RimWorld

RimWorld

Secret Passage Doors
84 Comments
LTS  [author] Nov 12, 2021 @ 4:35am 
Read the other comments
gamesrayco Nov 11, 2021 @ 9:23am 
but the enemies detect it
Blackglass Sand Jul 29, 2021 @ 9:50am 
Thank you kindly for updating it, Mlie. I love this mod
Mlie Mar 2, 2021 @ 7:16am 
Made an update of this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2412682633
Hope it helps anyone!
Baha Feb 26, 2021 @ 8:41pm 
Did Mlie ever take this over?
Dizzy Ioeuy Nov 29, 2020 @ 10:19am 
Mlie is a god, a sort of Necromage of Lawful Neutral alignment for Rimworld.
LTS  [author] Nov 29, 2020 @ 9:32am 
I've got no idea who Mlie is but you can tell them they're free to reupload, edit or do whatever they want with my mods.
SunRod Nov 29, 2020 @ 8:26am 
Blake, please ask Mlie to take over. It works fine with the current update but have someone there in case issues arise in the future.
Legowaffles Nov 27, 2020 @ 3:52pm 
Noted.
Dizzy Ioeuy Nov 27, 2020 @ 10:13am 
You can set in object thing def that the AI will ignore objects. It is not set for this object so they attack them. But you could mod the mod to be that way.
LTS  [author] Nov 27, 2020 @ 2:58am 
I’ll be entirely honest, I don’t know how the enemy AI decides things like that.
Legowaffles Nov 26, 2020 @ 12:58pm 
Do only colony Pawns know about the secret passages (for example, like how only colony Pawns know about our own placed traps?) or are enemies aware of the doors as well?
Dizzy Ioeuy Nov 21, 2020 @ 9:21pm 
It works fine.
LTS  [author] Nov 19, 2020 @ 2:53am 
Not from me. Anyone who wants to is free to change the version number and re-upload it if they want. Though I expect this mod is simple enough to work despite being outdated.
SunRod Nov 18, 2020 @ 7:53pm 
I love the wall link! Any update coming soon?
LTS  [author] Aug 15, 2020 @ 1:58am 
Sure, any modder has my permission to do that
Thunderstorrm Aug 14, 2020 @ 7:19pm 
@blake can you give permission for other modders to update this while still giving you credit? Please
LTS  [author] Aug 14, 2020 @ 1:26pm 
Maybe. Probably not.
Thunderstorrm Aug 14, 2020 @ 12:48pm 
@blake Thanks for this mod I really like it. Do you know if you'll be updating it to 1.2?Thanks
james76543 May 27, 2020 @ 9:30pm 
Weird I must not have seen that! It looks like it works great, and I can finally have that secret door look to my base circa Erebor! :)
LTS  [author] May 27, 2020 @ 3:12am 
placing a wall link on top of the door should make the natural rock link to it
james76543 May 26, 2020 @ 8:46pm 
How do you get the rock doors to link with natural rock?
LTS  [author] May 21, 2020 @ 2:15am 
I'll think about it next time I get round to modding
5katz May 20, 2020 @ 5:19pm 
can we get a vent door? would be a nice addition
Padawhat Mar 21, 2020 @ 3:57pm 
From my understanding the AI targets the weakest points in your defences i.e. lower hp walls than surrounding ones and doors which have less hp than walls. So in theory the AI shouldn't attack the hidden doors unless its got the lowest hp of your defensive wall, say a wooden secret door near granite walls and doors.
Videogameplayer Mar 10, 2020 @ 9:20am 
Okay I see, well that you didn't make code purposefully to change how NPC's interact with them leads me to assume they are treated like doors as normal. It'd be neat if they served as a truly 'hidden' structure but I'm not sure how that'd even work in a game where NPC's essentially see the whole map all the time anyway. Thanks for the response :)
LTS  [author] Mar 5, 2020 @ 8:39am 
I don't know how the enemy AI works. The secret doors have the same health as their respective walls so I'd assume they'd show no preference either way but someone earlier suggested otherwise
Videogameplayer Mar 5, 2020 @ 7:48am 
Do these doors have any function except looking different? Like, will enemies detect them normally and attack them for being a player-owned structure like any other door? If no what about when enemies see a colonist flee through one, will they 'see' the door and attack it then?
Thanks
Atomik Doctor Mar 2, 2020 @ 5:06pm 
Might have to commit some war crimes later and make a rimworlds version of the World's Fair Hotel:lunar2020contentgoat:
Atomik Doctor Mar 2, 2020 @ 5:04pm 
Oh wow thats awesome. Thank you! And thanks for a great mod, love, love , love utilizing the secret passages !!
LTS  [author] Mar 2, 2020 @ 8:59am 
erm... I guess changing where it says '1.1' to '1.0' in the mod's 'about' file would fix that, that's just about all I changed. I've not really read into how backwards compatibility works.
Atomik Doctor Mar 1, 2020 @ 11:57pm 
So no way to find the 1.0 version? Dope mod
The Hat Mar 1, 2020 @ 3:43pm 
There is no longer any 1.0 functionality.
LTS  [author] Feb 29, 2020 @ 12:22pm 
glad you're enjoying it
Haram Bae Feb 29, 2020 @ 11:32am 
Thanks for the update. This mod is something I really can't live without lol.
i2ID Dec 30, 2019 @ 11:52am 
yes it is
Miguel V-DF Dec 29, 2019 @ 4:15pm 
Does anyone knows if this is compatible with Locks? Also, please comee back and play more Rimworld. This mod has so much potential. It would be nice to have compatibility with mods like Doors Expanded, Reinforced Doors, and especially the doors from Lord of the Rims! Imagine a secret dwarven door HA!
LTS  [author] Aug 8, 2019 @ 1:25am 
then again, I'll consider it when I do get back to rimworld
LTS  [author] Aug 8, 2019 @ 1:25am 
probably not, 'cos I'm lazy and not currently playing rimworld
χø£¡Ŧ <(´= w =`)> Aug 7, 2019 @ 8:10pm 
I love this mod! Can you add autodoor variant please?
i2ID Jul 17, 2019 @ 3:46pm 
one factor while enemies are patfinding, they will take the fastest movespeed floor type.
this can "hint" them towards your secret door because in fact they are just hitting the secret door thinking it is a wall (same HP as a wall)
if you dont have a 100% movespeed path on your secret door then I dont know what could cause it.
and of course in this whole example i am not talking about sappers. they will definetly prefer to go through walls/ doors rather than walking. they only walk to avoid turrets.
LTS  [author] Jul 17, 2019 @ 4:17am 
look 7 comments down
keylocke Jul 16, 2019 @ 8:15pm 
do enemies detect where the door is?
LTS  [author] Jul 11, 2019 @ 11:08am 
chocelite: yep
Fion: glad you're enjoying it
chocelite Jul 11, 2019 @ 10:33am 
Can this be added to a save?
Fion Jul 10, 2019 @ 10:45pm 
Totally love this mod! So mutch better for indoor mountainwork!
LTS  [author] Jun 28, 2019 @ 12:21pm 
hmm, that would make sense actually, I might change it to that when I finally get round to updating my mods
i2ID Jun 28, 2019 @ 11:25am 
would be amusing to have the mountain looking doors built using two stone chunks rather than cut blocks :P. might be a bit OP so needs work amount added that would have been used cutting the blocks
also yes i like the idea of using steel rather than component. again though it might be worth adding the work amount that would have been spent at a fabrication bench or something instead : )
LTS  [author] Jun 23, 2019 @ 8:15am 
I don't know how the enemy AI works but to my knowledge, they should show no bias towards the secret doors as they have the same properties as their respective walls; whereas normal doors have much less health than walls of the same material
Kubility Jun 23, 2019 @ 6:41am 
are they still targeted by enemies tho ? they shouldn't know that's there and therefore attack somewhere else.