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The auto sweeper crossing walls
https://steamcommunity.com/sharedfiles/filedetails/?id=3447175832
and no manual delivery
https://steamcommunity.com/sharedfiles/filedetails/?id=2047308624
pairs wonderfully with this mod.
You set the resource to a unique storage point and work with the auto sweepers crossing walls creating autonomous base neat designs for yourself. Feels so good man thank you very much!
Works for me
Mod: /Users/<username>/Library/Application Support/unity.Klei.Oxygen Not Included/mods/Steam/1720247784
Config: /Users/<username>/Library/Application Support/unity.Klei.Oxygen Not Included/mods/settings/BiggerCapacity
I had to unsub/manually delete/resub to get the update working.
I had to open the config myself and change it to 1000, the config will default to the old value which is 150. Not sure if it's related to this mod or just the result of workshop not updating properly as usual.
Mod works perfectly, every issue here can be fixed by either force updating the mod or manually editing the config lol
It doesn't depend on the config, it just never wants to update for random people. For me personally, it updated itself.
Resubscribed to the mod, started the game, and everything worked.
I think part of the issue is that the config isn't updating correctly, so it needs to be deleted as well. No way to confirm it though.
Thanks for your work, this is such a great mod! I'll keep poking around, and see if I can come up with a fix.
You have not downloaded the update.
火箭钻头前锥的容量没有实际增加,但是在火箭飞行的时候可以看到容量变化了。
"NullReferenceException: Object reference not set to an instance of an object
BiggerCapacity.BiggerCapacity+WoodLogConfig_CreatePrefab_Patch.Postfix (WoodLogConfig __instance, UnityEngine.GameObject __result) (at <f4813658fceb474eafa6507113a80904>:0)
UnityEngine.Debug:LogException(Exception)
Debug:LogException(Exception)
BiggerCapacity.WoodLogConfig_CreatePrefab_Patch:Postfix(WoodLogConfig, GameObject)
WoodLogConfig:WoodLogConfig.CreatePrefab_Patch1(WoodLogConfig)
GeneratedOre:LoadGeneratedOre(List`1)
LegacyModMain:LoadOre(List`1)
LegacyModMain:Load()
Assets:CreatePrefabs()
Assets:Assets.OnPrefabInit_Patch2(Assets)
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
Build: U52-623711-SCD"
https://steamcommunity.com/sharedfiles/filedetails/?id=2873919932&searchtext=big+box