Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Huntzilla06 yes the mutations on the creatures will stay even after the mod is removed.
Not that it matters too much though, I can just use cheats to exchange the kibbles manually.
You seriously underestimate just how unlucky I can get.
Moreover, even with 100% mutation rate, the chances of getting the correct one aren't that high. If my calculations are correct, getting both the correct mutation and the higher stat would have about 7.8% chance. That would mean that 10 females would only give you about 55% chance for the correct egg to occur per breeding session.
Realistically, I could probably get pretty comfortable at 40 females with extraordinary kibble (96% success rate per batch), but it would still be pretty inconvenient to feed them all.
It takes way too much time to force feed every single of my 200 females, not even talking about them being so tightly packed that it's sometimes impossible. They won't eat the kibbles on thier own under any circumstances, so I can't just teleport it in them with s+.
It would be much more convenient if there was a config option to allow feeding kibbles to males. I play on my own server with friends so we can simply play fair and incenerate the amount of kibbles equal to our females.
I also wasn't aware that mod support was available for ascended, perhaps in future I can port it, as I would love to have it available to ascended players.
The codes have not been tested so please let me know of any issues!
@ele sorry I do not understand, if you mean 20/20 there is a specific Mutation Counter Reset to reset the counters.
@Candy_Croissant more info please if possible? im not sure why it wouldnt be working what map?
@cmohan0004 Interesting, I will have to take a look into this when I have a moment.
@benkenewby Are you on Fjordur? never seen this issue and will need to take a look
@Magictrix I apologise, I forgot and that was almost one year ago! I will get onto that next weekend when I am home, I need to find the old recipes again too (I have set a reminder to my phone this time)
Thanks
Kriogenic [author] 25 Nov, 2022 @ 8:41pm
@E Man, What I said to Radeghast. But uhhhmmm... are you guys saying that the recipe cost does not show up at all? I never saw this in testing. The recipe was changed to be much simpler and I will be adding a new discussion post next week on how to readd the harder cost if thats something you want.
sorry if i have bad english its not my first language
@HornedHalo, What do you mean take effect? it only adds the buf\extends timer only half the time you feed it to your dino? or do you mean the mutations only happen half the time when using 100% kibble.
If its the mutations then your creatures are most likely at the mutation counter limit and needs to be reset using a Mutation Count Reset Kibble.
If you mean the chance of a mutation in general that is an INI setting for each tier of the kibble.