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简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I've implemented Russian language recognition with VOSK using your mod (video in Russian https://www.youtube.com/watch?v=nh4PtwOUzgM) .
If somebody wants to improve on the work I've done - for Russian or any other language because VOSK supports a lot of them - feel free to do it, license is Arma Public Licence (APL).
Also, Pythia is supposed to be used on the server side, not by players. I'd advise against using it by players unless they trust the server owner unconditionally, as running Pythia gives the server owner the ability to execute arbitrary Python code on players' machines.
While this seems to be exactly the same case as with regular extensions, the difference is that each extension would need to be whitelisted by BattlEye separately, while once BE lets Pythia run, there is no control over what exactly is executed anymore.