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Gradient Hair tries to patch a method in EdB Prepare Carefully.
It expects a parameter named customPawn, but the actual method uses customizedPawn.
Harmony (the patching library) throws an exception due to this mismatch.
Just one little issue with it: not sure if it's a common problem but in my game, the menu of available colors for gradients is partially covered by the lower border of the stylizing window and because of that I don't have access to all of the colors. Is there a way to fix it?
The same thing has also happened to me with babies. I had a baby born with gradient hair, and BAM, everyone in the hospital disappeared, including the baby. I used character editor to remove the gradient hair on the baby, and everything came back.
Either something I have inexplicably fixes the bug, or something I don't have is the actual cause of it and its just a conflict with this mod rather than it being the sole culprit.
it does not happen immediately is the weirdest thing, I didn't get any new pawn or changed anything about my current ones, but it always happened when a raid started.
So I am assuming the raider appearing n trying to load a hairstyle causes everyone to disappear? No idea, but since I'm not the only one who digged through their modlist for 4 hours to figure this out, Imma assume we both ain't the only ones affected lmfao.
Failed to find any texture while constructing . Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
https://gist.github.com/HugsLibRecordKeeper/52e750c6d05ffb077307130d6f6d10bb