ab.
Es macht sich besonder gut, unzählige Türme von KI's vor der eigenen Station (Handelsbasis)
zu haben. Will ich die Türme ( MK3 ) zerschießen, gerate ich regelrecht ins Kreuzfeuer. Ich möchte deshalb auf die Lasertürme MK3 verzichten aber nicht auf Luxus-Satellit. :skunklogo: