X4: Foundations

X4: Foundations

Faction War/Economy Enhancer
20 Comments
Mysterial  [author] Jun 20, 2023 @ 10:46pm 
yes
Monster Tamer Bloba Jun 20, 2023 @ 9:09pm 
does this still work with 6.0?
Monster Tamer Bloba Oct 25, 2022 @ 4:09pm 
Thank you for the reply!
Mysterial  [author] Oct 25, 2022 @ 3:34pm 
As far as I am aware, if you're using vanilla ship/weapon/combat balance, the Xenon should not overrun the universe, although they will typically take an extra sector or two eventually. People have reported that when using mods like VRO the Xenon do tend to blow up the universe. I have not tested or balanced for the combination and don't intend to.
Monster Tamer Bloba Oct 25, 2022 @ 1:37pm 
I hear mixed things about this mod, should I install everything or will the AI get over run by the xenon?
Dr. Dingus Jun 14, 2020 @ 9:04am 
I've noticed the same thing, ive got about a 30 hour playthrough using all of these and the Xenon just pummel through sectors while faction fleets putter around on the outside of the sector
Mysterial  [author] Jun 7, 2020 @ 6:25am 
Make sure you have the latest version. 3.2 resulted in some issues but they were fixed.
TwinkleBlitz Jun 7, 2020 @ 2:02am 
These mods are seriously improving x4, so thanks for that!

Without them the factions just seems uninteresting in defending their sectors.

I have had alot of problems with the game crashing until the new update. No idea if it is these mods though , but I just want to ask if these mods currently work properly?
[Oms!]Divine* Apr 30, 2020 @ 3:52am 
Is it normal that the AI's are very passive? All the factions have huge fleets sitting and patrolling their own systems, but almost never ever attack.
Mysterial  [author] Apr 21, 2020 @ 6:33am 
It was an Egosoft bug and they fixed it.
MachoNatchoMan Apr 21, 2020 @ 3:18am 
@Berkus32
i would ask the dev of VRO also, i seem to remember a notice on the top of the VRO mod page about needing to disable a certain part/feature of one of the Faction Enhancer modules if they are used together as it creates exactly that mission issue along with stations duplicating and going all weird (which did happen to me but not the mission issue)

the strange thing is, i am starting a new game now and setting everything up for it so i went to the VRO page to see exactly what to sort out but the notice is gone, have not checked the comments there yet though. best of luck anyways. good day to you!
Berkys32 Apr 5, 2020 @ 12:15am 
Could you please look into this:
https://forum.egosoft.com/viewtopic.php?f=180&t=423742
Its quite major bug, maybe connected to your mods
Xymerian Monk Mar 31, 2020 @ 8:20am 
Thanks for these tweaks man! thanks for updating your mods for 3.0, been waiting for like over a year to jump back into the game at 3.0!
Kaiser Zero Dec 23, 2019 @ 4:32pm 
@Mysterial Thanks for the fast reply. I think I'll keep using them then.
Mysterial  [author] Dec 23, 2019 @ 4:31pm 
"Needed" is subjective, but I still think my AI is a bunch better than theirs, so... ;)
Kaiser Zero Dec 23, 2019 @ 4:15pm 
Are these still needed for 3.0 Beta, and beyond?
[UTD]mjr121 Oct 18, 2019 @ 2:42pm 
@Mysterial, good to see your still kicking it around. Just stopping by to say hello and awesome work like normal.
IchBinGroot Jun 25, 2019 @ 4:52pm 
After sub youre collection there starts an instalation if i start then game buts its stucks at this istallation, also after deleting youre mods. i have to reinstall the hole game to fix this
ItsFrancis93 Apr 13, 2019 @ 5:04am 
This collection really gives taste to the X-World. Thanks.
Staur Candybar Mar 9, 2019 @ 7:17am 
Those 3 have really made the game alot more fun for me mainly becouse i'm one of the players that loves Par, and at start there was allwaty Hull and Engien part issue but that is mostly fixed now, thanks for takeing time to makeing these 3 mods thay are awsome :)