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I don't have time to play online anymore to test
This wasn't even my mid originally, so I will freely allow others to modify it, I already gave the files to the PRACS mod
I will try to correct it tomorrow.
The update was just to make the bottom of the hull red, like the USS freedom
did you remove the key with today's update?
@icha - the too much unnecessary s**t is just the boat spawn function? I sort of agree, and have considered taking it out completely, and maybe replacing it with an optional ViV part/ reworking the geometry to support the boat rack from the destroyer.
As far as necessary stuff, is it just the green lights? Anything else?
_Vehs = nearestObjects [lhd,[],100];
{_x animate ["door_welldeck",1];
_x animate ["door_welldeck_2",1];
_x animate ["door_welldeck_3",1];}
forEach _Vehs;
There is a bug. When walking over the deck (no matter which one) there is a area where you fall down or stuck in the object with falling animation.
There is a bug. When walking over the deck (no matter which one) there is a area where you fall down or stuck in the object with falling animation.
I'm not saying it's 100 % that it's this mod, hence why I'm asking.
play by the use of init commands?
On the other side, i think this one has better less buggy elevators, the interior bay elevator makes a bit more sense than the weird ramp. Either way the differences are minimal and both LHD almost work the same.