Total War: WARHAMMER II

Total War: WARHAMMER II

189 ratings
Earth Blood and Invocation of Nehek Unnerf
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
335.097 KB
May 16, 2019 @ 7:34pm
May 16, 2019 @ 7:45pm
2 Change Notes ( view )

Subscribe to download
Earth Blood and Invocation of Nehek Unnerf

Description
Intro

A good number of people are miffed about CA forcing multiplayer balance on singleplayer content. I don't blame you. This should help with the latest carpet nerfing CA dished out. I've reuploaded this because steam won't let me change the packfile name without taking the mod down. Thanks steam.

Summary

This is an extremely light weight mod that simply reverts all of the changes the patch made to Earth Blood and Invocation of Nehek. If you are already using a mod for magic, such as my Impactful Magic, you do not need to use this.

Compatibility
Savegame compatible/removable
Compatible with anything that doesn't modify earth blood or IoN.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA's garbage tier mod manager.

Shameless Plug

Most of what I do is reviving dead mods, though I've made a few of my own. Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

If you enjoy this mod, make sure to

It improves mod visibility
122 Comments
Commisar Jon Fuklaw  [author] Apr 5, 2022 @ 6:28pm 
It's part of Impactful Magic 3 by default.
Deschain Apr 5, 2022 @ 5:17pm 
Are you planning on porting this to 3? If you do I think you should take a loot at bound spells. I think its a different entry on the table so it is not affected by this mod.
Obtite Sep 13, 2021 @ 5:17am 
@Awake id say legendary difficulty campaign is more responsible on minmaxing stats than multiplayer.
in multiplayer, you need to cover as many basis as you can in every battle. more infentry and cav than arty and missile units.
whilst in campaign, you doomstack whatever unit you buff the most. dwarfs. often ranger or quaraller doomstacks. highelf usally a form of archer doomstack, later on sister of avelorn..
lizardmen, 30 diffrent legendary lords that buff diffrent units, but stegadon doomstacks are common.
list goes on, campaign is just a contest on how much you can buff a certain unit, whilst multiplayer is genuine skill and situational awareness and micro
What is it all for? Sep 13, 2021 @ 12:49am 
This was in custom battle so they came in to the battle with all models and full HP.
What is it all for? Sep 13, 2021 @ 12:48am 
No need. I'm already using Kaedain's. I did some testing in custom battles and it does affect more than 4 units but some units just stop healing before the spell ends. I'm not sure why.
Commisar Jon Fuklaw  [author] Sep 13, 2021 @ 12:20am 
Read the big neon sign.
What is it all for? Sep 13, 2021 @ 12:19am 
This might be on my end but this seems to no longer work. Invocation of Nehek is only affecting 4 units like it used to before the mod.
Blood&Soil May 7, 2021 @ 12:30am 
The fact some people play this game primarily for multiplayer is hilariously stupid to me. Multiplayer is so boring and pointless and it ruins the magic of the fantasy setting by forcing you to micro everything and think in purely stat terms. Its shit.
Obtite Mar 24, 2021 @ 6:08am 
wish there was a mod to fiddle about with unit scale and stuff from laberatory streight into the campaign
Commisar Jon Fuklaw  [author] Mar 22, 2021 @ 6:58am 
As expected.