Arma 3
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Atlas LHD Plus Remastered
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Data Type: Mod
Mod Type: Boat, Structure
File Size
Posted
Updated
81.233 MB
May 10, 2019 @ 1:04pm
Nov 10, 2025 @ 3:10am
19 Change Notes ( view )

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Atlas LHD Plus Remastered

Description
This is a standalone update of the Atlas LHD: Plus mod by j0nes.
Yes, I did ask his permission to upload a derivative of his mod.

This update shows up in the 3d editor in the same place as the carrier and destroyer (static ships) - no text editing of a mission file is needed to get it in.
This now uses the BI system for multi-part ships instead of the old spawning script:
The result is you can click and drag it around the edior, and see the 3d model follow it
You can also place aircraft on the deck without them spawning in flight.

I have gotten rid of the old Atlas ship weapons, in favor of the Jets DLC ship weapons.
Popular Discussions View All (2)
3
Oct 30, 2025 @ 9:42pm
[BUG REPORT]
Walzmine
1
1
Jan 17, 2023 @ 4:10am
For those that wanted a compostion with the BI Turrets; well here you go
C. Eagle
101 Comments
erikboehm07  [author] Nov 11, 2025 @ 1:20pm 
It should be fixed now
SwiggidyDiggity Oct 30, 2025 @ 6:09pm 
Fix mod!!
NCR RANGER JD Oct 30, 2025 @ 6:08pm 
BUG REPORT "requires addon ATLAS_LanguageCfg"
NCR RANGER JD Oct 30, 2025 @ 6:06pm 
ERROR "requires addon ATLAS_LanguageCfg"
Russian Melon Farmer Enthusiast Oct 30, 2025 @ 4:54pm 
Confirmed ATLAS_LanguageCfg error on our server reverting to previous version.
TonyProx Oct 30, 2025 @ 2:11pm 
ERROR: "requires addon ATLAS_LanguageCfg"
fire-39_1 Oct 30, 2025 @ 1:43pm 
Getting error message now "requires addon ATLAS_LanguageCfg". Prevents us from loading into our server
MacKinnon Oct 30, 2025 @ 8:34am 
whats the update?
SKYKID Oct 23, 2025 @ 1:02pm 
thanks for getting back appreciate it
erikboehm07  [author] Oct 19, 2025 @ 11:46am 
@Skykid : generally: put down the LHD, then put down the viv (script) object next to it - it should automatically attach to the hangar of the LHD. Now you can load up that Viv object with stuff, and when it unloads, it should put them at the rear-most elevator.
There are so e memory points for loading vehicles in game into the viv hangar, but it's can take a bit of taxing around to find them and have the option to load pop up