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Making the promotions more free-form would be awesome
Text like this:
Translations:
< Href = https://steamcommunity.com/sharedfiles/filedetails/?id=2640245490 > German Translation Mod < / href >
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
And what happens if I just run the two unmodified? (And with JNR's UC - Government mod, with gives DQs a culture bomb and i think a standard adjency bonus.)
(ModifierId, Name, Value)
('CONSULATE_GRANT_SMEAR_CAMPAIGN', 'PromotionType', 'PROMOTION_SPY_COUNTERINTELLIGENCE'),
This is finally working ! i just had to try it on a fresh game... do you know how to trigger a a free promotion instead of a specific one ?
building : Chancery - Spy operations take 25% less time for Spies trained in this city.
Policy : Mstovaris - Spies trained in a city with a consulate gain the Mstovari ability (perform fabricate scandal twice as fast)
-- The database is well edited so im quite sure there is no load order conflict. With "Spy Promotion Tree", can we directly assign a promotion with a Modifier ? I have the feeling that it makes the promotion system work in a different way (xp, lua), am i wrong ?
Maybe can we talk via discord ?
-- When both mods are mixed, they work fine. But obviously, the spies promotion granted to new spies in DQEU are not working. There is 2 actually :
building : Consulate - Spies trained in this city receive the Smear Campaign promotion (Fabricate Scandal as if 2 levels more experienced).
i would like to simply transform it to : 1 free promotion (from your tree)
building : Agency Headquarters - Spies trained in this city receive the Disguise promotion (takes no time to establish in a city)Agency Headquarters
i would like to simply transform it to : 2 free promotions (from your tree)
I'm trying to make it compatible with " Diplomatic Quarter Expanded ULTIMATE"
Im trying to transform the bonus :
Consulate : Spies trained in this city receive the Smear Campaign promotion
to
Consulate : Spies trained in this city receive the Counter Intelligence Promotion (yours)
I tried to change the modifier argument :
INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
('CONSULATE_GRANT_SMEAR_CAMPAIGN', 'PromotionType', 'PROMOTION_SPY_COUNTERINTELLIGENCE'),
But the spies don't get their promotion. I guess this is not the good way to do it, but that the lua is involved. How can i get the spy to get experience triggered by some event ?
Could you have the kindness to help me with that plz ?
thx
I'm guessing we won't see that level of AI development in games such as these 4X builder games [Civilization, Galactic Civ, etc.] for quite a while. lol I have to laugh when I see the "AI" in the games of present day technology.
But seems it's tied to level, cause i've just runned this mission and it says my spy is secret agent or better.
https://cdn.discordapp.com/attachments/496201939466321950/586648810520969241/unknown.png