Kenshi
Crab Raiders Expanded
25 Comments
Salvarri Apr 6, 2024 @ 2:09am 
Come back. Make more crab things. We miss you.
Thundercraft Jan 21, 2024 @ 3:01am 
Quote from description, "...Updated Crab Town"

There are a few other mods which change Crab Town... As such, I guess this would conflict with Cities Rebalanced-The Outlands and "Crab Town Expanded"? Maybe such a conflict could be ameliorated a bit through load order?

Quote from description, "...rebuild the Shek Ruins and The Hub"

There are some mods which change these two places, including Cities Rebalanced-The Shek Territories . Somehow, I doubt load order would help a conflict here unless the overlap was minor (like only add or changing some NPCs)?

Also, I have to wonder if big mods affecting world state - such as Living World, Reactive World, UWE or Genesis - would at least conflict with that "alliance" part.
Skutern Jan 1, 2024 @ 4:47pm 
full map takeover when? be blessed by mighty crabs mr OP, i hope u come back to finish this glorious mod <3
bingus Sep 2, 2023 @ 8:36pm 
is this mod abandoned?
Medic May 27, 2022 @ 5:31pm 
I just have one issue, the crab raiders took the ark after i killed the reaver leader but then stoped taking any other towns from anybody. this very sad since i wished to build a crab empire :(
JohnBrick Feb 25, 2022 @ 5:08pm 
I own a house in the hub, is there any thing i can do without importing and losing all my buildings everywhere?
Dathouse Feb 22, 2022 @ 1:34pm 
is this mod still maintained and playable? i love crabs.
normy19 May 31, 2021 @ 3:24pm 
@ultimox i had the same problem but i got 1 patrol to join me then i couldnt get a second did u ever find a solution
The Blind Wound Nov 11, 2020 @ 6:25pm 
I just have one request. Could you make it so that upon allying with the Crab Raiders, you ally with all Crabs as well? The Crab Raiders are allied with Crabs by default. I believe someone had a mod that fixed this, but I cannot find it anymore.
tenderdeadmeat Oct 28, 2020 @ 12:21am 
A question regarding the weapons: is it normal that they are currently missing image in the inventory? Will it be fixed soon? Otherwise how can we fix it?
Anyway, thank you for the mod, it is excellent!
Madmansam  [author] Oct 2, 2020 @ 10:24am 
@ultimonx It shouldn't cost any money. The only issue I can see is if another mod would be messing with the bodyguard options. Been a long time since I looked at this sorry.
UltimonX Sep 25, 2020 @ 4:19pm 
I am having a problem where if I talk to a crab elder they it wont let me hire them because I dont have enough money despite the fact I have 222,466 cats
Hosud Jun 13, 2020 @ 8:17am 
Help HN patrols everywhere in their land with a LOTS of them i have been defend World End with my guys for like 4 days with endless HN attacks
Latch Jun 1, 2020 @ 1:38pm 
Really like this crab raider play-through but I have a few notes. First, is it possible to decrease the spawn rate in crab towns? The crab towns are very over populated. Second, can you set the shek crab raiders to spawn with shorter horns so they don't clip with the armor?
guakfarrell Jan 9, 2020 @ 4:16am 
Doing an man with crab run had to disable the mod as it turn 65% Crab Raider including the queen into Shek and the weapon shop keep bugging out the icon of all the items even the Blueprints could you do an stand-alone mod with only adding the weapons for the Crab Raider. keep up the good work as i would love to come back to the mod when it complete
Dack_Official Jul 28, 2019 @ 11:45pm 
@Madmansam cool thanks mate
Madmansam  [author] Jul 28, 2019 @ 5:38am 
@thog as long as the mod is purely a start in ex location then everything will be fine. I believe I made a crab start too within this mod
Dack_Official Jul 28, 2019 @ 1:30am 
if i got a mod that starts me in crabtown would it conflict with this?
RandomEdits Jun 15, 2019 @ 3:29pm 
There's a problem where I can't get into the weapons shop. I think a sign is blocking the entrance or something.
No Name May 4, 2019 @ 9:09am 
Hope you do update this mod looks really nice!
Madmansam  [author] May 3, 2019 @ 3:00am 
@No Name at the moment I havn't looked at this for a little while. I may jump back in and give some more thought to it. I think anti slavers would be a good one to team up with too. Seeing as they fight the reavers who own slaves themselves.
No Name May 2, 2019 @ 10:44pm 
Mod still being worked on? I am interested in this if it keeps being updated. By far one of my favorite factions. Also any chance of having them being able to ally with other factions besides the Shek kingdom?
Madmansam  [author] Mar 28, 2019 @ 1:15am 
@timmekkemmit Are you referring to the weapon icon? I think I know how to make it now. Just need to sit down and create an image file for it
Doc Mar 27, 2019 @ 7:33am 
How have you set up the file? Often the issue is that you need to put it in the mod itself, not your own directory and with the right filename once inside said correct directory.
Sniblet Mar 24, 2019 @ 9:06am 
interesting