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Do you mean that gradient hair should only be active if a pan has the gene for it ? Or do you mean genes for the colors or ?
It also includes a safeguard against the error spam reported in the comments and discussions (this part hasn’t been tested yet).
Many thanks to the original modder, and I hope this small patch will be helpful to many players.
https://steamcommunity.com/sharedfiles/filedetails/?id=3548815203
Gradient Hair tries to patch a method in EdB Prepare Carefully.
It expects a parameter named customPawn, but the actual method uses customizedPawn.
Harmony (the patching library) throws an exception due to this mismatch.
Just one little issue with it: not sure if it's a common problem but in my game, the menu of available colors for gradients is partially covered by the lower border of the stylizing window and because of that I don't have access to all of the colors. Is there a way to fix it?
The same thing has also happened to me with babies. I had a baby born with gradient hair, and BAM, everyone in the hospital disappeared, including the baby. I used character editor to remove the gradient hair on the baby, and everything came back.
Either something I have inexplicably fixes the bug, or something I don't have is the actual cause of it and its just a conflict with this mod rather than it being the sole culprit.