Space Engineers

Space Engineers

Imperator Class Star Destroyer 14:10 (WIP)
19 Comments
wotkocze Apr 24, 2022 @ 11:37am 
OMG thanks log time i found what i want
TheLastWish  [author] Feb 21, 2021 @ 6:21pm 
To all whom it might concern. I might start a new build in a slightly smaller scale with all the details. Lets say 7:10? IDK. I will think about it. I am considering it because I would love to finish this ship but 14:10 is breaking the game in so many ways...

About the new build:
-flyable? We will see.
-details? As much as I will be able to fit. I might make main hangar bay a bit off scale just so you
can fit Lambda class inside.
-bridge? 1:1. Why not.
-interior? I would love to add some corridors, rooms and such. IDK if the game will allow me with all the details tho.
-when? I have no idea. University is a pain in the a** for me right now. I will be building every now and then so I would not expect it anytime soon.
-DLCs? It is possible I will use some (big gate for egample).
-hotel? Trivago.

See you in some time I hope!
TheLastWish  [author] Apr 18, 2020 @ 12:37pm 
Due to some updates that save is waaay more laggy and LCDs that make the windows don't work porperly... Because of those problems I haven't been able to continue this build...
TheLastWish  [author] Apr 18, 2020 @ 12:34pm 
@ah4z4rd
Its a save. You need to start a new game and select it in workshop worlds.
ah4z4rd Apr 18, 2020 @ 12:30pm 
why does it not show in the game? its not on workshop items
TheLastWish  [author] May 3, 2019 @ 9:29am 
@_D_ Well yeah IK I should have made them from LCDs but at first I wanted a glow or visible trail effect but its actualy visible only for like 10m so i was going to abandon that idea. I just gave up on this build for a little while and thats why I decided to upload it even tho its not completed. Sorry about that.
_D_ May 1, 2019 @ 6:49pm 
seeing the engines were 100's of spotlights made me cringe, sweet build none-the-less
Ragnarok Apr 30, 2019 @ 5:02pm 
make it in a separate world, around a projection maybe, then copy it into the other world with the destroyer
TheLastWish  [author] Apr 30, 2019 @ 2:52pm 
I havent tried that yet. Ill do it this week maybe. When i think of it now very rotor-attached part has to be secured by a landing gear just for safety so I have to figure out how to conceal a rotor and a landing gear. Make all that in 18 FPS lol.
Ragnarok Apr 30, 2019 @ 2:47pm 
how is that exoskeleton thing working out?
TheLastWish  [author] Apr 30, 2019 @ 2:07pm 
@Flygtur Yeah thats what I said in my first few sentances. Thats why I know that I made a mistake haha
Flygtur Apr 30, 2019 @ 5:34am 
1 large block is 2.5 meters :P
Ragnarok Apr 26, 2019 @ 4:05pm 
lol, no problem, and i hope it works out!!
TheLastWish  [author] Apr 26, 2019 @ 3:36pm 
Well sounds good actually. Thanks! Ill tag you in description for that idea when I implement that. I doubt that anyone reads it tho haha
Ragnarok Apr 26, 2019 @ 3:30pm 
oh
idk
maybe a thing that will wrap around it using rotors, kinda like an exoskeleton that will fit into the groves?
that might work
TheLastWish  [author] Apr 26, 2019 @ 3:18pm 
That wont work tho. Im talking about spaces between bridge section and tup surfaces. Theyre at different angles and theyre seperate grids connected by rotors. I need to find a way to blend them together somehow. Like I did it with connections between top surfaces, bottom surfaces and in the "trench".
Ragnarok Apr 26, 2019 @ 3:11pm 
airtight hangar doors maybe, and that is alot of work
TheLastWish  [author] Apr 26, 2019 @ 2:48pm 
@Ragnarok Oh man dont get me started... Worst part about this whole build is that you cant use symetry on grids connected via rotors or pistons so trying to align those 4 surfaces (built using symetry. top 2 and bottom 2 seperatly) and then fitting bridge through the opening in the top so its all symetrical was horrible. I like detailing tho so twas fine. Now I need to find a way to hide those holes between grids.
Ragnarok Apr 25, 2019 @ 7:10pm 
this build scares me. ITS MASSIVE how did you build it