Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a way to reduce the detection range of grids, but make it fixed for everyone?
@Jmari0 I've got a few planned features for whenever I get a chance to work on this, that is one of them.
@Raegenhere My plan for stuff like that right now is colour coding of the target indicator, like yellow for neutral and black for unpowered etc. Along with having the lead indicator greyed out when a weapon is out of range.
@TEM7 and anyone else wanting a way to use this with custom projectile speeds, that is in my list of planned features, however is at the bottom of the list since it requires the most work.
Any of those would be amazing, would open up a lot of strategies and possibilities for multiplayer dogfights :)
Can't get it working.
Surely it shouldn't be to hard to implement a toggle button that tuns on a slider or something similar for setting a user defined projectile speed.
1) Awesome
2) Why do I keep getting Elite: Dangerous vibes from all this
3) This would fit perfectly with contracts for killing things in combat.
I might allow it to be set further then 2km but have it default to 2km, provided that doesn't create any issues.