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https://steamcommunity.com/sharedfiles/filedetails/?id=2498353827
This ship has GDrive, as it shown on video - 0:45 time. And the thing i am talking about is - 1:42 time. As you can see ion trusters are pulling forvard, dampeners are On and it still reaches 104 speed even no matter of turning in any direction 1:56 time.
I made simple ship that is also a have Trusters drive: https://youtu.be/8W8Yv8eneSg
Added to it a simple GDrive and your script - 1:10 time. And as you can see on 2:00 time, it only reaches 100 speed. Then i add manual control of forvard trusters - 2:40 time and on 2:55 i manualy turn off trusters and dumpeners. Only after that i can reach 104 speed.
So the question is: Is it possible to achieve such results as it shown on first video by useing Grav Engine III script, without making manual manupulations shown in second video?
https://steamcommunity.com/sharedfiles/filedetails/?id=2483065442
To get 104 - I have to manualy turn off trusters (forward) + turn off dumpeners and only then i am reaching 104 speed but in this case my ship becomes uncontrolable. Is that how it is supposed to be?
and - to dont use it all ( https://i.imgur.com/V2QeLXE.png)
not working or i cant make it :D
Good work!
https://youtu.be/g41vltd9GW4
Turning off then on all artificial mass blocks
Turning off then on all gravity generators
Setting the Gravity generators to -1g then 1g
(at this point the ship doesn't move)
Turning off the entire ship from a cockpit with the "Y" key
Turning it on again
The ship started to be moved by the active gravity generators and artificial mass blocks, so I turned on the script.
I am not sure how reliable this is but I hope it helps (sorry for the long paragraph)
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
Keen Support ● 2 hours ago
Hello, Engineers!
Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.
Kind Regards
Keen Software House: QA Department