Space Engineers

Space Engineers

ISL - Agna Tunnel Miner MK2-HO 390
23 Comments
bûkeman Feb 16, 2023 @ 2:16pm 
Adding 2 additional downward thrusters makes it work on planetary gravity too. Otherwise it would get too heavy when mining Ice.
BIV Apr 26, 2021 @ 1:06pm 
No worries man, love your work. As to the offer of access to the design guide is efn fantastic, thank you a:steamthumbsup::steamthumbsup:gain and I will be taking a peek real soon so sorry in advance for the dumbass questions that are yet to come. Have a good one. :steamthumbsup:
Spite  [author] Apr 26, 2021 @ 12:10am 
Thanks BIV, I appreciate it! :D

Also, if you're building some ships of your own, I have a ship design guide if you're interested in how I go about it: https://steamcommunity.com/sharedfiles/filedetails/?id=2077464786
BIV Apr 25, 2021 @ 6:11pm 
Thanks a heap for posting your creations, they work so well and are just so compact and resilient. I've tried to emulate your approach to the design and end up feeding it to the grinder pit, but it is inspiring. Also the merge block to lock it into the printer is briliant, I've had so much trouble lining up other blueprints without them and it sucks, so 10/10 from me. Cheers mate.
Brain May 24, 2020 @ 6:07am 
thanks, that explains it.
Spite  [author] May 24, 2020 @ 4:40am 
The Ejector System only includes sorters, and does not include ejectors.

This is for 2 reasons.

1. So that stone does not get stuck in the ejectors. If both sorters and ejectors were in the same group, turning off the group would stop the ejectors from throwing out stone, even if there was still some in them. Leaving the ejectors on ensures that any stone the goes into them is not left behind, while having the sorter(s) turn on and off means that while on, the ejectors have access to the stone and while off the ejectors cannot pull any more stone.

2. The PAM Autominer script also only turns sorters On/Off and not ejectors. So if both sorters & ejectors were in the group and the miner was used for both PAM jobs and manual mining, it could be left with the sorter on and the ejectors of (or vice versa), either trapping stone in the ejectors or not letting any stone into them.
Spite  [author] May 24, 2020 @ 4:32am 
Having thrusters On and Off as separate buttons is very useful and also avoids having some on and others off.

I turn off the braking thrust often as cruise control. It has kind of the same effect as turning dampeners off, but with the added bonuses of also working in gravity, and even in space is more useful than just tuning off dampeners as it prevents drifting.

I am also tying to keep the button commands across all ships in the ISL fleet as consistent as I can, and since that adds up to over 100 ships now, with many different tools, weapons and functions, there is no way I could possibly fit all functions in one or two toolbars.

For example, Toolbar 1 is for thrusters & connectors Toolbar 3 is reserved for PAM controls & Hydrogen in all ships, and toolbar 4 is reserved for SAM autopilot controls.

I will not be changing my toolbar layouts, but you are welcome to change yours.
Brain May 24, 2020 @ 4:00am 
I would recommend a slightly different button layout, just as suggestion:
Toolbar 1:
1: Thrusters on/off
2: Breaking Thrusters on/off (I actually don't use that, as I either go into Dampeners off or all engines off during cruising.)
3: Lights on/off
4: Ore Detector on/off
5: Drills on/off
6: Bottom Camera View
7: Connector Lock/Unlock
8: Connector On/Off
9: Hydrogen stockpile on/off
that covers primary functions.
Toolbar 3 would be better as 2, as i have to use it more often.
The ejector system group should include the sorters, too, else there gets rock stuck in them
the action fits better into current toolbar 2.
Spite  [author] May 24, 2020 @ 2:40am 
Ok, So it seems like there was a lot missing, but it shouldn't be too had to re-add. We will have to take it up with Keen and see if the bug can be fixed
Brain May 24, 2020 @ 1:04am 
3->6-8 are empty
Brain May 24, 2020 @ 1:03am 
yes, according to you list above. Here i have just checked again, 3-5 and 3-9 are invalid, 2-8 and 2-9 too
Spite  [author] May 24, 2020 @ 12:29am 
Oh ok, so Group 2 -> 1+2 would be "Battery Discharge" and "Battery Recharge",
And Group 3->5 would be running the PAM programmable block with the "align" argument. Is that right?

If that is all that is missing then you should have command buttons for putting the hydrogen tank on stockpile on toolbar 3 - button 8, viewing the underside camera on toolbar 2 - button 3 and locking/unlocking the connector on toolbar 1 - button 6. Or were those also missing?
Brain May 24, 2020 @ 12:07am 
Group 1 -> the 1-9 buttons you have on CRTL-1.
Spite  [author] May 23, 2020 @ 6:18pm 
Ok, I'm not sure what you mean by "Group 2 -> 1+2, Group 3->5"?
Brain May 23, 2020 @ 5:22pm 
Group 2 -> 1+2, Group 3->5
I have added myself to stockpile hydrogen manually when docked,to turn off the connector and to view the bottom camera, but I was using idle buttons in group 1
Spite  [author] May 23, 2020 @ 5:11pm 
Hi Brian, Unfortunately that is a quirk of printing from projections, sometimes the button does not show properly, as you have found here.

It seems to happen a lot with cameras, what were the buttons that did not populate for you?
Brain May 23, 2020 @ 4:46pm 
Hi, Spite, I was building this from projection and find some cockpit command buttons not properly populated (showing grey cube) - can you review that?
Spite  [author] Apr 3, 2020 @ 8:07am 
Fair enough, I guess it will have to remain mysterious, although I hope the bug goes away
Marcus Apr 2, 2020 @ 5:55pm 
It would work fine for a bit but then I would randomly have the issue. Im not sure what could cause it. I never activated the scripts either so thats probably not it. Most likely nothing, ive been using normal tunnel miner (not the mk2) and thats been working fine. Havent tried copy and pasting it because I didnt know how to make it do the bug.
Spite  [author] Apr 2, 2020 @ 11:59am 
Hmmm, only other thing I can think of is that PAM might be trying to do something?

Otherwise I have no idea, since I guess you already checked fuel, power, dampeners, etc. (all the usual suspects) and what makes it even more strange is if it holds position with you in it and then drops when you jump out.

If you copy/paste the ship does it still do it?
Marcus Apr 2, 2020 @ 11:48am 
ive only had an issue with this so far. the hydrogen was fine. probably just an issue on my end
Spite  [author] Apr 1, 2020 @ 9:35pm 
Hmm, is it just this ship, or others too?

It could be some kind of bug where the dampeners are tuning off, or perhaps the hydrogen was low (Although I'm guessing you already checked that)?
Marcus Apr 1, 2020 @ 3:12pm 
For some reason theres this bug I get with this ship where if you exit the cockpit it will fall to the ground instead of hovering where you left it. Would you happen to know the fix?