Arma 3
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RHSPKL
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
2,762.074 MB
Jan 25, 2020 @ 7:31am
Apr 19, 2020 @ 1:26pm
6 Change Notes ( view )

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RHSPKL

In 1 collection by Red Hammer Studios
RHS
5 items
Description
Prei Khmaoch Luong is a tiny province in the middle of the South-East Asian peninsula.
Situated right on the borders between Vietnam, Laos and Cambodia, it has seen a fair share of armed conflicts.

Locals use the main river for transport and movement, so the roads are very poor. Major settlements are clustered around the river. There are many prebuilt fortified locations, from hilltop Vietnam war era firebases, to hidden guerilla camps with trenches deep in the jungle. Locals live almost entirely from fishing and rice farms.

RHSPKL is suitable for most kinds of jungle operations but is primarily designed as a close range infantry combat playground. The terrain has extremely dense detail levels, including micro-terrain and roads. There are no paved roads or urban settlements. Locals use ox-carts and water buffalo on the ground and stick to the river for trade.

The terrain is 8x8km and altitude varies from 0 to 400m.

Benchmarked for 1km object render distance, terrain topography and object placement density reflects this. There aren’t any locations where higher view distances would be beneficial so game settings should be adjusted accordingly.

Mods and DLC required: NONE

PKL LEGACY VERSION is no longer supported since 2017!


# RELEASE 0.5.1: RHS: Prei Khmaoch Luong


# DISCLAIMER & LICENSE
http://www.rhsmods.org/page/EULA

# RE-UPLOADS
Re-uploads of any RHS content (in part or in full) on Steam Workshop is PROHIBITED

# FREQUENT ASKED QUESTIONS
http://www.rhsmods.org/faq

# DOCUMENTATION & CREDITS
http://www.rhsmods.org/

# PATREON
https://www.patreon.com/redhammerstudios

# ABOUT RED HAMMER STUDIOS
http://www.rhsmods.org/team

Red Hammer Studios is a group of dedicated modders, responsible for bringing top content to OFP and the Arma series of games since 2003.
RHS is an independent, non-profit, community based content creation group that strives to deliver the most authentic representation of the subjects within our focus.

# COMMENTS
All comments will be moderated
< >
165 Comments
Jastreb  [author] Feb 22 @ 8:00am 
There are no elements in terrain config or data that affect in any way or form, mods such as task force radio, that we are aware of.
If you have more information, we will be glad to hear from you at RHS Feedback tracker [feedback.rhsmods.org]
YEEHEDMANN Feb 11 @ 9:15pm 
Right now We got bug with Task Force Radio mod Help plz.
White Man Behind Computer Feb 8 @ 4:53pm 
Why is the water ugly and non reflective? Looks like a glitch or something
NOoBerT_3 Jan 4 @ 3:45am 
@Pvt. Partz thanks
Pvt. Partz Jan 3 @ 5:09pm 
@NOoBert_3 Top right corner of this page.
NOoBerT_3 Jan 2 @ 10:23pm 
How many gb is this mod?
S K R I B B L E Dec 23, 2020 @ 5:32pm 
Wilco Partz, thanks.
Pvt. Partz Dec 23, 2020 @ 5:08pm 
short answer, no. Long answer, you could explore other mods such as Cup or even the IFA3 to find a road texture that might do for your needs.
S K R I B B L E Dec 22, 2020 @ 6:34pm 
Ahh ok, thanks for the answer. Are there any assets that would come close to those though? Basically I need some muddy roads.
Pvt. Partz Dec 22, 2020 @ 5:28pm 
those are custom made by the developers