RimWorld

RimWorld

Protogen! Marley Race Mod
187 Comments
John Wick Nov 22, 2024 @ 3:14pm 
cant wait to exterm-
The_BattleBorn22 Aug 11, 2024 @ 3:39pm 
I am running into the issue where the protogens are faceless, is there a fix for this or is this a unique issue?
реактивный огнем Jul 2, 2024 @ 8:13am 
why new faction won`t apear when you creating new colony? and only apearing in dev quicktest. this basically makes that only way to get a protogen pawn is starting scenario
Nuclear Cloud Jul 1, 2024 @ 1:21pm 
As always, thanks for updating it!
Whisper The Wolf  [author] May 28, 2024 @ 7:21am 
Enjoy.
trisse May 27, 2024 @ 9:51am 
please make 1.5
kit Apr 18, 2024 @ 8:49pm 
The ProtogenPlayerColony is still always permanent enemy of The Fallen Empire still (which it isn't supposed to be)
Whisper The Wolf  [author] Apr 18, 2024 @ 5:44pm 
I'll start looking into patching for 1.5 tomorrow, have to make sure stuff like HAR are fully updated wiki side.
Whisper The Wolf  [author] Apr 7, 2024 @ 6:34am 
:steamthumbsup:
kit Apr 6, 2024 @ 7:37pm 
The mod now no longer works correctly when using Edb Prepare Carefully. Saving and Loading chjaracters and presets when using any of the scenarios from this mod breaks
Whisper The Wolf  [author] Nov 30, 2023 @ 11:03am 
@Pvc pipe

Not inherently. I don't personally use CE whenever I boot this game to play. A patch may exist on the workshop without my knowledge already.

@Two Testes in a Trenchcoat

No clue off the top of my head, but I can double check if a recent update to the framework or game caused it on my end.


@everyone

Apologies for not being omnipresent, things came up in life, like christmas, ill family and more. Officially, I don't play Rimworld anywhere near as much as I used to, but I'll keep on fixing what I can about the mod and growing it.

Good luck and happy surviving, people.
Pvc pipe Nov 30, 2023 @ 4:24am 
Are the proots CE compatible?
I'm not :3 anymore it's over Nov 17, 2023 @ 7:59am 
Is there any known incompatibilities that might cause protogens to appear as headless pawns? They still have the protogen body, and strangely enough, the floating eyes, but no head.
ozzywizard Nov 2, 2023 @ 12:52am 
My input is to, if it is even possible, to change some of the names of the body parts to where it would fit.
But I am happy is mod exist
GreenFire835 Oct 31, 2023 @ 7:03am 
@Arbiter a good way to add in the protogen race is by using EDB Prepare Carefully, since that allows you to spawn in any race from any mode.
~🔹🔵- Bluudude-🔵🔹~ Sep 24, 2023 @ 2:36pm 
i am so happy you made this tysm <3
phil the kobold Sep 16, 2023 @ 4:56pm 
how do i make new characters the protogen race?
is it only on the new mode?
Aokuq're Klanuhpo Sep 3, 2023 @ 2:54am 
Looking forward to more lore (like custom backstories and stuff).
Tellurium Aug 19, 2023 @ 8:41am 
@Florence "Bunsena" Burner

Well the problem is solved! Thanks!
CTH2004 Aug 8, 2023 @ 12:53pm 
are genes planned for this as well? Thanks!
Dr. Jennifer Dogna Aug 5, 2023 @ 8:28pm 
Seems like it fixed it! Thanks for taking the time to look into it
Whisper The Wolf  [author] Aug 5, 2023 @ 6:53pm 
T'was a simple patch it seems. Shout if it's still a problem.
Whisper The Wolf  [author] Aug 5, 2023 @ 5:22pm 
Yeah, there's something missing. I'll spend some time trying to fix this bug. I'll re-read the files and get it updated asap.

Thank you for assisting in the search for the cause.
Dr. Jennifer Dogna Aug 5, 2023 @ 4:36pm 
after uninstalling nearly every mod I had, I still had the issue, so may not be a conflict issue, the modlist when I took this screenshot is the second link
https://prnt.sc/yyIyYEvH_Fya
https://prnt.sc/mIwzkTxwTVBc
Dr. Jennifer Dogna Aug 5, 2023 @ 4:15pm 
I was encountering the issue on a new game with fresh characters, so not sure about that old characters being an issue, unless that isn't what you meant.

I really don't know what might be causing incompatibilities if anything. If I have some time I will try and see
Whisper The Wolf  [author] Jul 31, 2023 @ 8:42am 
@Dr. Jennifer Dogna

Since more than one person is piping up about the same issue, I'll do some digging for it, is there any noteworthy mods that you theorise may affect this situation?

Any possible leads could help me find the culprit faster, if there is indeed an incompatibility somewhere.

My other theory is that the old characters don't have the required data to produce the colours correctly, but that's a whole can of worms to solve (as in, I don't see a real method to fix it if it's simply missing data.)
Dr. Jennifer Dogna Jul 31, 2023 @ 12:36am 
I am running into an issue similar to Tellurium with the newest version of the mod. The protogen's bodies were appearing white and did not seem to be using the colors the tail and head were using at all. using character editors couldn't change the color manually. Unfortunately I play with a lot of mods, so it may be a conflict with something, but maybe you can still look into it.

I had an older version of the mod as a local save and reverted to that, the old version was working correctly, though that version is months old.
Whisper The Wolf  [author] Jul 27, 2023 @ 3:48pm 
@Tellurium

I did you the favour of a quick search online, and this might be what you need to fix it up.

Character Editor
https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848
Whisper The Wolf  [author] Jul 27, 2023 @ 3:44pm 
@Tellurium
The mod updated recently to add colour masks to the head textures. These worked fine for me on loading an older save, so I am unsure where such an issue would arise.

There was code refactors included, so I apologise if this caused this. I do not know how you could fix this personally.

There may be a mod that allows you to customise a pawn's appearance, or it might be something in the debug controls, but I am uncertain.
Tellurium Jul 27, 2023 @ 12:28pm 
My protogen's graphics are broken all of a sudden (one is partially white and another missing it's face), is it because the mod has updated recently or should I be worried about some other thing causing it?
|dvh| Jul 21, 2023 @ 10:43am 
Thank you for the update! Any chance we could get a Biotech xenotype version?
charlie the kobold Jul 15, 2023 @ 9:35am 
One thing you should add is the ability to turn people into protogens and if you already added that, then sorry for bothering you
Whisper The Wolf  [author] Jun 21, 2023 @ 7:51am 
Finally college is over. I'll see what I can do.

I do not have the latest DLC yet.
techthegeno Jun 20, 2023 @ 7:15pm 
how come i dont get any protogen factions or pawns anymore in general? i have all dlc
D2 Jun 6, 2023 @ 3:06am 
Tbf protogens are a very advanced species with alot of technology in them at the start
Whisper The Wolf  [author] May 2, 2023 @ 11:34am 
@FunkyTown

Officially speaking there's no compatibility with biotech, as I haven't had the time to sit down and work on it.

(College course is bogging me down with a ton of work. The most recent patch I was working on disabled children, if I remember. Sincere apologies.)

But! I can take a look at getting some of the new patch out on the weekend. Exams are next week however.
FunkyTown May 1, 2023 @ 12:18pm 
just had a child protogen today on biotech and bros walking, talking, and capable of everything from birth, how do I fix this?
Whisper The Wolf  [author] Mar 1, 2023 @ 11:00pm 
@fireborn

I'll have to double check with CE, not sure what could be the issue with that personally.
fireborn Mar 1, 2023 @ 10:58pm 
huh, seems that even though this mod works perfectly fine with ce the overlay for accuracy and ammo doesnt show up
Whisper The Wolf  [author] Feb 17, 2023 @ 3:42pm 
@Foxxee

Right now some hard work is underway to get some new spicy things into the mod, bring the bar of quality further up.

I have not seen this specific issue in my own playtime, but it may be more recent. Hopefully a soon to come patch will aid the issue. Be wary of your own mod choices too!
Foxxee Feb 15, 2023 @ 12:52am 
I adore this mod so much! Although I'm not sure if this is a bug or something but all protogens now just have the human skin tone colors now over the wild colors before.
ShauaPuta Feb 14, 2023 @ 6:27am 
hey, no problem, I just like helping out
If you go to HAR discord, you can easily find me there, feel free to DM me
I have everything already done for a while, so I could just tell you the steps and send you the mask files
Whisper The Wolf  [author] Feb 13, 2023 @ 9:04am 
@ShauaPuta

I thank you for going out of your way to tell me all of this information, I honestly didn't even know HAR had a discord (read as : I'm a moron who doesn't look about hard enough.)

I'll gladly consider sitting down and getting back to business on patching up this mod to be the best it can be, as well as hitting you up to see what we can do. (You will be credited for your contributions, if we do anything together.)

I did try to do masking in an earlier version, but it didn't get so far. I'll have to double check the HAR wiki and how it's handled again.

Once again, thank you for the generous sharing of information.
ShauaPuta Feb 13, 2023 @ 8:40am 
The second thing is more like a suggestion to make them look more interesting. Add a few second colors and add masks to the heads, to make them look like LEDs or something. I've been doing this as a patch to your race ever since 1.2, and it's quite easy to do. Just hit me up if you're interested.
ShauaPuta Feb 13, 2023 @ 8:39am 
hey, mod author mate, I was unable to find you in HAR discord, so am sending a message here
The first one is probably a way to fix the missing heads issues. What seems to be happening is that protogens don't have gene restrictions. Some genes force body type/head type, and if those are not supported by the race, they can cause issues (and break character editor when trying to fix it sometimes)
I have an ever-growing list of gene restrictions in all my races, where I put genes that can break a race, so am sharing it with you.

<blackEndoCategories>
<li>BodyType</li>
<li>Head</li>
<li>HairColor</li>
<li>Jaw</li>
<li>Melanin</li>
</blackEndoCategories>
<blackGeneTags>
<li>BodyType</li>
<li>Head</li>
<li>HairColor</li>
<li>Jaw</li>
<li>Fur</li>
</blackGeneTags>

just put this inside <raceRestriction>
everything there forces a body/head type, except hair color and melanin. Those are there because they override your color channels
Whisper The Wolf  [author] Feb 5, 2023 @ 12:21pm 
@Sgt. Richard Geisechts

I'll level with you chief, I don't know much more myself personally. I'm just doing what I need to make it mostly function.

Further fixes and legacy code base cleanses are ongoing, as long as it doesn't destroy everything in the process (1.4 was a bit rough in transition for the head graphics in general, so i decided to improve it since simply fixing it wasn't what I wanted.)

I believe things convert because, either it's some code in this mod, or it's the Framework doing it. I'll ask my friend about it to make sure before further action is taken.
♫ Sgt. Geisechts ♪ 🦜 Feb 4, 2023 @ 7:22am 
The guts of this mod seem to be a bit strange, as any implant (prosthetic heart, bionic lung, etc.) usually from base game RimWorld is now sourced from this mod.

Also, with EPOE-Forked, it seems that the implants (synthetic liver, surrogate heart.) from it are converted to implants from this mod.

I personally (I do not know how HAR works with implants, so take my opinion with a generous grain of salt) don't think it's necessary to rebuild all of the implants from the base game for this mod.

Nothing shows up in the error log, so unfortunately, that won't be of much help.
budget ronin alpha Jan 20, 2023 @ 6:41pm 
Wow, an author who actually keeps their people updated, Well done!
Nuclear Cloud Jan 13, 2023 @ 11:47pm 
I found that the heads on the more advanced civs AKA non-tribal protogens, spawns bugged vs. the tribals that actually spawn properly, thus far at least. I hadn't any issues until randomly today, now I'm seeing the reason for it. Fortunately, I can simply remake my pawn off the tribal based civ menu and no issues arise afterward.
Whisper The Wolf  [author] Nov 29, 2022 @ 7:03pm 
@Nb_Fz

This is a known issue, and I am trying to think of how to resolve it properly. I released this early knowing that this bug didn't pop up very often when I was testing it, but it is of high priority to fix.

For now, I think enjoying the new, properly working head variety should be the focus! (Will resolve this issue soon, just testing and fiddling with things.)