Sid Meier's Civilization VI

Sid Meier's Civilization VI

Spy Promotion Tree
71 Comments
lfelps May 27 @ 12:21pm 
Can anyone confirm if this still works? I have been away for a couple of months and this mod isn't working anymore. I don't know what could be the issue.
SMASNUG Feb 1 @ 1:30am 
Sniper: Spies? BLOODY USELESS!
Spavit Dec 27, 2024 @ 6:00am 
It needs to be in the base game
Nandybear Aug 14, 2024 @ 8:34am 
Spies still take a LOT of turns to MAYBE get a promotion, and "master assassin" contains the promotions I would always pick first. This would force spy gameplay into being unnecessarily drawn out, even with them added earlier

Making the promotions more free-form would be awesome
CypRyan Jun 15, 2023 @ 12:12am 
Can anyone else confirm that the AI does not use spies when paired with RS mod?
Prihymon Feb 19, 2023 @ 4:06am 
Foreign spies stop spying on me. No mission through etire 250 turns. This mode was used with "REAL STRATEGY mode" so I don´t know which one is to blame.
我们必须重新集纟 Feb 11, 2023 @ 12:50am 
Is it just me or, does anyone feels that with this mod, spies, even those with very high tiers, get quiet easy to be killed in action? I lost a 4-or-5-tiered spy during eliminate envoy mission in city state, which of course acted in 90% possibility of success but still get killed. It was just so astonishing and was quiet a blow to my covert network. Good mod though, thanks for the work :)
spartan1204 Jan 17, 2023 @ 12:39pm 
A spy's level Recruit, Agent, Secret Agent, Master Spy affects diplomatic visibility for Listening Post Mission. Is a Master Spy still considered a level 4 spy?
Junky Jul 17, 2022 @ 2:40am 
Thanks too!
Luke ✞ Jesus Saves ✞  [author] Jul 16, 2022 @ 1:38pm 
@Junky thanks! I added it.
Junky Jul 16, 2022 @ 12:24pm 
Hey Luke, yes just a text with a reference to the mod is helpful to find the translation of your mod for other users.
Text like this:
Translations:
< Href = https://steamcommunity.com/sharedfiles/filedetails/?id=2640245490 > German Translation Mod < / href >
Luke ✞ Jesus Saves ✞  [author] Jul 14, 2022 @ 5:53pm 
@H.Humpel hi I am not active in modding anymore but if it's just a description edit I am happy to do it. Could you write the text? I will add it to the description.
H.Humpel Jul 14, 2022 @ 5:29pm 
Hi Luke,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
DeadWeatherDrums May 21, 2022 @ 11:27pm 
@ borgheshia -- so, did you figure out to get the two mods to work together? If so, how? Can a non-modder luddite like me do it? I love the DQ mod (amazing and I love it!) and I think Luke's mod is the way to go with promotions, so I really want to use both, as I'm sure you understand. Help a brother out, por favor.

And what happens if I just run the two unmodified? (And with JNR's UC - Government mod, with gives DQs a culture bomb and i think a standard adjency bonus.)
borgheshia Sep 22, 2021 @ 1:02pm 
so finally, it works :)
borgheshia Sep 21, 2021 @ 3:32am 
INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
('CONSULATE_GRANT_SMEAR_CAMPAIGN', 'PromotionType', 'PROMOTION_SPY_COUNTERINTELLIGENCE'),

This is finally working ! i just had to try it on a fresh game... do you know how to trigger a a free promotion instead of a specific one ?
borgheshia Sep 21, 2021 @ 2:41am 
-- There is also abilities granted to new spies under certain condition. I'm focusing on the promotions for now, and ill check later if they are working fine

building : Chancery - Spy operations take 25% less time for Spies trained in this city.

Policy : Mstovaris - Spies trained in a city with a consulate gain the Mstovari ability (perform fabricate scandal twice as fast)

-- The database is well edited so im quite sure there is no load order conflict. With "Spy Promotion Tree", can we directly assign a promotion with a Modifier ? I have the feeling that it makes the promotion system work in a different way (xp, lua), am i wrong ?

Maybe can we talk via discord ?
borgheshia Sep 21, 2021 @ 2:41am 
Hey ! Thanks for your quick answer. For now im just trying to make it work for my personnal mod collection, so i'm not creating a third mod, but directly modifying the code from "Diplomatic Quarter Expanded ULTIMATE" https://steamcommunity.com/sharedfiles/filedetails/?id=2422959221 .

-- When both mods are mixed, they work fine. But obviously, the spies promotion granted to new spies in DQEU are not working. There is 2 actually :

building : Consulate - Spies trained in this city receive the Smear Campaign promotion (Fabricate Scandal as if 2 levels more experienced).

i would like to simply transform it to : 1 free promotion (from your tree)

building : Agency Headquarters - Spies trained in this city receive the Disguise promotion (takes no time to establish in a city)Agency Headquarters

i would like to simply transform it to : 2 free promotions (from your tree)



Luke ✞ Jesus Saves ✞  [author] Sep 20, 2021 @ 9:07pm 
Also I am not sure if you have other logic check, but if people do not have my mod, wouldn't it crash due to foreign key enforcement (i.e. PROMOTION_SPY_COUNTERINTELLIGENCE doesn't exist)? It's been a long time since I write SQLite query but you should use a SELECT statement inside that INSERT statement, so if my mod Modifier exists, it inserts, and if not, then it does nothing.
Luke ✞ Jesus Saves ✞  [author] Sep 20, 2021 @ 9:05pm 
@borgheshia hi, great to hear you like this and want your mod to support it too. Sorry I haven't played or mod this game for a long time. Your code looks good so my guess is somehow your mod is loaded before mine? Can you try bumping your Load Order so it loads after my mod so the Modifier is there? Good luck.
borgheshia Sep 20, 2021 @ 1:51pm 
Hi Luke. I love this mod very much. Thank you for this great work.
I'm trying to make it compatible with " Diplomatic Quarter Expanded ULTIMATE"
Im trying to transform the bonus :

Consulate : Spies trained in this city receive the Smear Campaign promotion

to

Consulate : Spies trained in this city receive the Counter Intelligence Promotion (yours)

I tried to change the modifier argument :

INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
('CONSULATE_GRANT_SMEAR_CAMPAIGN', 'PromotionType', 'PROMOTION_SPY_COUNTERINTELLIGENCE'),

But the spies don't get their promotion. I guess this is not the good way to do it, but that the lua is involved. How can i get the spy to get experience triggered by some event ?

Could you have the kindness to help me with that plz ?
thx
Oathkeeper Oblivion Jul 15, 2021 @ 2:18am 
does the spy have an xp bar?
NuDDen Jan 30, 2021 @ 3:05am 
@Silverson For me it works ...
Silverson Jan 28, 2021 @ 5:39am 
is this still working ?
Torchfire Aug 27, 2020 @ 7:14pm 
Thanks!
Luke ✞ Jesus Saves ✞  [author] Aug 26, 2020 @ 5:56pm 
From my humble knowledge I believe it's not possible. But I may be wrong and maybe more experienced modder could do that. You should ask on CivFanatic forum.
Torchfire Aug 26, 2020 @ 8:24am 
I really enjoy your Spy Promotion Tree mod, and would like to make a request. Would you consider making a mod that lets us interrogate captured spies and/or execute them? I think holding them prisoner until they escape or you trade them is kind of silly.
McDOAW Jul 22, 2020 @ 7:02am 
It sort of works with the current version of Gathering Storm. I can build and promote spies (although sometimes I have to skip a few turns before it will let me activate the promotion). However, I have a spy stuck in a city state. It won't let me reassign it to a new city, and I can't fabricate a scandal because I've eliminated all the opposing envoys. When another civ assigns new envoys there I can start the scandal mission but not reassign to a different city.
Bulldog Feb 12, 2020 @ 11:23pm 
I thought that the random promotion was so lame. This mod makes so much sense. Thanks
Ingolenuru Nov 11, 2019 @ 11:38pm 
Does anyone know if it works with the Sept 10th mod?
ZEV Sep 6, 2019 @ 10:56am 
The best mod.
Nizou Jul 26, 2019 @ 1:30pm 
Is it compatible with June update ?
inahut Jul 6, 2019 @ 8:02am 
Like very much. Best mod of this type for spy promotions. Highly recommend.
sdgabai Jun 28, 2019 @ 3:22pm 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!
sdgabai Jun 25, 2019 @ 2:19am 
@Plerion I just shared something on Facebook about the real AI field's advancement of robotics dealing with BCI's [brain computer interfaces) that are non-invasive mind-controlled robotic arms and such that are being designed at Carnegie Mellon & University of Minnesota.

I'm guessing we won't see that level of AI development in games such as these 4X builder games [Civilization, Galactic Civ, etc.] for quite a while. lol I have to laugh when I see the "AI" in the games of present day technology.
sdgabai Jun 17, 2019 @ 1:44pm 
@Plerion thanks for continuing to carry the baton/marathon torch to the next generation :D
Plerion Jun 13, 2019 @ 9:23am 
@sdgabai - I'm also working on your field now, but it will take many years to have ML stuff in a Civ game. Just look at Dota 2 or Starcraft, we are still at "chess level" :P
sdgabai Jun 13, 2019 @ 9:02am 
@Plerion agreed, as with many mods, "AI" don't know how to use many of these mods on the workshop. I use "AI" in quotes; because, I tend to go on long rants about they are not true artificial intelligence that adapt to changing environments with machine learning, etc. etc. I tend to have to restrain myself from these rants. lol It was my field of study and profession long ago. The field supposedly has advanced much since then [i.e. Watson, and a lot of the academic, professional, military, scientific areas. I'm disappointed with the gaming industry's versions of AI sometimes.]
Plerion Jun 12, 2019 @ 7:50pm 
Stealing relics, artifacts and great works in general would give spies an inmense value, totally agree. I only fear that the AI would not use them properly.
Luke ✞ Jesus Saves ✞  [author] Jun 12, 2019 @ 7:33pm 
That would be great but as far as I know, I see no possibility yet. Maybe I am missing something. Is there any mod that add abilities for Spy?
sdgabai Jun 12, 2019 @ 7:16pm 
@yuri boy Agreed, it would be nice to steal their relics, and artifacts, as well as the great works that are hidden in non-theater areas [buildings/wonders/etc.]. Tired of having to buy them and then tediously robbing them blind. lol
yuri boy Jun 12, 2019 @ 1:19pm 
can you make spys able to steal relicts ?!
Kerrovitarr Jun 7, 2019 @ 1:13pm 
I'm just interested in listening post misson, cause all other depends from level of spy. The listening post mission says +1 access level and another +1 if secret agent or better. And i just interested, does this mission tied to level of spy or it's title.
But seems it's tied to level, cause i've just runned this mission and it says my spy is secret agent or better.
https://cdn.discordapp.com/attachments/496201939466321950/586648810520969241/unknown.png
Luke ✞ Jesus Saves ✞  [author] Jun 7, 2019 @ 9:13am 
@Kerrovitarr yes it's a known visual bug. I actually tested their functionality. Easiest way is to install the cheat mod, promote them and do the Foment Unrest, you will see higher level Spies reduce more loyalty (in my usual game without cheat, my Spy could reduce 50 I think)
Kerrovitarr Jun 7, 2019 @ 6:36am 
All spies (even 7 level) displays as spy recruit. Haven't tested yet, is it simply a visual bug or it will affect listening post mission.
Captain Crazy Jun 2, 2019 @ 3:34am 
thanks for this mod.
sdgabai May 31, 2019 @ 5:16pm 
@Plerion lol sorry, I just couldn't help; but, laugh at that line. Sorry, i have nothing useful to add. Carry on, good people, and have a wonderful weekend of fun gaming. Try to enjoy the sunny weather!
Plerion May 30, 2019 @ 7:05am 
I use 96 mods, this mod doesn't crash for me.You may want to tweak your comments.
Cosmic Fox May 30, 2019 @ 5:01am 
If you only use this mod and a couple of others good to go. If you use a lot of popular compatible mods like I do, this mod crashes games quickly. Like your name Author, you might want to tweak the mod carefully. What is with the name bro :steammocking:
Ematic May 27, 2019 @ 10:13am 
Subscribed the updated version and created a new game. No more error message and the game was successfully created. As soon as I have the first spy I will test if the promotions tree works. For now all is fine! Thanks!