RimWorld

RimWorld

Grand Rivers Reborn
52 Comments
Meltup  [author] Jul 17 @ 9:31pm 
@LordBeef21
Sure. I have just sent you a friend request
LordBeef21 Jul 17 @ 7:35pm 
@Meltup

Here it is! Would you like to be added as a contributor? We'd need to become steam friends.

https://steamcommunity.com/sharedfiles/filedetails/?id=3528404178
LordBeef21 Jul 13 @ 5:57pm 
@Meltup
Thanks!
Meltup  [author] Jul 13 @ 3:49pm 
@LordBeef21
Sure! Absolutely no problem :yavannawink:
LordBeef21 Jul 13 @ 3:25pm 
Hey, would you be okay with me making a fork of this? I'd like to add a small river, in between creek and river, and revert creek back to a width of 4.
LeanWolf Jul 13 @ 12:42pm 
Thanks for keeping this beautiful mod alive
Meltup  [author] Jun 16 @ 11:37pm 
Tested the mod, and updated for 1.6 :LIS_butterfly:
Meltup  [author] Apr 11, 2024 @ 3:49pm 
Updated for 1.5 :nlaNao:
lol Dec 9, 2022 @ 10:29pm 
Got it, thank you!
Meltup  [author] Dec 9, 2022 @ 6:21pm 
@[lol] vlad-lecteur
I took a look. Original version is pretty much the same as it was in the past. It overrides core game files (instead of patching them) and modifies the terrain. So, basically, original has worse compatibility with other mods and does more modifications to the water. This mod is simpler.
lol Dec 9, 2022 @ 1:25am 
Hello! What's the difference from the original version? It was updated recently https://steamcommunity.com/sharedfiles/filedetails/?id=1293673984
[+DG+] Sir_Castic Nov 17, 2022 @ 8:31am 
does every river have a fjord?
Teag Nov 2, 2022 @ 7:14pm 
Rivers modified by this mod don't seem to show up in Map Preview previews, though they still exist (appropriately Grand) when you load into the map.
Lark Oct 30, 2022 @ 4:50am 
@Meltup Understood! Will let you know if I notice anything weird. Thank you!
Meltup  [author] Oct 29, 2022 @ 11:55pm 
@Lark
I get similar errors once in a while... but I couldn't find any correlation with this mod. It can happen even in Vanilla Rimworld. Basically, something goes wrong with map generation at the start, but the game still generates the map after. So, not sure really why that happens :scSheep:
Lark Oct 29, 2022 @ 6:29pm 
I am getting this error with this mod. Any ideas? Mod conflict?

https://gyazo.com/d3b73d19ec240829925bd82e3dc99d63
Meltup  [author] Jun 26, 2022 @ 9:36pm 
@Angel
I am not sure. But this mod is very compatibility-friendly, it shouldn't cause any problems. In the worst case scenario, it will throw some harmless errors about failing to patch the game.
Angel Jun 26, 2022 @ 5:19pm 
any idea how this would interact with geological formations and biome transitions?
life4trinity Feb 7, 2022 @ 2:48am 
Rivers are pathetic in the vanilla game, I wouldn't even consider them a creek.
Nxarior Jul 19, 2021 @ 10:27am 
Thank you very much! You rock :)
UpTheArts Jul 19, 2021 @ 5:40am 
Bravo! Aquaphiles of Rimworld thank you!
Meltup  [author] Jul 18, 2021 @ 4:30pm 
Updated for 1.3 :nlaNao:
Nxarior Jul 6, 2021 @ 9:43am 
Update for 1.3 needed, thanks :)
Tommy Gray x Land Raider Aug 10, 2020 @ 6:58pm 
update for 1.2 plz
Shadowguardian91 May 29, 2020 @ 11:38am 
can i make a suggestion? ... adding in small river above creek but bellow river.
Meltup  [author] Apr 1, 2020 @ 3:18am 
@Chiro
I think that should be possible with custom C# solution.
Chiro Mar 30, 2020 @ 11:38pm 
Hi Meltup,
Would it be possible to move the rivers to one side of the map?
Having a river in the center always limits your building potential in my opinion
Meltup  [author] Feb 25, 2020 @ 3:29pm 
Ok, I ran a few quick tests - mod seems to work totally fine. Rimworld 1.1 is added as supported version of the game.
Meltup  [author] Feb 24, 2020 @ 11:50am 
@Talisman1973
I am going to be busy with work in next few days but on the weekend will go through all my mods and update them :nepnep:
Talisman1973 Feb 24, 2020 @ 4:21am 
I am hoping this will be updated to 1.1 in the near future?
DeBoet Aug 11, 2019 @ 4:56am 
Any mods that use only .xml (and not .dll) for their code are completely compatible with the multiplayer mod. usually. This *should* work just fine, but you never know!
Omniant May 22, 2019 @ 8:25am 
@Meltup
I found a mod compatible list for the multiplayer, your mod is on there as compatible. I personally have not had a chance to try yet but looks promising
Meltup  [author] May 21, 2019 @ 7:06am 
@Cobra6Z
No idea! If you try and test it in multiplayer then report the results!
Omniant May 19, 2019 @ 4:46pm 
is this compatible with mulit-player on here?
martanovai Mar 16, 2019 @ 3:56am 
@universe of gamer there is a mod called thanks for all the fish i think
imPyre Mar 12, 2019 @ 10:01pm 
@universe of gamer I believe they prefer the term fisherdorfs
Maluraq Mar 12, 2019 @ 12:48pm 
The option to edit these values right in the mod options would make it worthwhile for me too.
Emmote Mar 12, 2019 @ 9:29am 
That's a pity but it's alright. I'll just have to root around the code and edit it the old fashioned way.
I used to use the 3x wide river mod but it never got updated and would like to try again.
Meltup  [author] Mar 12, 2019 @ 8:04am 
@Emmote
No such plans right now. I am generally satisfied with current values and... so far I have a rather vague idea of how it would be possible to do :LIS_poker_face:
Emmote Mar 12, 2019 @ 6:18am 
Any plans to allow us to change the values in the mod options menu?
🌌Universe Of Gamer🌌 Mar 10, 2019 @ 7:37am 
I think that this mod is necessary to be applied within the base game.
Especially to add the concept of "fishing" to the game and some aquatic animals that fish / domesticate. t's one of the things I used to use in Dwarf Fortress (having fishermen)

Thanks for the mod, great contribution
Meltup  [author] Mar 10, 2019 @ 4:55am 
Well, I picked 'Reborn' as a symbol for continuation of previous idea.

The mod actually makes way less changes now (no changes to world map and it doesn't affect properties of water tiles), and the code is basically written from scratch in order to do patching.
krazymongo Mar 9, 2019 @ 6:04pm 
Patching is better than overwriting files, I'd call that reborn.
loki4321x3 Mar 9, 2019 @ 5:32pm 
Why Reborn if difference to Grand Rivers is almost none?
Huge river width 30 30 30*
Large river width 14 25 23
River width 6 15 15
Creek width 4 7 7
Greystar Mar 9, 2019 @ 8:00am 
@Boxy with a mod yes, not sure it's in vanilla.
Boxy™ Mar 9, 2019 @ 7:39am 
wait... you can fish in rimworld?
Vambypants Mar 9, 2019 @ 2:03am 
noice, good stuff man
Jmac5280 Mar 8, 2019 @ 11:50pm 
I like BIG RIVERS AND I CAN NOT LIE YOU OTHER BROTHERS CANT DENY... Thank you so much for this mod! I love the rivers in rimworld, for tacticalness and fishing and all sorts of other mods i have installed. this is perfect!
pgames-food Mar 7, 2019 @ 7:59pm 
thanks for adding more rivers and patch modes, this could help with having more space for water mills :)

btw, this is the first mod ive seen to list out a section regarding any hard incompatibilities :)
(natalio and emperors will be happy) :)
gyppygirl2021 Mar 7, 2019 @ 7:13am 
Ah, I guess I misinterpreted the "untouched value" part then. Sorry ;p