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Version 1.0.8:
- Fixed: The script will no longer leave doors stuck in an open and disabled state.
@DoctoJ: No, because internally, it has the same door class as any other door - the script can't destinguish that..
Wow.. Never tested with so many..
The message I get on the PB states the following "Script execution terminated, script is too complex. Please edit and rebuild script".
I have tried reinstalling the script but I now just get that message. Thanks for taking the time to make it.
// If two nearby doors are accidentally treated as an airlock but are in fact just regular doors, you can add this keyword
// to one or both door's names to disable airlock functionality (autoclose still works).
// Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded!
string noAirlockKeyword = "!noAirlock";
That's a bit tricky because gates are just bigger doors (they share the same internal interface opposed to hangar doors, that use a different interface).. So either, you bump up every door's closing time or you open and close the gates manually with the !manual tag..
Nice script, I use it all the time. Not overloaded with functional, simple as a brick. I am using a "Rotary airlock" mod and the script controls the gateways as I need it. Thank you, the script has earned 100% subscription and "like".
(sorry for the translation, google)
To give Idea on how to work We rename the outside door exterior door and the inside door interior door depending on witch one opens will make the put the airvent to compress or decompress
The Only thing I would ever add to a Wishlist (so far, before i start dreaming) would be to have the ability to display script status to an LCD or to the LCD on the programable block.
The 2 outer doors are acting as expected, but the 2 inner doors have been turned off by the system and are permanently open. There are no other active program block affecting the system, (the only other prog block is automated LCDs).
My problem is that I cannot get the doors to turn on so that I can close them. My preference would be to make them part of the airlock. the distance between the doors are as follows:
between the 2 outer doors 5 blocks. The 3 inner doors are opposite each other in the center 3 blocks apart.
How can I make the 2 inner doors turn on so they complete the airlock?