Total War: WARHAMMER III

Total War: WARHAMMER III

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Sons of Sigmar
   
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2.066 MB
Sep 2, 2022 @ 7:37am
Mar 26 @ 4:40am
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Sons of Sigmar

Description
It is a world of unceasing war and endless terrors, but with a nation of men at its heart. A bastion of hope, and courage: The Empire.


Hello, and welcome to yet another Gejnor mod that softly overhauls or tweaks races, this time focusing on the Empire of Sigmar.


This is a very vanilla oriented mod but with the aim of making the Empire a better experience!

Highlights:

Empire Captains gain background skills at level 12 that are mutually exclusive and grant benefits to either themselves or their parent army! There are quite a few of these and they are a return from my previous mod from Warhammer 2 though altered since for Warhammer 3's sensibilities.


Several techs have been buffed slightly or had new units included in their effects, there's also a return of the "Elites & Irregulars" tech branch from the previous iteration of this mod, which buffs certain units at a monetary cost.

Ghal Maraz, being the WARHAMMER ON THE DAMNED COVER, has had its damage significantly buffed and a new contact effect "Sundered Armour" added to it.

Some of the unique Empire buildings in Reikland has received some added benefits!



WILL MOST LIKELY NOT WORK WITH MASSIVER OVERHAUL MODS SUCH AS SFO OR RADIOUS!
45 Comments
lwhのsama May 10 @ 10:29pm 
金花的物品修改也可以增加战锤的破碎攻击特效:steamthumbsup::steamthumbsup:
Blinks May 10, 2024 @ 8:46am 
Update pls
Gejnor  [author] May 10, 2024 @ 8:43am 
Wulfhart is not Wulfrik...

I do however, have a Norsca mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972741400
Gejnor  [author] May 10, 2024 @ 6:04am 
Update today.

The focus of this update has been a near week worth of work on updating and helping Wulfhart and his Expedition in the light of the recent 5.0 patch as i felt he has fallen behind the other lords quite a bit.

The update contains changes to skills, techs, climate and more, all to make Wulfharts expedition stand out more!

Some highlights:

Wulfhart's Expedition now has suitable climate for Temperate and Frozen climates, and Desert goes up from Uninhabitable to Unsuitable. It felt really weird that Gelt and even Karl had more suitable climates than Wulfhart, who is part of a grand Expedition that goes to foreign lands of all types.


Wulfhart's Exedition (the whole faction) now has access to the 'Masterful Ambush' stance, the improved ambush stance that normally only Wood Elves get.


Improvements to both Wulfhart and the Huntsman Generals skills, to make them more competetive with 5.0's additions.


Some new effects in the tech tree, related to Wulfhart's unique techs.
프로게이(Progaymaster) May 3, 2024 @ 6:55pm 
Oh yeah. Thank you for update!
Gejnor  [author] May 2, 2024 @ 8:09am 
And uh another Update.

Gelt and Elspeth both get the new techs now.

Also upgraded the new items added for the Empire in the DLC. They were decent but still fell short of feeling great in some regards.

For example weapons being added that did very little down to nothing for the user in melee? Weird. All the weapons were given appropriate Weapon Strength or Armour Piercing damage, based on descriptions and feel.
Gejnor  [author] May 2, 2024 @ 7:04am 
Did an update today, some fixing on Volkmars effects and items.

The new techs were also bugging out for Wulfhart and Volkmar, fixed now.

Volkmar, Arch Lectors and Warrior Priests now have Immune to Psychology from the start, it never made sense to me that they'd be scared of monsters and ghoulies.


Battle Prayers have had their level requirements adjusted (downwards), and Volkmars personal skill "Second Nature" has been nerfed as with that plus faction effect and the 7th book of Nagash he managed to get above -100% battle prayer cooldowns, which feels like an oversight from CA. Now he will reach -78% cooldown which is still massively significant.

Currently Gelt and Elspeth are not getting the new techs that i made for this mod, i will add them momentarily.
Gejnor  [author] May 1, 2024 @ 8:40am 
Hooray!
Jiumartin May 1, 2024 @ 8:33am 
It works :-)
Gejnor  [author] Apr 30, 2024 @ 4:15pm 
Thats odd, its working fine on my end.

I'll try another update, just in case, please force update on your end if it still crashes.

Also, obviously some changes have been made since TOD launched, several scale backs since the new effects, techs, and skills are strong.

I will be changing things as we go along into 5.0 and onward.