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yaki thing tho, no idea lmao
You get your bounties when you exit map mode.
error at my end, didnt check that version maybe it doesnt work, sry
for 7.0:
Ishimuro 19 minutes ago
search your log for: Rewarded for station defence
heck i even get rewards if my tradeships hit a enemy while docking
[] 1206734.89 Error in MD cue md.Notifications.AccumulateRewards<inst:1e2afb43>: Property lookup failed: event.param.{7}
* Expression: event.param.{7}
* Action: <set_value>, line 2125
be a related error caused by the mod as it hooks onto the rewards?
- Playing 7.10 BETA 4
- New custom start, no licenses, neutral reputations.
- I had one of my patrols about 15-20 km away from the defence station in hatikvah's choice
- I was in Getsu Fune, so about 6 sectors away from the action.
- Xenon N got close to my patrol and blown up.
- I got 10.000 credits and reputation increase with Hatikvah.
not under "Rewarded for station defence" naming either, last one was 18h ago, and i have been massacring xenon in terran space.
Indeed. This was done in Eve Online long ago. Keeping code running to pay out bounties immediately, was found to be a needless waste of processing, for very little gain. 🤷♂️
Better to store in a variable, and check every so often.
To all the people claiming it wouldn't work, keep in mind that the reward doesn't get paid immediately for each kill, instead it all goes into a pool which will then eventually be paid out all at once. Search in your Logbook for "Rewarded for station defence" and you'll see the green numbers you are yearning for.
i'm running this mod with VRO and neither my defense station NOR defense carrier are getting paid for stopping the xenon.
It does still work when i am in a L ship, in system tagging the xenon as they die.
They found out it is still working
But it seems to be conflicting with other mods like Star wars Integrum.
https://www.nexusmods.com/x4foundations/mods/704?tab=files&file_id=3609&nmm=1
This was the only change that could have affected the mod (Atleast from whats documented)
"<event_player_owned_killed_object> and <event_player_owned_destroyed> are now triggered before the corresponding <event_object_destroyed>, instead of afterwards."
Egosoft Wiki [www.egosoft.com]
please
please
Rep credit does not seem to happen unfortunately.