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Old version link that has the other pics until I update this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3057766391
Update:
Bp is now on the workshop for the crashed ship at location ???????..
So, For those who wanted to restore their downed ship may now do so instead of stripping it down or trying to repair it as best they could.
Link for your downed ship:
https://steamcommunity.com/sharedfiles/filedetails/?id=3019073803
Also, there is a bp of the crashed ship on my other account. I will be updating it to this account soon.
Many thanks and much respect.
In this case path to planet file is 266 chars long (260 is max). You need to make it shorter.
Before you start the game, open C:\Users\EFGINTO\AppData\Roaming\SpaceEngineers\Saves\76561197972993032\ and rename "Paradise Lost V2 2020-11-27 23-54-37" folder for example only "Paradise" then start the game, (save name should stay same as before) and it should be enough and you should be able to save the game.
You can also rename original planet VX2 file in this folder and edit SBS save file (its is XML and can be edited for example by notepad++) to that new name (just find old name in the document and replace it with new one).
Saving Sandbox world configuration file C:\Users\EFGINTO\AppData\Roaming\SpaceEngineers\Saves\76561197972993032\Paradise Lost V2 2020-11-27 23-54-37\Paradise Lostdfdf/.new/Sandbox_config.sbc
2020-11-28 01:38:55.580 - Thread: 10 -> Failed to write voxel file 'C:\Users\EFGINTO\AppData\Roaming\SpaceEngineers\Saves\76561197972993032\Paradise Lost V2 2020-11-27 23-54-37\Paradise Lostdfdf/.new/P(Paradise-1191399442d107995-2134320512722058745)S(3858759733)A(G(StoneCoverageIronCore)M(ParadiseSandRock)__1)-814110119840234414.vx2'
2020-11-28 01:38:55.581 - Thread: 10 -> Exception occurred: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
is anyone able to fix it? the first objective from g.o.d. bot is not updated
o/ may clang be with you o/
Is starmind trying to fix that scenario? Should I wait or I found that scenario too late. :(
Better go support Outpost 17 series' author to repair/improve them, that's some triple-A-shit level stuff that Keen will never reach in quality
Even without saving.
Regarding blocks in russian - well, nice immersion - how else do you expect encountering a russian space ship would be? :D
Damn, for EEM I should mass-rename blocks on some ships to be random languages :P
@Inconceivable, caused by retarded visual scripting implementation, once I realized the scope of the problem and what kind of abomination of a script I should make to support making saves at any time, I decided it's not worth it. In case of any issues, just try to speedrun the campaign by using 'cheats' like creative tools enabled in space master menu. Try to avoid save-load as much as possible.
Am i missing something?