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I'm assuming you're referring to the "Spectral" status. I've been seeking answers for that issue for a while now. It seems to happen randomly which doesn't make it any better. Hopefully someone will answer our plea for help.
But yes, it's a very silly instability. If I were to design this mod now I probably would not design a penalty system that lets you instantly kill anybody you like (even if you lose a party member in the process).
1) check what values are currently saved by each skill?
2) clear an in progress spell?
Uncleared old spell data is my number one source of instabilities.
A simple UI element telling me what I have saved could point me towards a safe spell to clean it up.
Copying and transfering status is basicly one and the same here. you don't ever remove a status from someone. So, Aflictology>Enumerate>designate should work just fine.
Outside the presence of Lava and Super Charger, you're essentially mass buffing, and you can probably abuse Enumerate with enough coins/objects which is fine. My only real complaint (minus the asymptotic power spikes), is the inability to basically "macro" something so you don't waste so much time on animations.
When you pick up the stone, you should automaticly learn the skills into your skill book, however you cant use them unless you meet the polymorph and summoning requirments.
if that doesnt happen, its probably due to other mods as i've never had this issue even with many mods on.
Wanted to let you know that I found a bug that crashes the game. When you Siphon Knowledge a spell, Designate a target, Delegate the spell to someone else and THEN Compose (for whatever reason, I was just testing it), it just stops the game, everything crashes.
But beside that, lots of fun! I will quote one of my friends : "I just watch the chaos unfold before my eyes".
Because the stance switch is actually two skills that remove themselves and add the other when cast.
If you still can't find it, make sure the mod hasn't unchecked itself in the mod list or something.
They're mostly hidden for flavour as they're intended to be quite easy to find. I had a whole story written about Temperos that I never fully implemented, but you can still piece it together through certain context clues.
I still can't find it. I'm wondering if there's any mod conflict.
Also, why hide them in the first place? Are the stones different? Everything about this mod is vague.
Also, there are some hints in the mod description, such as "To begin playing, pick up a Metasourcerer's stone from one of various locations hidden in Rivellon, including Fort Joy's beach."
But if you want more specifics, here are some locations I remember:
- Fort Joy beach near the waypoint, under some plants
- Withermoore's cave
- Reaper's Coast beach
I've forgotten the rest but if I recall correctly there are four in Fort Joy, four in the Hollow Marshes, and a number around the other zones in the game that I don't remember.
What a disappointment.