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The PV-4 carries just enough cargo to be useful and the onboard ore detector can help you locate deposits in the early game. It's also quite handy for retrieving cargo drops. Later in the game, the PV-4 remains useful as a people-mover for situations when a flyer would be impractical.
It's very easily to flip the PV-4 by turning too hard at speed. The PV-4 also sags when loaded with cargo, and can bottom out easily. On gently rolling hills just keep your speed to around 40 m/s unloaded, and 30 m/s loaded and you should be fine.
The PV-4 has an onboard repair projector. You'll need it. I should also mention that due to its extremely light weight the PV-4 is not suitable for low-G environments , but it LOVES Mars.
Simple, practical, useful. 9/10 would Dukes of Hazzard again.
By all means, feel free to test with water mod.
@erisco
I like to use the "capsule" voxel tool to make roads. To change voxel hand settings, press H while you have the "capsule" selected (the key might be different for you, I don't remember if I changed that).
I usually turn off the "Snap to voxel grid" setting and make the capsule less see-through (Brush transparency). Then adjust shape radius and length to my liking and start sculpting roads. You can change the voxel material with the buttons you would change the color of blocks. Right click to remove and left click to add voxels. Also middle mouse button to paint with the currently selected material.
It does take quite some time to get used to and a lot of patience to make good looking roads, good luck :)
Speaking of which, if it's not to much trouble to others, could you please review my ship that I built?
Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1711276743
I don't care if they are good or bad, just please give me the feed back.
Minimal design to save on costs and keeping the ease of use and functionality.
Easily a top pick for a survival scenario (any vehicle from the set), very budget friendly.
Nice work. ;)
1) I would first place down a small grid landing gear, then one small battery to provide power and the projector block on top of that.
2) Add a control panel on that small battery and few normal armor blocks leading away from the projector block (so you can remove these when the construction is ready).
3) Access the projector using the control panel and load any blueprint you like. You'll have to do some manual adjustment using the projector sliders to get the projected blueprint connected to those few armor blocks.
4) If those armor blocks are properly connected to the projection and you have components to weld, you should be able to start building it. It can be quite tedious project to weld by hand, but doable. Good luck, and if you need more help, feel free to ask. :)