Europa Universalis IV

Europa Universalis IV

The Idea Variation Lite Version
300 Comments
flogi  [author] Jul 18 @ 7:48am 
Oh and concerning your second question: That is also fine ofc.
flogi  [author] Jul 18 @ 7:48am 
@Unnamed Person: I know the hurdle with comp patches. You dont need to make this mod a requirement, but pls give credit on the workshop page.
Unnamed Person Jul 17 @ 12:39pm 
Secondly, I also wish to possibly incorporate that version into a larger mod that also serves as a compatibility patch for other mods where possible or incorporates them if needed (given proper permission of course). Just wondering if either of these would be alright with you.
Unnamed Person Jul 17 @ 12:28pm 
I've been putting together a modified version of this mod that is specifically compatible with Ante Bellum. Right now it functions less as a compatibility patch and more as a standalone version and I was wondering if you'd be alright if I were to release it in that state or if you'd much rather I try and strip it down so it requires The Idea Variation Lite to also be enabled. Currently it's standalone since it was much easier to make sure it's compatible that way but if necessary then it should probably be manageable.
flogi  [author] Jun 2 @ 3:36pm 
The lite version does not really change anything about the companies.
mama magma Jun 2 @ 11:14am 
hey flogi it seems like this mod is crashing due to a specific mercenary company, i can't use the mercenary decision either at any point in the game, is there any way for me to delete the content file directly so this stops happening? i'm looking for the folder but i cannot seem to find it
Robert_of_Tismirr May 14 @ 7:43am 
Thanks a lot!
Argon Falcon May 14 @ 6:35am 
Can confirm that this is no longer crashing. Thank you!
flogi  [author] May 13 @ 2:05am 
Identified the problem. Its fixed now.
Argon Falcon May 12 @ 9:45pm 
Only mods enabled
Europa Expanded
Idea variation lite
Launched game as portugal
Selected England after game loaded
Clicked on Dynastic Actions
game crash

repeated same steps 3 times to confirm
flogi  [author] May 12 @ 3:21pm 
Cant seem to replicate the crash you mentioned. Updated my version that seemed crash free. Might be some comp issue in the end.
Robert_of_Tismirr May 12 @ 2:45pm 
The mod no longer seems to be compatible with europa expanded and the Expanded family mods, though it has allways worked before. Keeps crashing the game to the desktop (when opening diplomacy of a different country it seems). Would be awsome if this could be fixed again, let me know if I can help with troubleshooting.
Mods I use and worked together with this mod before now:
Europa Expanded
Ages and splendor Expanded
Flavour and events Expanded
Great monuments Expanded
Great monuments Expanded All for All
Goverment Expanded
Idea Variation Lite Version.

P.s. I tried different load orders for the Idea Variation too, did not work sadly
Senator Amidala's Top Guy May 11 @ 5:56am 
yeah the promote heir of dynasty decision under the dynastic tab keeps crashing me to desktop too
TurtleShroom May 8 @ 1:24pm 
I found a bug. When you hover over or click the Promote Heir of Dynasty decision when playing as a Theocracy or Republic, the game instantly crashes to the desktop. Also, Theocracies and Republics, which don't have proper dynastic systems, keep taking Dynastic Ideas. Why?
flogi  [author] Apr 24 @ 2:04am 
Yes.
Is absolutism enabled on the start of the game a part of mod?
drumheller101 Mar 20 @ 5:49pm 
are ramparts supposed to show up with this mod? I have a couple of other mods running, and when i do not run Idea Variation Lite ramparts show up as a building, but with this mod enabled it just shows as an empty space in the building screen.
flogi  [author] Mar 18 @ 12:47pm 
The dev point issue is fixed now, sorry about that. If you for some reason activated the system you might need to type "clr_flag setting_1" in the console, but that should probably not be necessary.
Cyberspaceomega Mar 18 @ 12:17pm 
ok so i also have the dev point problemi hope it can be fixed soon
Cyberspaceomega Mar 17 @ 4:04pm 
if anyone is interested i can share the file name for the change so you may adapt it yourself
Cyberspaceomega Mar 17 @ 3:52pm 
ok this mod changes the way militirization is accumulated so a fair warning topoeple that like the normal militirization mechanic it is far more drastic in it´s growth and loss of militirization at +2 and -1 respectivly
Cwelinho Mar 17 @ 2:17pm 
I have this issue too with dev points
evo589 Mar 17 @ 12:37pm 
I think update today has added the need for development points but without actually giving you any
illlililiilili Jan 28 @ 9:55pm 
Is there a version that does not include the ruler's personality or special starting mechanics?

A mod where only ideas exist.
Covya Dec 27, 2024 @ 12:04pm 
I think you've accidentally brought the full version of development ideas over? the first idea doesn't seem to do anything with the lite mechanics
flogi  [author] Dec 15, 2024 @ 7:12am 
You could always limit the decision to one country, but in game wise there is no good way to limit it to the host or sth like that cause there is no condition for that...
saszac Dec 15, 2024 @ 7:07am 
is there a command to remove the decision to change settings? asking cuz im hosting games and its a little trouble with people clicking around on it like little monkeys
Feixiao (real) Dec 10, 2024 @ 9:29am 
i salute you for this
flogi  [author] Nov 6, 2024 @ 8:26am 
The way is dont use lite version.
breadzaa Nov 6, 2024 @ 5:07am 
Is there a way to bring back the new buildings?
flogi  [author] Aug 9, 2024 @ 2:05pm 
I can't solve every comp issue with other mods.
₡₳℟ḾĬĻĻȺ 💜💙 Aug 9, 2024 @ 11:11am 
Flogi, i'm not trolling, i'm playing after 1821 too, but my game crashes when it's 1821 4 october, idk why it is like that, but without this mod all going be okay after 1821, so that's why i'm asking for fix
Anubis Aug 9, 2024 @ 7:26am 
Nasty work you have done there!
flogi  [author] Aug 8, 2024 @ 12:48pm 
Are you trolling? The game ends in 1821.
₡₳℟ḾĬĻĻȺ 💜💙 Aug 8, 2024 @ 5:26am 
Hi, like before - my games crashing every time in 1821 in 4 October, please fix this already, i wrote you about this long ago, pleaseeee fiiiix. please please please please! :cozynier:
TurtleShroom Jul 11, 2024 @ 7:38pm 
Hey dude, I just wanted to apologize for any trouble you may have seen in my name. Please forgive my previous messages. My account had been compromised.
flogi  [author] Jul 2, 2024 @ 1:54pm 
No, I wont do any more comp patches.
unero21 Jul 2, 2024 @ 10:46am 
can we get some uptafe to make it run together with europa expanded? intitutions are broken
flogi  [author] Jun 17, 2024 @ 6:09am 
The government reform issue caused by the latest PDX patch is fixed now.
ks940201 Jun 16, 2024 @ 9:40am 
Noble : You are not selecting our rights and duties!
Noble : 1.73.2 patch is awesome!
Vault Jun 15, 2024 @ 4:29am 
yeah the patch makes getting the second govt reform impossible, no options
SiegOderValhalla Jun 14, 2024 @ 9:03pm 
Yeah, the latest patch broke the government reforms.
SushitaroLeo Jun 14, 2024 @ 7:41am 
the latest bug fix update seems to have broke something
infinite loop of granting free cities cuz the free city reform disappeared lol
:-) May 30, 2024 @ 10:48pm 
ouch, i already have 2/3 games but any of this games dont have country who pick exploration ideas ://// (i turn off unlimited ideas group)
flogi  [author] May 30, 2024 @ 9:40am 
No, they will certainly pick different ideas when the game goes on.
:-) May 30, 2024 @ 9:33am 
halo???
:-) May 26, 2024 @ 12:12am 
man, i turn off unlimited ideas on new save but still portugal, castille ect pick only imperial ideas or another from mod, did you have any issue with this ?
Yeah what about it May 21, 2024 @ 4:19pm 
can you try to revert it back to what it used to be for the lite version or will it stay like that?
flogi  [author] May 21, 2024 @ 12:53pm 
Its a mechanic not used in the lite version.
Yeah what about it May 21, 2024 @ 12:32pm 
what is the first in development ideas supposed to do