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There may very well be some conflict there, i apologize but nothing i can do about it really.
If somebody else wants to they can try to make their own version i suppose.
The Sigmar Priests and Lords all have their first Battle Prayer Unlocked and they get the rest sooner.
The Sigmar Lords have Immune to Psychology from the start.
Foe Seeker is a skill all Sigmar Lords and Priests can now get.
The Flagellants Unique Skills also buff the Lord.
If you pick Volkmar you can recruit Warrior Priests right away.
Benediction also gives Immune to Psychology in its aura.
Volkmars weapon got a small buff.
There are quite a few changes to Volkmar, Arch Lectors and Warrior Priests.
I wrote a massive list of changes and then fucked up and got it deleted so i am not rewriting all that. Instead, i will be adding pictures.
I would recommend using this mod in conjuction with mine if you're going Volkmar:
https://steamcommunity.com/sharedfiles/filedetails/?id=2029242116&searchtext=volkmar
With that comes also an update:
There are now Empire Province based background skills for Empire Captains and Generals of the Empire, unlocked at Rank 12.
These are mutually exclusive and will lock out the other choices, much like the High Elf and Tomb Kings god choices.
The Empire Captain version of this are personalized self-centered buffs while the General of the Empire are more Army Wide stuff.
I will add a couple of pictures to show off some examples!
Some techs have been lost, but i have added four from the previous run in as a purchasable option for your Elites & Irregulars!
Skills are still in, Free Company Militia is still useful!
In short, yes but not at launch day and it will be reduced in effects after i am done with it.
Don't worry though, i'll make it worth the loss of stalk for everything, and of course the vanguard for the whole army stays where it is.