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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I've implemented Russian language recognition with VOSK using your mod (video in Russian https://www.youtube.com/watch?v=nh4PtwOUzgM) .
If somebody wants to improve on the work I've done - for Russian or any other language because VOSK supports a lot of them - feel free to do it, license is Arma Public Licence (APL).
Also, Pythia is supposed to be used on the server side, not by players. I'd advise against using it by players unless they trust the server owner unconditionally, as running Pythia gives the server owner the ability to execute arbitrary Python code on players' machines.
While this seems to be exactly the same case as with regular extensions, the difference is that each extension would need to be whitelisted by BattlEye separately, while once BE lets Pythia run, there is no control over what exactly is executed anymore.