363 ratings
When Day Breaks [Version 1.0.6]
File Size
616.269 MB
Apr 13, 2019 @ 12:33pm
Jan 29, 2020 @ 1:03pm
8 Change Notes ( view )

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When Day Breaks [Version 1.0.6]

In 1 collection by TiMan
TiMan's SOMA Mods
4 items
6 billion casualties within the first day. Yet, some managed to survive.
A passenger, once to be associated with the Foundation, came across a distress signal.

Could this signal dictate the next step to make for a dark salvation, or rather to drag him into the punishing light?


"When Day Breaks" is a short SOMA mod that aims to turn S. D. Locke's Proposal from the SCP Foundation Wiki into a playable story, featuring the key events, and some additional ones, with my own interpretation on the environments.


Please consider to donate, any kind of support will be very helpful!

Special thanks for SCP Illustrated and his voice crew for letting me use the voices from his video "when Day Breaks".

Some of the music was produced by Mikołaj Ławiński. Thank you!

Playtime: 1-2 hours
Popular Discussions View All (3)
Sep 24 @ 6:37pm
Walk-through Help for Those Having Trouble
Penguin King
Mar 24, 2020 @ 9:52am
How do I start the game
Discreet Tweet
Mar 3, 2020 @ 1:28am
Put it on moddb
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FudgeTouch Oct 10 @ 6:06pm 
Very well done. Thank you for this.
It got my heart pumping a couple of times and I didn't find the puzzles excessively difficult but there was a nice sense of "what the hell do I do" at times. Just enough to make it feel like you were accomplishing something.
Shitlord Prime Oct 6 @ 4:37am 
Didn't know that this was a SCP game till I saw the logo. Also didn't know what SCP this was. I almost shit myself. It's always the quiet ones that get ya. Fantastic game, great work.
Smok Sep 25 @ 5:43am 
penguinplus Sep 24 @ 5:33pm 
i am stuck somewhere, i need help pls ;-;
Bardo Thodol Sep 1 @ 11:38am 
Yes, yes, a thousand times yes!
Smok Jul 18 @ 10:51am 
This mod is based on SCP-001 and it ends exactly how SCP-001 ends. So everything is correct.
If you don't know what SCP is it may be a little confusing
KaiDev Jul 17 @ 7:41pm 
I know I'm late to the party here but I was really astounded at the quality of this mod. You have a real knack for building atmosphere and tension, the broadcast message and the terminal scene are certainly the strongest point, though I feel there needs to be some better hinting for unlocking the hatch. I hadn't even read the name of the Application folder before the monster showed up and I died before I understood what it expected me to do

I agree with others that the ending is confusing and anti-climatic. Even just getting on board an empty train and having the credits roll would be more satisfying. It's poorly executed, and it feels a little forced like you weren't sure how to end the story. The rest of the mod really does make up for it though and I still loved it

But otherwise this is a really wonderful creation. If there were a full game built around this plot that's as tense and well made as your mod I'd happily put money down for it.
Myachik Wilson Jun 8 @ 11:16am 
I figured out how to escape the monster at the end
Kollege Schnürschuh Apr 4 @ 10:55am 
Hey, I really liked the mod but I found a small bug.

In the part where the monster moves in the vent, and you have to go to the electricity room for these batteries(?) and when you walk straight out of the room, the small extended wall has no hitbox and you just run straight through it, into your death.
why dose the player move like he has bearly any health ?