Legend of Grimrock 2

Legend of Grimrock 2

The Guardians
2,038 Comments
lucifuge1968 Dec 1 @ 3:52pm 
ok, will check it out. thank you
Adrageron  [author] Dec 1 @ 3:48pm 
You can exit from pyramid or find another way. There is a guide for this mod, btw ;)
lucifuge1968 Dec 1 @ 3:44pm 
So I completed Goldhaven and while there did not activate the windgate. I then went from Goldhaven to the Pyramid and the gates shut behind me. I activated the windgate in the Pyramid so could get back to Livingrock. So now I can't see an accessible link...unless I'm missing something
Adrageron  [author] Dec 1 @ 3:32pm 
Don't you activated the windgate from Livingrock to Goldhaven?
lucifuge1968 Dec 1 @ 3:27pm 
OK well the only two ways I can see are via Misty Swamps (barred) and from the Pyramid which is also barred. I am a 'true believer" so I don't know why they are barred. Stumped
Adrageron  [author] Dec 1 @ 3:14pm 
IIRC, there is a lever in Goldhaven gates area that controls this grate. You must use the windgate or find the other way to the city to access it though.
lucifuge1968 Dec 1 @ 3:09pm 
I have cheated for sure, it's the only I can get thru and restore some sanity. It must be the reason. Its OK, thx for your fast reply.

I have completed Goldhaven and come to return to it via Misty swamps, yet the way is barred by spikes now. Is there a way t remove them so i can pass to Goldhaven? i did it ages ago and am surprised its barred
Adrageron  [author] Dec 1 @ 3:06pm 
Did you cheated to do so? If not, how did you do that? :) Anyway, this is breaks the arena fight, the only way to fix it - load a save before killing those dudes.
lucifuge1968 Dec 1 @ 3:00pm 
yes
Adrageron  [author] Dec 1 @ 2:32pm 
Did you somehow killed ratlings above the town entrance?
lucifuge1968 Dec 1 @ 2:19pm 
I am in Ratlington and have fought in the arena a few times. When I return to fight more, the game crashes as I'm about to enter the arena. I've lowered the video settings. Here is the error log; any ideas?

=== Software Failure ===

#script_entity_10.script:157: attempt to index global 'ratling3_1' (a nil value)
stack traceback:
#script_entity_10.script:157: in function <#script_entity_10.script:90>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
lucifuge1968 Nov 29 @ 4:56pm 
Ok, the blessing of the wind is killing me. I've put everything on the altar atop the plateau. Going through these pages, it is suggested that raw meat is to be placed on the altar. Well if so, it doesn't work. I've tried everything in my kit and also related to hunting. Raw meat, turtle eggs, bows, arrows, you name it.
Kysumu Nov 12 @ 5:51am 
Enjoy Final Adventure, it's truly epic but also very challenging in places. The comments threads for this mod are full of people who know a lot about it so there'll be lot of people who can help you out if you run into trouble! I also have very comprehensive documentation for it and should be able to answer most questions.
Wow!

After 62 hours I just finished a completionist run and I gotta say, the last time I felt like this was when I played the original System Shock as a wee lad.
Huge thanks to both Adrageron and pecan as well as you guys here in the comment section. I feel like we all shared this journey together.

And what a journey it was!

(Final Adventure next)
SasaMisa Nov 9 @ 10:03pm 
@lucifuge1968
It's no wonder you're having so much trouble with the mod as you've entered one of the most difficult areas way too soon. Adrageron's own advice is to stick close to the starting area first of all because things get a lot more challenging the further out you go, not to mention you are going to be missing crucial quest items. :steamsad:
lucifuge1968 Nov 9 @ 12:16pm 
SasaMisa: the pyramid I started straight after Goldtown. I hadn't had to mine (as far as I know) prior. Also, only a few regions I'd completed to that point. At this stage prob 80% of the game to go.
Kysumu Nov 9 @ 3:55am 
Glad you solved it!
SasaMisa Nov 9 @ 3:49am 
@lucifuge1968
That particular item is available practically at the start of the game for a gold key in the base shop. I not sure how you managed to get so far into the mod, the pyramid no less, without the ability to mine?!
lucifuge1968 Nov 8 @ 6:30pm 
Solved it. Had to cheat to get a Miners tome.
lucifuge1968 Nov 8 @ 5:53pm 
OK, I found a video and a pickaxe will break the rat. However I can't "mine" I don't get it, apart from a miner's certificate what else do you need to be able to mine? Learn something else?
lucifuge1968 Nov 8 @ 5:29pm 
Yes I can see the mask you are talking about and the 2 secret doors are opened so there's a clear pathway to the rat. I just can't for the life of me see how to activate the mask to start a bolt.

I'll keep searching but it's frustrating.
Kysumu Nov 8 @ 6:04am 
If you stand next to the sign on the wall that says "Great Hall" and then walk East you come to a wall with a mask on it. I think you need to operate the mask somehow and it sends a bolt to destroy the rat. If you can't get to the mask there are two secret walls that rise when you press a secret switch in the room with the mask. This is a guess, I can't remember exactly as it's years since I played Guardians.
lucifuge1968 Nov 8 @ 3:14am 
OK, i have a petrified rat blocking entrance into the Grand Hall in the Pyramid. How to remove it?
Please be specific as I can't proceed and seem locked in the pyramid.

Hit with a pickaxe seems logical but my team can't use a pickaxe even with the miner's certificate.
A spell?
A potion?
lucifuge1968 Nov 6 @ 7:33pm 
oh ok, i haven't found any orbs as yet. must be too early in the game. thanks for your help. will try the pickaxe again on specific areas
Kysumu Nov 6 @ 6:24am 
From what I remember...
1. You need to be stood facing a wall/object that can be mined, the pickaxe will only dig into the right material.
2. Each of the shrines (buddhas) wants a specific item placing on it, you will fine one shrine for each of the elements. These are Earth, Fire, Air and Water shrines. Place the orb for each of the elements on the right shrine and it will make something happen. The orbs are discovered across the various areas.
lucifuge1968 Nov 5 @ 7:43pm 
1. I found a miners certificate and also pickaxe's. How does one actually mine? when I swing the pickaxe it tells me 'X doesnt know how to mine".

2. What do the buddha's want places on their cicular offering tables? for example the one in the Pyramid dungeon central E in the map.
SasaMisa Oct 17 @ 2:36am 
@harpo
No problem! Let me know if you need more definite locations as two of them really are out of the way - I've missed at least one myself on several occasions. :steamfacepalm:
harpo Oct 16 @ 2:06pm 
@SasaMisa, tks. That helps. Thought I looked everywhere in the gem mine. I need two I think. will look again.
SasaMisa Oct 15 @ 8:20pm 
@harpo
Without knowing exactly which sections of the mod you've traversed, I can't offer specific advice, but I can tell you there are four such certificates and you need them all (three are in the Gem Mines and the last one is Goldhaven).
harpo Oct 14 @ 1:19pm 
Wish there was a search button.
harpo Oct 14 @ 1:17pm 
Hi, not going to sift thru 200 pages but I need some hint as to where to find the iron certificate. Is it on the same level as where to put it? Tks in advance...
SasaMisa Sep 19 @ 6:28am 
@Tikki
You don't have to play a farmer, but it will mean sacrificing a couple of those precious gold keys early game to grant you the skills he or she gets from the start. Incidentally, I was also critical of Adrageron's mods initially, but I'm very happy to report that I was dead wrong and glad I persevered with this one especially. For sure, I've since become an avid supporter of his work because of it. :steamthumbsup:
Tikki Sep 16 @ 1:28pm 
Nice attempt to make me play classes I don't want to play. Why do I have to take a farmer to my party? Because the mod developer decided that "the game is too easy, I'll just ♥♥♥♥ with food, whine-whine". No thanks.
SasaMisa Sep 14 @ 10:58pm 
@RobidyBobidy
There is actually a spear hidden in the very first pool to the left of the base exit. Use a poison bomb to get rid of the Zarchton, then chuck a couple of lightning bombs at the wall to clear the weeds there in order to get to it.
RobidyBobidy Sep 14 @ 3:03pm 
Decent mod. Unfortunately, I've lost interest a few hours in. There's an extremely heavy dependence on under-water traversal in this mod, and you can't fight underwater without a trident, which is locked by a golden key.

However, I already spent my golden keys on mining and cooking. All the places I need to go next seem to be blocked by water and seaweed. Oh well. Was worth a try.
SasaMisa May 11 @ 11:24am 
@Merkaba48
Only just noticed your posts and thought I'd add that you can mitigate that particular section of the pyramid by having items or armour that prevent paralysis. Also, be sure to block the path behind you with Force Field while you deal with each spawner in turn. It's tough for sure, but certainly manageable. :steamhappy:
Kysumu Mar 24 @ 10:16am 
Been a few years since I played Guardians and my notes are almost non existent I'm afraid, however, with all of this guy's games the watchword is save often, resist the urge to delete old saves (I move them into a different folder to archive them as I go along) and prepare to die many times lol.
Merkaba48 Mar 23 @ 9:49am 
Back to the scavenger/bug pyramid issue, looking at the dungeon editor there are spawners that spawn every 35 seconds. I've gone AFK a few times in the dungeon and so I expect each of those rooms is chock full of bugs, which means there are 40 bugs in total to kill...which seems like a bug to me. It's incredibly difficult. Even if I bear form, rage potion, speed potion, and use antidotes to fix paralysis, I still can't even make it to the first hive to stop the spawner.
Merkaba48 Mar 23 @ 6:12am 
On the topic of food, it's a bit of a chore in the first couple of areas, but pretty soon you won't really have a food problem, so long as you have a Farmer or two. My mage is a farmer which is nice as I can level them up by feeding them and unlock more spell options that way.

Worst case scenario, unlock the console and cheat. There's no shame in it, you're there to have fun, right? spawn("bread") is all you need.
Merkaba48 Mar 23 @ 6:12am 
Loving the mod, some great design in it...all the way up to the point I decided to plunge into the Pyramid without making a static save beforehand. Now I'm stuck in there with no way out, and it's incredibly difficult. The mummies I got past with lots of fire bombs, the snakes I muddled through, but the scavengers...just what am I supposed to do against these gits? I've tried cocooning myself in a forcefield and letting the electric/fire traps take care of them, but I ran out of resources before they're all dealt with (do they keep coming?). if I charge forward I come across pairs of sentinals in a cramped space, with the scavengers still at my heels. It's just...overwhelming and not particularly enjoyable. If only I could return to livingrock and pick up more supplies that I didn't realise I'd need before plummeting into the hole.
SasaMisa Feb 5 @ 9:07am 
@Dugunthi
Most of the really good items are found in secrets, or areas controlled by the more powerful monsters. The zombies and rats don't actually respawn in Goldhaven either, and they aren't that difficult to take care of if you employ the right tactics.

@Zombiesbum
It's one of the reasons Adrageron advises you to take a Farmer with you on your first playthrough. This allows you to cook pretty much anything from the get go from basic ingredients that you find lying around all over the place once you go outside.
Zombiesbum Dec 23, 2024 @ 4:30pm 
The lack of food makes this mod not enjoyable. The player is punished for trying to figure out puzzles because of the forced time constraint. It's artificial difficulty, and just encourages players to save scum after figuring out a puzzle and/or to look up guides in order to do puzzles quickly.
Dugunthi Dec 23, 2024 @ 1:56pm 
Overall thismod is the most fun I had with LoG2 so far. But the slow pace at which you find better gear is frustrating, and in fact Goldhaven is the least fun I had with LoG2 so far. I defaulted to cheating my way through getting diseased every third step I took. The respawning zombies and rats would be more fun if they were more quick to dispose of.
Dartaen Aug 27, 2024 @ 8:08am 
@Anamoní
Location of "Top Way" notes:


Top Way NW (1/4) in Citadel Dungeon
Top Way NE (2/4) in Hoary Mountain Caves
Top Way W (3/4) in Gorge of Seven Winds
Top Way E (4/4) in Undertown
Kysumu Aug 5, 2024 @ 8:04am 
Long time since I did this one and my records are pretty poor unfortunately, however, I do have one thing that says there is a note in Undertown saying "Top Way 4/4". I've looked all through my leftover notes and can't find any that say Top Way so maybe they're combined into another note or consumed when used? Sorry I can't be of more help.
Anamoni Jul 28, 2024 @ 6:44am 
Alright, I've been going through the game and checking the guide whenever I finish an area and have no clue where secrets might be, and it SAYS Top Way 1/4 is in one of the secrets in undertown, but it's not there, and I have 2 3 and 4, so either that note WASN'T 1/4, in which case I have no clue where to find that note, or I somehow grabbed it, and lost it, and have absolutely no clue where it could even be because I've been putting all my extra notes into a big pile and it wasn't in there either.
patryan11 Apr 18, 2024 @ 6:00am 
Hello Kysomu, thanks for the reply, no I hadn't tried to use old saves I start a new game, select characters and the game starts but weather I try quick save(F5) or hard savi it crashes. Would really love to be able to play even if it means upgrading my laptop.
Kysumu Apr 8, 2024 @ 6:53am 
@patryan11 Usually the 4gb patch solves all the save crashing problems so not sure what's happening with you. The only other thing I heard was if the mod was updated and you install the new version and use saves you made from the old version, sometimes the update is not compatible with old saves.
patryan11 Apr 7, 2024 @ 11:35am 
Hello all, have to say I so love LOG 2 mods but I cannot get Final Adventure to save without crashing? Have all settings on low but no good. Also installes 4gb patch...no good. I'm usind 8th generation Dell XPS could this be the problem? Please help!
Kysumu Dec 12, 2023 @ 6:07am 
Try "Final Adventure" it's the best mod ever!