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https://steamcommunity.com/sharedfiles/filedetails/?id=2013772865
LegionOfOne are you still monitoring your MOD posts and what is your current status in 3.0 compatibility work?
Is there any conflicts with other mods?
["message"]="Error: File I/O: Could not find file '.\\extensions\\stationmule\\aiscripts\\orders.base.xml.sig'"
'order.base.xml' file, which fudges up everything. Once you delete it, everything goes as it should (although I believe that existing saves with bugged ships are not salvageable).
Under Normal Play i can have dozens of traders on auto trade with no issue what so ever
With this mod i got to about 15 set to System Traveler to trade everything and i get really bad freezes
"Hey, dropping by to say that I found out the culprit in the ships-not-docking issue.
It is caused by the order.base.xml file, which fudges up everything. Once you delete it, everything goes as it should (although I believe that existing saves with bugged ships are not salvageable).
Tested on a new save file, 40 hours in and the mules are behaving as they should be.
I'm not sure if I'm using this version or the one from LegionOfOne, but the issue stems from the same file.
Also, using Civilian Fleets also work with Mules - no more configuring mules one by one, just assign new ships to the a mule and they'll turn into mules too.
Hope this helps."
If you have a station with a large pool of resources, and a trade mule assigned to it to 'buy', your account balance will go into the negative. I came back to ~10 million credits in the negative after leaving X4 running an hour w/ one mule running.
Is there any way to prevent this aside from manual intervention?
is someone using the player-owned warehouses with UI Mod from LegionOfOne in addition?
https://forum.egosoft.com/viewtopic.php?f=181&t=417394#p4872152
i have the problem, that i could not setup the buyprice in a tradestation.
maybe someone could help?
thanks
What I'm now doing is moving the refined ore and silicon wafers, think that'll work better (still in the process of building)
Thanks :)
Mules are not Miners, only trade ships.
You cannot use Mules to move raw materials.
Check the Egosoft thread for many answers, to this question and others.
Also, to all of you : I will update the mod again, but right now I cannot run X4 because of hardware issues.
In a few weeks I hope to be able to bring you (and me
I have a pier and a miner (with a manager) - warehouse
Elsewhere I have a pier and an ore refinery (with a manager) - intermediate
I set up a station-mule (large miner) with the miner using the ore 'warehouse' as the source and I allow small trades. I believe this has worked as there is a sell option for ore on the 'warehouse'.
What I don't have is a buy option for ore on the warehouse. So when I get my miners to 'mine for' they have nothing to mine and sit there idle. Both factories have money and there is ore in the sector.
I read the comments here and it says I shouldn't see any buy orders for ore, but the miners aren't mining ore for here?
Any guesses what I'm doing wrong please?
this script will not affect the decisions made by other factions, only your own ships that you set to use it.
It's holding spare wares. I usually check the two dozen or so Helios traders across all my traders every few hours and have them either drop or transfer the idle wares.
I'll try to take a peek at the egosoft forums.
Because Mules should never have 'left-over' wares in inventory, the first thing they do is try to sell their current inventory before trying normal Mule duty.
The Mules from your foodstuff factory can sometimes carry other wares, if they are idle and default to in-system trade. But they shouldn't have left-overs, unless none of your stations want to buy that ware.
The discussion on the Egosoft forums is more lively, and you have other users nice enough to answer questions when I'm not around.
I don't know how I bothered with station operations without it. It's helped me build up my system 20x faster than I was before, and without any of the manual trade orders.
One thing - my traders keep picking up and holding onto wares and I can't figure out why. Not large amounts, but a couple. I'm talking like 3 hull parts, 20 drone components, a few scanners.
The weirdest thing, though, is that the traders from my foodstuffs factory are carrying said wares. I'm not sure where or why along the way they would have picked them up at all.
I know that distriMule sort of can do this but that works between warehouses as opposed to the supplier/warehouse routes that stationMules handle.
As we saw with Anthony it seems to work for factories, but if they ever stop buying, try boosting their budget too.
Actually seems to have fixed it, as far as I can tell.
I usually zero-out the balances on my stations once I have their production chain set up, as I don't need money in holding.
I went ahead and put 1 credit in each of my stations (Raw, Intermediate and Advanced) and it does seem to have resolved it, the traders are all moving about and setting up trades.
Everything else was in order - I didn't have any stations producing their own goods (microchip and silicon wafer on the same station), and there's plenty of allocated cargo space for each ware.
I'll let the game run for a good while longer and see if it continues to smooth itself out.
Thank you for the quick replies!
Maybe check that the Intermediate Station has enough storage reserved for Silicon ?
If they only reserved room for 100 units, then the buy offer will never be high enough for Mules to notice.
If your Raw factory is also using the wares it produces for some production, these wares will not show up for sale until the manager has about 60-70% full storage of that ware. Before that it will try to buy the ware.
If your Intermediate factory also produces (ore, ...) then a Mule should still deliver it as long as the storage is under 60-70%, when the manager starts selling that ware.
The only difference is when the Mule is trading in the whole system : wares that a factory produces and uses are never in the highest-priority deliveries.
But the factories set up as Source and Target are always the first priority, if there is something to sell.
Make sure you are using the latest 3.5 version !
Just select mining ships, right-click your station and give them the 'mine for' order.
Make sure your station has money in the budget, otherwise it won't buy anything.
Anthony : I assume your raw factory makes (ore, ...) without using it, and just sells it.
Check that the manager has put the wares on sale, just by trying to buy them manually.
Then I assume your intermediate factory needs the raw wares, but does not make them.
Make sure that factory has a budget of at least 1 credit, or it will not publish buy offers.
Then, a Mule set up with the raw factory as Source, the Intermediate as Target, and no option activated (except commander) should work just fine.
To be sure, test by activating 'Allow Low Volumes'. If they start trading then only, that means the amounts on sale in your Raw factory were too small to bother with.
I hope it helps !
I have noticed, though.
I have my Raw Goods facility (ore, silicon, gases etc) as the source and my intermediate facility (hull parts, microchips, etc) as the target. Most of the traders are sitting totally idle and my Intermediate facility has a near-100% shortage of Silicon Wafers (which the Raw Goods has afull stock of).
Did I set anything up wrong?
The traders are preferring to trade with my foodstuffs factory rather than fill the much-needed shortage of Silicon Wafers
I guess the devs know their player base, most of them don't play vanilla.