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I do however, have a Norsca mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972741400
The focus of this update has been a near week worth of work on updating and helping Wulfhart and his Expedition in the light of the recent 5.0 patch as i felt he has fallen behind the other lords quite a bit.
The update contains changes to skills, techs, climate and more, all to make Wulfharts expedition stand out more!
Some highlights:
Wulfhart's Expedition now has suitable climate for Temperate and Frozen climates, and Desert goes up from Uninhabitable to Unsuitable. It felt really weird that Gelt and even Karl had more suitable climates than Wulfhart, who is part of a grand Expedition that goes to foreign lands of all types.
Wulfhart's Exedition (the whole faction) now has access to the 'Masterful Ambush' stance, the improved ambush stance that normally only Wood Elves get.
Improvements to both Wulfhart and the Huntsman Generals skills, to make them more competetive with 5.0's additions.
Some new effects in the tech tree, related to Wulfhart's unique techs.
Gelt and Elspeth both get the new techs now.
Also upgraded the new items added for the Empire in the DLC. They were decent but still fell short of feeling great in some regards.
For example weapons being added that did very little down to nothing for the user in melee? Weird. All the weapons were given appropriate Weapon Strength or Armour Piercing damage, based on descriptions and feel.
The new techs were also bugging out for Wulfhart and Volkmar, fixed now.
Volkmar, Arch Lectors and Warrior Priests now have Immune to Psychology from the start, it never made sense to me that they'd be scared of monsters and ghoulies.
Battle Prayers have had their level requirements adjusted (downwards), and Volkmars personal skill "Second Nature" has been nerfed as with that plus faction effect and the 7th book of Nagash he managed to get above -100% battle prayer cooldowns, which feels like an oversight from CA. Now he will reach -78% cooldown which is still massively significant.
Currently Gelt and Elspeth are not getting the new techs that i made for this mod, i will add them momentarily.
I'll try another update, just in case, please force update on your end if it still crashes.
Also, obviously some changes have been made since TOD launched, several scale backs since the new effects, techs, and skills are strong.
I will be changing things as we go along into 5.0 and onward.