Space Engineers

Space Engineers

[AGI] PV-6 (Personal Vehicle)
Počet komentářů: 13
kingtom 27. kvě. 2022 v 15.02 
I think I might have an idea to (maybe) fix the problem. I'm going to try increasing the weight at the bottom of the vehicle to try and make it more bottom heavy as, if the physics in this game work the way I think they do, this might make it less prone to flipping over. This will take a bit of testing.
kingtom 27. kvě. 2022 v 14.58 
@Smokki how would that improve handling? I don't understand how wheels work in SE.
Smokki  [autor] 27. kvě. 2022 v 0.16 
@kingtom You could try to lower the strength of the wheel suspensions and lower the friction. On top of that you could remove the steering from rear wheels.
kingtom 26. kvě. 2022 v 18.32 
I've tried two of the vehicles you've mad including this one and they both flipped over almost immediately. Is there a way to make them easier to control?
Smokki  [autor] 19. led. 2021 v 11.56 
@DerpinBirrb That's really awesome to hear :)
BlueBirrb 19. led. 2021 v 4.15 
Love your rovers man, inspired me to make my own rovers !
Smokki  [autor] 9. pro. 2020 v 23.25 
@Seb Renard Thanks :) I often design my vehicles in creative mode, but these simple vehicles I especially designed in my own survival playthrough.
Huxian 9. pro. 2020 v 11.08 
Again your sense of detail shows in this rover, as it feels just right while driving. I'm using it all the time for both transport and exploration!
Smokki  [autor] 12. srp. 2019 v 7.14 
@Alpha 6 Thank you! That's really nice to hear as I tried quite hard to make these rovers simple yet functional :)
Alpha 6 11. srp. 2019 v 22.14 
After discovering your line of rovers I can honestly say that you are the first designer to make rovers that hold up to my standards. They are very robust and perform nearly perfectly straight out of the box.

Your AGI line of rovers are my 1st choice when using workshop rovers on any of my worlds.
Postman67 17. dub. 2019 v 21.37 
thank you!
Smokki  [autor] 16. dub. 2019 v 13.22 
@Peterd3d With Voxel hands in creative mode. You can find them in the G-menu.

I like to use the "capsule" voxel tool to make roads. To change voxel hand settings, press H while you have the "capsule" selected (the key might be different for you, I don't remember if I changed that).

I usually turn off the "Snap to voxel grid" setting and make the capsule less see-through (Brush transparency). Then adjust shape radius and length to my liking and start sculpting roads. You can change the voxel material with the buttons you would change the color of blocks. Right click to remove and left click to add voxels. Also middle mouse button to paint with the currently selected material.

It does take quite some time to get used to and a lot of patience to make good looking roads, good luck :)
Postman67 16. dub. 2019 v 12.01 
howd you make the road in the pictures?