Surviving Mars

Surviving Mars

Forestation Plant Goes To 11
67 Comments
ChoGGi  [author] Mar 24, 2024 @ 5:37pm 
:) have fun
Chaotic Neutral Honk Mar 24, 2024 @ 5:06pm 
Ooop. My bad, works great.
RoreX07 Jul 18, 2021 @ 2:57pm 
It's ok i don't have the pb anymore sorry my english is bad
ChoGGi  [author] Jul 18, 2021 @ 2:29pm 
You installed this mod and it removed your seeds?
RoreX07 Jul 18, 2021 @ 2:05pm 
I need help, i have no seeds in the hole game
ChoGGi  [author] Jul 13, 2021 @ 4:33pm 
The game has a hard limit on objects, and selecting a plant makes a lot of objects (each hex is counted as one), so depending on how large your colony is...
Tricky Dicky Jul 13, 2021 @ 9:47am 
oh sorry forgot about that
ChoGGi  [author] Jul 12, 2021 @ 3:56pm 
You mean "Wide Area Forestation"?
The one that says if you set it too high it can crash your game and to save first?
Tricky Dicky Jul 12, 2021 @ 2:25pm 
If I set the plantation area too high it hard crashes my game
Philadelphus Mar 26, 2021 @ 6:27pm 
So much better than the default.
Roboron Mar 18, 2021 @ 10:40am 
This mod is just a little change, but oh boy it improves the experience by a lot.
ChoGGi  [author] Jan 30, 2021 @ 5:15pm 
When you select one it'll show in the desc.
Jarp Jan 30, 2021 @ 5:05pm 
ah, I never noticed the tooltip said that for some reason, well that means I'm definitely keeping this mod.
ChoGGi  [author] Jan 30, 2021 @ 4:21pm 
Yes, if you read the tooltip forest plants only do up to 40%, the other 60% has to be done by seeding missions.
Jarp Jan 30, 2021 @ 12:40pm 
does it mean as in overall vegetation terraforming progress?
Jarp Jan 30, 2021 @ 12:40pm 
when it says "it doesn't stop at 40%" what exactly do you mean?
ChoGGi  [author] Jan 22, 2021 @ 8:31pm 
Start digging around here if you want some more
https://steamcommunity.com/workshop/filedetails/?id=1411210466
matedwards Jan 22, 2021 @ 8:23pm 
You little beauty ChoGGi. Many thanks! The game makes far more sense with having to cultivate the map, rather than just blasting off one rocket after another.
ChoGGi  [author] Jan 22, 2021 @ 8:14pm 
In the main menu there's a mod manager button at the bottom.
matedwards Jan 22, 2021 @ 8:03pm 
I'm being an idiot. Once I've subscribed how do I start using the mod? many thanks.
ChoGGi  [author] Sep 12, 2020 @ 4:46pm 
Nope, this mod just comments out an if that checks for 40%
sargatanus Sep 12, 2020 @ 1:33pm 
I don't know if it's this mod, but the forestation plants don't seem to move the vegetation stat at all for me. I should be bumping it up by about 1-1.5%/Sol, but it doesn't budge.
Qoff May 20, 2020 @ 7:07am 
Thanks
ChoGGi  [author] May 20, 2020 @ 6:53am 
Unless otherwise mentioned my mods all work on existing saves.
Qoff May 20, 2020 @ 5:31am 
Can I put it in a current game or should I restart?
Qoff May 20, 2020 @ 5:31am 
Thanks!
ChoGGi  [author] May 20, 2020 @ 5:20am 
Yep, mods don't disable achievements.
Qoff May 19, 2020 @ 11:03pm 
If I install this one I'll still get achievements?
ChoGGi  [author] Mar 31, 2020 @ 5:04pm 
I probably added the option to ECM?
A_DEM Mar 31, 2020 @ 2:27pm 
Is there a way to make the range/radius of these bigger, like the drone controller? I'm finding myself spamming them all over the map.
IchWillDenMistNicht Sep 15, 2019 @ 6:25am 
One louder! :)
ChoGGi  [author] Jul 30, 2019 @ 11:22am 
It goes just as fast as 0-40, all this does is remove the 40% limit.
Grayhill Jul 30, 2019 @ 7:22am 
How much (roughly) faster does this mod make the vegetation part of teraforming?
tmmroy Jul 20, 2019 @ 11:15am 
I'll give it a try. Thank you for the advice.
ChoGGi  [author] Jul 20, 2019 @ 12:06am 
I'll throw it on the list, but I try not to make mods that're already made, you can do it yourself pretty easy, just make a new mod and copy the forest plant, then make electricity_consumption 0 or false and that should do it?
tmmroy Jul 19, 2019 @ 11:48pm 
Anyway, either way, thanks for your other mods. They're really great.
tmmroy Jul 19, 2019 @ 11:44pm 
Only version I could find on the workshop makes it available at start as a different building but requires a silly number of seeds. (10x maybe? Not sure, saw the complaints in the comments and didn't mess with it.)
ChoGGi  [author] Jul 19, 2019 @ 11:30pm 
Pretty sure someone already did that mod.
tmmroy Jul 19, 2019 @ 11:25pm 
I mean like it is for the terraforming faction. No need to run cables.
ChoGGi  [author] Jul 18, 2019 @ 5:15pm 
Automates? It doesn't require workers it's already automated.
tmmroy Jul 18, 2019 @ 4:19pm 
Is there any chance you could make a mod with a breakthrough tech that automates the forestation plant? Maybe have the same breakthrough or another one activate this too? Thank you for the time you take modding and for considering this idea.
BLÀde Jul 9, 2019 @ 9:27am 
need a mod to make vegetation faster or make more seed missions appear or something. nearly every game i'm just sitting starting at the screen always waiting for vegetation to get to 100%. the others aren't a problem it's always vegetation that's the slowest
Skeebledorp May 30, 2019 @ 9:26pm 
I would like to +1 the self-spreading vegetation mod, please.
ChoGGi  [author] May 30, 2019 @ 11:47am 
Maybe, that's a fair bit of a different mod.
Entropic May 30, 2019 @ 3:28am 
Is it possible for you to also add an improvement to the spread effect as well? As in, vegetation spreads to other regions outside of the forestation plant radius faster than it does currently, as long as it meets the minimum standards for that type of vegetation.
xerxes0 May 30, 2019 @ 1:33am 
Feed the seed to fish in an aquarium mod I altered.
Fivealive007 May 29, 2019 @ 1:32pm 
Ok thanks
ChoGGi  [author] May 29, 2019 @ 1:08pm 
Select a Forestation Plant and read the description.
Fivealive007 May 28, 2019 @ 11:35pm 
So what dose this do? Im sorry I don't understand the description.
crowtalker May 27, 2019 @ 11:39pm 
I just thought id share, I live a mile from it