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However, it's best to keep the storage capacity at the default values. I did it like this:
{
"StorageMultiplier": 4.0,
"BatteryMultiplier": 20.0,
"RocketFuelMultiplier": 1.0,
"RocketCargoMultiplier": 1.0,
"PipeMultiplier": 1.0,
"WireMultiplier": 1.0,
"GeneratorMultiplier": 1.0,
"ConveyorMultiplier": 1.0,
"OtherMultiplier": 1.0,
"Capacity": {
"Locker": 1000000,
"WoodStorage": 1000000,
"LiquidReservoir": 1000000,
"GasReservoir": 1000000,
"RationBox": 1000000,
"Refrigerator": 1000000,
"CargoBay": 1000000,
"ConveyorInbox": 1000,
"ConveyorOutbox": 1000,
"ConveyorRails": 20,
"LiquidPipe": 10.0,
"GasPipe": 1.0
},
"version": 6
}
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U57-706793-S