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Has pretty good scares, some subtle some obvious. Especially liked the fake flesh hand that appears behind the desk when you listen to one of the audio logs
The voice acting is well done.
The atmosphere of the outside is great (even if it is only present for only a short part of the game), it doesn't really make you feel safe.
I'm disappointed, however, that 001 was so underutilized. Could at least show more of the outside and how it affected every living being in its light. The danger of the sunlight for the player doesn't appear until the very end of the mod, right before the ending.
The ending is unsatisfying, though not necessarily bad.
Overall it's short but good.
But just Why???
Out of All the Things that could've been Done, Why change the EAS??? it being Noise and What sounded like to be someone or something lamenting is more Eerie than "Ye Olde Malfunctioning Voice"
SCP being part of Soma Universe could work very well, if only you used different monster model/effect than this cucumber, it could have been more entertaining. Hopefully we can see more mods like this. It has a lot of nice ideas.
mod's already pretty good, tho id love to see more added on, or maybe something improved about what's already there, like adding something else to when you're going down to that office.
The 001-1 keeps venting in front of me :(
This is a phenomenon 🤯
It got my heart pumping a couple of times and I didn't find the puzzles excessively difficult but there was a nice sense of "what the hell do I do" at times. Just enough to make it feel like you were accomplishing something.
If you don't know what SCP is it may be a little confusing
I agree with others that the ending is confusing and anti-climatic. Even just getting on board an empty train and having the credits roll would be more satisfying. It's poorly executed, and it feels a little forced like you weren't sure how to end the story. The rest of the mod really does make up for it though and I still loved it
But otherwise this is a really wonderful creation. If there were a full game built around this plot that's as tense and well made as your mod I'd happily put money down for it.
In the part where the monster moves in the vent, and you have to go to the electricity room for these batteries(?) and when you walk straight out of the room, the small extended wall has no hitbox and you just run straight through it, into your death.