Space Engineers

Space Engineers

Gravity Engine III
42 Comments
Âmøur May 26, 2021 @ 4:55am 
It is just a random ship but here is a link, i made an example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2498353827
Cruel Sun  [author] May 26, 2021 @ 4:29am 
Can you send a link to your world with this fish? I wanna to see it myself.
Âmøur May 26, 2021 @ 3:58am 
I guess we do not understand each other. Here is a video about what i am talking about: https://youtu.be/vM9ozDXGD4U
This ship has GDrive, as it shown on video - 0:45 time. And the thing i am talking about is - 1:42 time. As you can see ion trusters are pulling forvard, dampeners are On and it still reaches 104 speed even no matter of turning in any direction 1:56 time.
I made simple ship that is also a have Trusters drive: https://youtu.be/8W8Yv8eneSg
Added to it a simple GDrive and your script - 1:10 time. And as you can see on 2:00 time, it only reaches 100 speed. Then i add manual control of forvard trusters - 2:40 time and on 2:55 i manualy turn off trusters and dumpeners. Only after that i can reach 104 speed.
So the question is: Is it possible to achieve such results as it shown on first video by useing Grav Engine III script, without making manual manupulations shown in second video?
Cruel Sun  [author] May 26, 2021 @ 12:15am 
Âmøur May 25, 2021 @ 2:03pm 
Cruel Sun  [author] May 25, 2021 @ 10:50am 
I might have some ideas if I could see the ship.
Âmøur May 25, 2021 @ 4:04am 
Well... no accounting for taste. Any way I cant do without this thing, because it gives a higher speed limit. Is such thing possible without manual interations with this script? I saw already such combinations of trusters + gdrive but attempts of reproduseing it give no results
Cruel Sun  [author] May 25, 2021 @ 3:25am 
If you have a G-Drive why you need to move on H2? You can move on G-Drive only and save the fuel. H2 is required only when gravity is bigger than 0.45.
Âmøur May 24, 2021 @ 5:45pm 
But my problem is that i cant reach 104 limit. I got GDrive force instaled forward + script, pressing W and reaching 100 with trusters and i cant overcome it.
To get 104 - I have to manualy turn off trusters (forward) + turn off dumpeners and only then i am reaching 104 speed but in this case my ship becomes uncontrolable. Is that how it is supposed to be?
Cruel Sun  [author] May 24, 2021 @ 4:08pm 
Yes, using the G-engine you will achieve speed regardless of other engines.
Âmøur May 24, 2021 @ 1:58pm 
Give me a hint how to achiev such result. I have a ship that has acceleration from the H2 Trusters. I need to reach speed of 104 after reaching speed 100 due to H2 Trusters. Is it possible some how with out turning off trusters and switching on GDrive?
Armistice840 Jan 2, 2021 @ 7:14pm 
oh wait NVM
Armistice840 Jan 2, 2021 @ 7:13pm 
so how do i turn off the gyros from overiding
DeathbeamAV Dec 26, 2020 @ 5:10am 
ow ok i understand :D
Cruel Sun  [author] Dec 26, 2020 @ 3:18am 
Deathbeam, you need to have " " (space) at the beginning of the block name to turn off it when the Engine as active. ( https://i.imgur.com/e3TJ9Wk.png )
and - to dont use it all ( https://i.imgur.com/V2QeLXE.png)
DeathbeamAV Dec 20, 2020 @ 2:32pm 
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
not working or i cant make it :D
Cruel Sun  [author] Jan 19, 2020 @ 4:04am 
gOn and gOff (manual)
kot_kysaka Jan 18, 2020 @ 10:17pm 
How to disable gyro control interception?
Balthoraz Nov 6, 2019 @ 10:05am 
I really love the concept of this, specially for multiplayer. But I think the manual guide should be more complete specially in functions available, because it seems too complex and not well described at all. Also tutorial videos for each functions should be amazing.

Good work!
Vyse Apr 15, 2019 @ 12:43pm 
Oh ok thanks
Cruel Sun  [author] Apr 12, 2019 @ 2:00pm 
@Pas2704 Thank you very much. I already updated my script, so Gravity Engine works now.
Pas2704 Apr 12, 2019 @ 12:41pm 
Here is a demo video with a small demo ship (the reason it moves forward is because it has more gravity generators on the back then on the front)
https://youtu.be/g41vltd9GW4
Cruel Sun  [author] Apr 12, 2019 @ 8:09am 
I tryed to use Y, with no success. (Torch 1.3.1.29)
Pas2704 Apr 11, 2019 @ 7:35pm 
I managed to get the gravity drive on a ship I pasted in on a multiplayer server by:
Turning off then on all artificial mass blocks
Turning off then on all gravity generators
Setting the Gravity generators to -1g then 1g
(at this point the ship doesn't move)
Turning off the entire ship from a cockpit with the "Y" key
Turning it on again
The ship started to be moved by the active gravity generators and artificial mass blocks, so I turned on the script.
I am not sure how reliable this is but I hope it helps (sorry for the long paragraph)
Cruel Sun  [author] Apr 11, 2019 @ 6:10pm 
@Vyse - in the header of script
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
Vyse Apr 11, 2019 @ 2:45pm 
How do you get other gravity gnerators that aren't for engine purposes to work? I have one in the center of my ship to allow me to walk around and it won't work with your script on.
Cruel Sun  [author] Apr 10, 2019 @ 3:59am 
I was wrong, yes it's not already fixed. Need to wait.
Vyse Apr 9, 2019 @ 7:53pm 
Ok... I got it to work, just had to copy how you built in the video. not sure how to incorporate this into a ship yet though.
Vyse Apr 9, 2019 @ 7:46pm 
I can't seem to get it to work either, currently on version 1.190.009. made a stick in space, slapped on the programmer block, an artificial mass and grav generators with some batteries and gyro, and it won't move.
kingosaby Apr 9, 2019 @ 1:29pm 
i did
Cruel Sun  [author] Apr 9, 2019 @ 1:00pm 
Update to 1.190.009
kingosaby Apr 9, 2019 @ 10:43am 
still not working for me
Cruel Sun  [author] Apr 9, 2019 @ 10:32am 
Game updated, issue fixed
Cruel Sun  [author] Apr 9, 2019 @ 8:09am 
Good news.

Keen Support ● 2 hours ago

Hello, Engineers!

Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.

Kind Regards

Keen Software House: QA Department
DeltaCressida Apr 9, 2019 @ 5:00am 
GEAR BOX FEATURE?!?!?! ITS EVERYTHING I HAVE EVER WANTED THANK YOU FOR MAKING MY DREAMS COME TRUE!
kingosaby Apr 9, 2019 @ 1:32am 
the script looks amazing cant wait to try it when they fix this bug
Cruel Sun  [author] Apr 9, 2019 @ 1:05am 
Yes, I already created bug report and add a message to the forum. It seems is not a first time they broke it.
Seals Apr 8, 2019 @ 8:46pm 
Looks like artificial mass is broken in 1.190
Cruel Sun  [author] Apr 3, 2019 @ 3:13pm 
@RandomGuy4 "At first - Gravity things don't work inside the natural gravity (on planets) over 0.5g"
RandomGuy0400 Apr 3, 2019 @ 1:32pm 
does it work in natural gravity
Dr. Distortion Mar 31, 2019 @ 9:43am 
This is awesome! Thank you!