Kenshi
58 ratings
Crab Raiders Expanded
   
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2.250 MB
Mar 23, 2019 @ 12:17pm
Mar 30, 2019 @ 9:33pm
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Crab Raiders Expanded

Description
I really like the idea behind the crab raiders. This mod is changing them into more of a civilization rather than a bunch of raiders.

Features:
Updated Crab Town (Bigger, more shops and a dome to purchase)

Crab Weapon Smith sells crab smithy weapons. These are on par with skeleton smiths mk2.

Updated troops.
Crab Zoea (basic tier)
Crab Chela (mid tier)
Crab Elder (squad leaders)
Crab Queens Finest (only the best to defend their queen)

Talk to a Crab Elder to bring their squad on a war campaign with you for 7 days. limited to one squad at a time.

They should now send reinforcements to your town when being raided. If you're allied with them of course. Be warned if you're too far away there's a good chance they won't arrive in time for the raid.

Added new Crab Sabre used by the Crab Chela. Can be bought from the weapon smith aswell as the plans (has no icon in the inventory. If anyone knows how to fix this that would be great)

You can now bring the Crab kingdom and Shek kingdom to be allies. When you have became allies with both the shek and crabs speak to both their leaders about forming an alliance with the other faction. Once you have spoken to both of them the Crab kingdom will move to and rebuild the Shek Ruins (east of Admag) and The Hub.

When allied both Shek and Crabs will have roaming armies throughout Borderzone and the holy nation lands (Okran's Gulf and Okran's Pride) taking the fight to the enemy.

Completing the alliance will outfit the Shek with crab armour and also unlock a new weapon. The Crabment Axe which can be bought at the Hub weapon smith.

Recommend you don't buy any houses in the hub before completing the alliance or you may miss out on a shop. Also Esata disappears when the alliance is made. this is fixed with an import... lets just say she's gone to visit the crab queen or something for roleplay reasons.

To compensate for the power spike with Shek and Crab in the area. The HN have been buffed with higher stats and higher grades of gear.

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Planned Features:
World State events to allow the crab nation to take over the full map.

Custom weapons (if I can learn 3d modelling to the point of it not being complete crap :P)

Crab Backpack
Popular Discussions View All (2)
4
Dec 11, 2019 @ 9:33am
Bugs and Issues
Madmansam
2
Feb 21, 2022 @ 2:18am
Suggestions/feedback
Madmansam
25 Comments
Salvarri Apr 6, 2024 @ 2:09am 
Come back. Make more crab things. We miss you.
Thundercraft Jan 21, 2024 @ 3:01am 
Quote from description, "...Updated Crab Town"

There are a few other mods which change Crab Town... As such, I guess this would conflict with Cities Rebalanced-The Outlands and "Crab Town Expanded"? Maybe such a conflict could be ameliorated a bit through load order?

Quote from description, "...rebuild the Shek Ruins and The Hub"

There are some mods which change these two places, including Cities Rebalanced-The Shek Territories . Somehow, I doubt load order would help a conflict here unless the overlap was minor (like only add or changing some NPCs)?

Also, I have to wonder if big mods affecting world state - such as Living World, Reactive World, UWE or Genesis - would at least conflict with that "alliance" part.
Skutern Jan 1, 2024 @ 4:47pm 
full map takeover when? be blessed by mighty crabs mr OP, i hope u come back to finish this glorious mod <3
bingus Sep 2, 2023 @ 8:36pm 
is this mod abandoned?
Medic May 27, 2022 @ 5:31pm 
I just have one issue, the crab raiders took the ark after i killed the reaver leader but then stoped taking any other towns from anybody. this very sad since i wished to build a crab empire :(
JohnBrick Feb 25, 2022 @ 5:08pm 
I own a house in the hub, is there any thing i can do without importing and losing all my buildings everywhere?
Dathouse Feb 22, 2022 @ 1:34pm 
is this mod still maintained and playable? i love crabs.
normy19 May 31, 2021 @ 3:24pm 
@ultimox i had the same problem but i got 1 patrol to join me then i couldnt get a second did u ever find a solution
The Blind Wound Nov 11, 2020 @ 6:25pm 
I just have one request. Could you make it so that upon allying with the Crab Raiders, you ally with all Crabs as well? The Crab Raiders are allied with Crabs by default. I believe someone had a mod that fixed this, but I cannot find it anymore.
tenderdeadmeat Oct 28, 2020 @ 12:21am 
A question regarding the weapons: is it normal that they are currently missing image in the inventory? Will it be fixed soon? Otherwise how can we fix it?
Anyway, thank you for the mod, it is excellent!