Arma 3
Drongos Area of Operations
284 Comments
Guizeu Feb 4, 2024 @ 1:19pm 
very difficult to play
Drongo  [author] Dec 7, 2021 @ 1:35pm 
New mission by Hellbent using AO, check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2655833124
Drongo  [author] May 17, 2021 @ 1:57pm 
This mod is out of date and has been replaced by Drongo's Map Population. DMP has way more features, better code and works with ALiVE and HAL NR6.
pablowolf May 16, 2021 @ 10:21pm 
Can I use this with ALiVE?
Barackuse Feb 6, 2021 @ 1:00pm 
Does this mission require a database, also can this be used on a Linux dedicated server?
mfrisch100 Jan 30, 2021 @ 3:53pm 
Is the mod not compstible with the RHSPKL map? I get an error when I stat AO on the map.
SeaCow-52 Jan 3, 2021 @ 1:21pm 
I thought I tried that, but couldn't find anything. Yes, I know it is no longer supported, and have started using the DMP, and just now learning it. Tnx
Drongo  [author] Jan 3, 2021 @ 1:01pm 
Through the standard inventory option (once he is dead). I would recommend using DMP though, this mod is no longer supported.
SeaCow-52 Jan 3, 2021 @ 6:33am 
Question on searching the HVT for intel: I know how to arrest and interrogate with "TAB", but how do I search? I cannot find the option to search his body. Once, I couldn't even find his body after he was eliminated by a teammate.
Drongo  [author] Oct 10, 2020 @ 5:09pm 
That means the mod can not read some necessary config values from the map. Anyway, this mod is not supported anymore, please use Drongo's Map Population instead.
RagingAgent Oct 10, 2020 @ 4:44pm 
I tried using this with CUP Chernarus Summer and it said the map was not set up properly, what does that mean?
Loopymoomoo Sep 18, 2020 @ 10:01pm 
is it normal for random explosions to happen?
We assume its the IEDs, but when I go into Zeus and check, there's nothing there, just like randomized people exploding, is there a way to disable or work around this?
We can't live without the IEDs in missions, but randomly having our nuts blown through our skulls can get a bit annoying
thanjs for the BANGIN mod tho
Spaxxow Aug 24, 2020 @ 11:15pm 
Press tab to get them to surrender, push it one more time to interrogate. I like to use ace zipties after they surrender in case they get loose
Altuse Aug 20, 2020 @ 3:10am 
@mfrisch100 I can't interrogate officers before getting shot as well. But when you use a Rifleman (unarmed) or Survivor instead of an officer as enemy commander he doesn't have a gun, so you can interrogate him. Although that might be a bit cheesy.
mfrisch100 Jun 11, 2020 @ 12:25pm 
How do I interrogate an officer? When I get too close he just fires on me.
TDMatijas May 27, 2020 @ 1:20pm 
@ZAGOR64BZ literally thought of this dumb possibility an hour or so after i posted. It was set to east for enemy faction.

On another question I defined my enemy vehicles, just pickup trucks with DSHKs in the back. But im still getting like random CSAT gun trucks spawning too.
ZAGOR64BZ May 27, 2020 @ 8:01am 
@TDMatijas hey mate, be sure to ceck in the faction module and core module if enemy side is the one you want.It's easy to overlook this setting because I think WEST is default....
TDMatijas May 26, 2020 @ 11:45am 
Im trying to run a simple mission with DAO. Im running 75th ranger regiment as Blufor, and syncing CSAT as opfor (Defining the enemy units). But when I go to test. I get a big message saying
! AO WARNING!
The friendly unity and enemy sides are set as allies.
Change this in the editor under. ATTRIBUTES>GENERAL>MISC>INDEPENDENTS>ALLEGIANCE.

I was under impression this is for the Independent factions only. I tried changing the setting there anyways but im still getting this warning. Really frustrating, has anyone encountered this??
ZAGOR64BZ May 7, 2020 @ 3:18pm 
@ No457_Stonehouse: Yeah no problem mate...let me know if it works out!
Stonehouse ☠ May 7, 2020 @ 6:31am 
OK will give it a go. thanks
ZAGOR64BZ May 7, 2020 @ 4:39am 
@No457_Stonehouse Maybe there's a better solution, but I suggest you try to substitute AO with Drongo's DMP https://steamcommunity.com/sharedfiles/filedetails/?id=1990653162
It's gonna be much simpler to change just a few modules than replace all the units/triggers or whatever you already have put down on the map. As a bonus, DMP has many more features and it works on that map. I switched too to the new DMP, and are upgrading all my previous campaigns to it. Much more freedom with tasks and customization. Just my 2 cents.
Stonehouse ☠ May 6, 2020 @ 11:58pm 
Not anyone's fault but I've just spent quite a bit of time building a campaign based on AO on the RHSPKL map only to find the map isn't set up for it. Guessing indexing? Anyway before starting again on a different map I thought I would ask if there was any fixes/workaround that might allow me to salvage it that wasn't (hopefully) too technically difficult?
ZAGOR64BZ May 6, 2020 @ 6:54am 
@andreipetrea32: position the module in the CENTER of the AO you want to play and adjust size as needed. Enjoy.
Delpy Apr 23, 2020 @ 7:07pm 
I've made a mission on CUP's Takistan map, and it works fine when I test in single player, but as soon as i try to test or play on multiplayer, the AO fails to generate. Any ideas?
bucnazty211 Apr 18, 2020 @ 7:49pm 
Drongo can I run this mod on my server but not require other people to?
Orc Hunter Apr 12, 2020 @ 5:00am 
Okay thx
Drongo  [author] Apr 11, 2020 @ 5:03pm 
No, the area is always defined as a circle by the radius set on the module.
Orc Hunter Apr 11, 2020 @ 1:18pm 
can i define an area for operation with a big square marker or something ?G

And great work for the rest !
Drongo  [author] Apr 5, 2020 @ 2:47pm 
It doesn't support planes. Again, look at Drongo's Map Population, it supports planes and has a lot of other additions and improvements.
willins Apr 5, 2020 @ 8:13am 
can i use planes like the helicopters with the enemy side? or does it only support helo's as of right now?
Stecklenburg Mar 31, 2020 @ 6:01am 
Thank you, will take a look at it
Drongo  [author] Mar 30, 2020 @ 4:38pm 
@MSDOS
No cleanup is included, I think there is a BIS cleanup option in the editor though.

@QuintusJ
Is the map detecting locations properly?

@Stecklenburg
Probably a problem with my implementation of dynamic simulation. I'll fix this soon. In the meantime I recommend using my Drongo's Map Population mod, it is much more up to date and has more options overall.
Stecklenburg Mar 29, 2020 @ 10:40am 
Hi, I really enjoy the mod. The only problem I came across is that the enemy AI would almost never shoot me or my team, even if I stand right beside them. My team is WEST and I set the enemy to EAST (used CUP's Takistan Militia as enemy). Any idea what the solution could be?
QuintusJ Mar 28, 2020 @ 1:07am 
For some reason, when I start this in Local MP, the task sweep is created, 30 seconds after the task is automagically completed and the mission ends. Am I doing something wrong here?
Fuzzle Mar 25, 2020 @ 8:17pm 
@skrt skrt If you go check out the actual Armaholic page for ZBE caching, they've got some really easy instructions to implement it as a script (which I'd recommend over using the addon version). Once you've got that done, just disable dynamic simulation in Attributes > Performance.
Francisflopears Mar 25, 2020 @ 10:04am 
how do i make the mod use zbe caching instead of dynamic simulation
MSDOS Mar 22, 2020 @ 5:27pm 
Hey! i was wondering if there is a cleanup script included for this? if i fx want to make longer mission?
DirtyDel Mar 18, 2020 @ 7:11am 
@ Drongo

I was able to troubleshoot it. It had to do with the size of AO (had to be enlarged as suggested), and the number of units/ patrols i was spawning within the AO.
Drongo  [author] Mar 15, 2020 @ 3:45pm 
Looks like it isn't picking up towns, try a bigger AO or different part of the map.
DirtyDel Mar 15, 2020 @ 12:39pm 
Been using your mods for a while; Getting this odd error when playing on Altis:

'...own=selectrandom _towns;
_towns=_towns-[|#\_town];
_pos=getpos _town;
if ((_pos dist...'
Error Undefined variable in expression: _town
File AO\Scripts\Spawn\PopulateMap/sqf ..., line 101

JuicyFruitDragon Mar 11, 2020 @ 3:21pm 
@Drongo
Thank you, I love your mods so much!
Francisflopears Mar 11, 2020 @ 7:50am 
I get an FPS from when I use this mod
Drongo  [author] Mar 11, 2020 @ 1:50am 
AO uses this to determine the map's size:
worldName call BIS_fnc_mapSize;

According to AO, that map is returning a map size less than 1, which probably means the size of the map is not entered correctly in the config. I might replace the above function with worldSize in a future update.

For now, maybe try reporting the bug to RHS. Also, I recently released Drongo's Map Population which replicates and improves upon many areas of AO and should work with that map.
JuicyFruitDragon Mar 10, 2020 @ 4:20pm 
Trying to use this on the RHS map: https://steamcommunity.com/sharedfiles/filedetails/?id=1978754337
but im getting this whenever I try and run the mission with the core module placed down
"AO Warning
This map is not configured properly and will not work with AO"
Anything I can do about this or is this just a limitation with the map?
Drongo  [author] Feb 8, 2020 @ 2:47am 
I did a quick test and patrol missions worked. But really you should just give it a shot and see if it works.
Momjuicer Feb 5, 2020 @ 9:41am 
quick question do you guys know if this will work with the Caribou Frontier map? it might be a little small and not as many enterable buildings
Drongo  [author] Feb 1, 2020 @ 5:15pm 
Dada fixed the dynamic spawn and I will upload his version soon. As for ending the campaign, I'll add an option for campaign management next patch. In the meantime, if you can call this on the server, it will reset:

"DELETE"execVM"AO\Scripts\Misc\SaveLoad.sqf"
Fuzzle Feb 1, 2020 @ 4:41pm 
Is there any particular command you can enter to reset the campaign? I realize the "Force New Campaign" option is there for mission building, but I'm looking to reset it between weeks while its on a dedicated server and don't really want to have to pull down the mission, tweak, reupload etc. over and over again.
Fuzzle Jan 25, 2020 @ 6:07pm 
Is there particular parameters that anyone has found work particularly well for ZBE Caching with regards to this mission? I’m generating a lot of units and it doesn’t seem to want to cache a lot of them despite being outside the required distance.
PREDATOR Jan 25, 2020 @ 4:46pm 
Thought so. Just wanted to ask just in case lol