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https://steamcommunity.com/sharedfiles/filedetails/?id=1999136521
There are hundreds of bugs we found fixed.
Sorry for the slight delay in replying, I had family at home, so my attention was needed.
Thank you for looking into the collision issue, which was a bit foreseeable given the scope of both mods. With some basic guidance, like the one you provided, I guess I can give it a whirl myself during the forthcoming week-end. I've already modded other games before, so it shouldn't be too difficult if tools already exist (*crosses finggers*).
Given the growing popularity of 1212 however, I still think it'd be a boon to also have a compatible version of your mod when possible. This will make it more convenient for your users to adapt to future updates of your mod, and simply to avoid mistakes/bugs because you are the one who knows your mod best. No pressure, just asking, whenever time allows.
Giving you a thumbs up for the concept of the mod and the quality of your support.
Anyway, I'll give your mod another try probably this week end, this time following your advice and loading it towards the bottom. I'd like to thank you again for your assistance and for the mod. I really like the concept, and don't want to give up on it.
(2/2)
Yesterday I played a quick 1212 campaign with your mod loaded (almost at the top, I think after the "4 turns per year" submod if I recall correctly).
I got a lot of children dieing in my dynasty, which was to be expected, but I didn't think that 70+% of them would do so, almost all in a row, one after the other. Granted Attila is not supposed to imitate CK2, but such a hecatomb might perhaps be a wee bit much ^.^ (or there is no point in installing the mod, if the end result is always 0/1 heir like in vanilla). Maybe it was the disease that happened in my capital that decimated them?
Another thing I noticed is that my heir only became of age at 18 (time at which he could be trained by my ruler), not 16 or 13. I thought at the time that this, and the above, could be bugs originating from an incompatibility or incorrect load order.
(1/2)
I do not play 1212 and I didn´t load it, cause I have priority at an own AD 642 Map which is nearly ready for the Alpha Release. My Steam Friends are able to play and test the map.
I'm interested in trying your mod out with the Medieval Kingdoms 1212 AD mod, and I had a couple of questions.
1/ Are they compatibile to start with ? If not, could I please ask you to provide a compatible version of your mod ?
2/ Which load order do you recommend ? MK1212 is very touchy about LO, and the official mod manager doesn't seem to put them in the correct order for me. Some other (sub)mods need to load at the top, or at the bottom, to work. Your advice would be welcome.
Thank you for sharing your mod with us.
You wanted a reason, you got it now