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in multiplayer, you need to cover as many basis as you can in every battle. more infentry and cav than arty and missile units.
whilst in campaign, you doomstack whatever unit you buff the most. dwarfs. often ranger or quaraller doomstacks. highelf usally a form of archer doomstack, later on sister of avelorn..
lizardmen, 30 diffrent legendary lords that buff diffrent units, but stegadon doomstacks are common.
list goes on, campaign is just a contest on how much you can buff a certain unit, whilst multiplayer is genuine skill and situational awareness and micro
im just going through a bunch of mods ive been subbed with for ages but have not received "updates" and seeing if they still work with this new update
it still works perfectly fine
Using KMM
Only this mod active
Have Unsub/Resub
Have verified game files
Have reinstalled both Total War and KMM
I feel like I'm taking crazy pills and am missing something obvious. You got any insight?
I straight up can't recommend CA's mod manager because it's been a broken mess for trying to use more than a handful of mods since it came out. Hell, I know it's better than when it came out because it would only activate a single mod when it came out, but t's still crap.
Personally, I'd recommend using that discord link and bothering kaedrin for KMM troubleshooting, coz KMM is almost guaranteed to sort out your problem with No Regen Cap not being loaded.
b.) Max HP reduction occurs quite quickly even with vanilla healing effects. Again, the regen cap is only 75% of total starting HP. You don't see trolls immediately losing max HP when taking damage, do you? If so, you've got something that's setting regen cap to a lower level, which is not my fault, nor my problem.
c.) The game very clearly tells you how much more healing a unit can take with a numerical value when you mouse over said unit with a spell that has a healing component. Refer to B if that value is abnormally small/large/schizophrenic.
"HP Regeneration (including potions) has had a ‘Unit Ability Scaling’ pass. All units now have a limit to the amount of hit points that can be regenerated, which is inherently scaled with unit hit points."
https://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_3.html
Once you've found it, I'll stop considering the initial comment stupid and a display of failure to understand game mechanics that've remained unchanged for three years. Spoiler alert: You won't.
P.S.: Now I'm being an ass.