RimWorld

RimWorld

Weapons of the Gods
166 Comments
Hebrux Dec 1, 2022 @ 8:26am 
Might I suggest making dark matter harder to craft? Like adding poly materials as a requirement?
Mlie Dec 21, 2021 @ 1:03pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2689357399
Hope it helps anyone!
Rsbrock20 Oct 20, 2021 @ 10:15am 
Please we need 1.3 compatibility! PLZ
Nobu_San Oct 16, 2021 @ 11:56pm 
update????
♥ ~Nyan~ ♥ Sep 11, 2021 @ 2:39pm 
Updateeeeeeeeee
computer.pers Sep 11, 2021 @ 10:17am 
Update please!
CK Sep 8, 2021 @ 8:25am 
update plz
Hans Sep 5, 2021 @ 3:03pm 
Update? :)
Ninnetyer Aug 23, 2021 @ 2:35pm 
Please we need 1.3 compatibility.
欧文哈尔 Aug 15, 2021 @ 6:23am 
1.3pls
cnwilson17 Jul 30, 2021 @ 1:37am 
1.3 patch pls pls pls
cAUTiON Jul 20, 2021 @ 1:04pm 
is this going to be updated to patch 1.3 please and thank you
Shaloom May 28, 2021 @ 5:38pm 
Dont think belt is working made it but it doesnt get created when it should
flafish May 16, 2021 @ 11:55pm 
compatible with CE please~~~~
pgames-food Mar 1, 2021 @ 1:04am 
@bad kitty sala maybe the buildings from project rimfactory can help speed it up a bit?
(i "think" they only get speed boosts per item made, but might be quicker in another way too?)
biggie Mar 1, 2021 @ 12:39am 
Is there any chance you can update your mod I have been using it for awhile now and it seem that the armor is to small for them, can you check it out!!!
[DE] PantherKitten Salazary Jan 1, 2021 @ 1:14pm 
WTF over 83000 Work counts for finishing?! thats really hard!
仓鼠君 Dec 18, 2020 @ 5:45am 
Dark Steel can be used to craft weapon, but something like Black Dark Steel can't..
Sumatris Nov 4, 2020 @ 6:38am 
@ Delta: You might want to try the Overpowered Gaming mod. It includes a selection of colored leathers with maxed-out stats, exactly what you're looking for.
Sumatris Nov 4, 2020 @ 6:36am 
Nice stuff, but my nobles don't accept any of the apparel items as appropriate to their rank, they still get the -4 debuff. Nothing world-shaking, but I thought I'd mention it ^^.
Delta7777777 Oct 10, 2020 @ 3:43pm 
Thanks. Fav items would have to be the dark matter armor for the speed, and using the dark steel in combination with another mod that allows for the crafting embrasures and walls no matter the materials, modded or vanilla.

Honestly haven't tried out everything in your mod yet @InfiernosAxx, but it's pretty great imho. One thing I would like to see is maybe... "dark matter thread" so you could make clothes of any type and have them be super durable with light protection, similar to devilstrand but better.

Thanks again for all of your hard work : )
InfiernosAxx  [author] Oct 10, 2020 @ 11:35am 
What's everyone favorite weapon/item added in this mod. I'm curious.


@Delta7777777
Have fun!
Zypher Oct 10, 2020 @ 8:13am 
@InfiernosAxx dont mind if i do :steamhappy:
Delta7777777 Oct 10, 2020 @ 7:55am 
Perfect timing! Was just going to start a new playthrough! You rock.
InfiernosAxx  [author] Oct 10, 2020 @ 3:05am 
@ジファ
Hope you enjoy killing all enemies with unparalleled firepower
Zypher Oct 10, 2020 @ 1:25am 
@InfiernosAxx my man!
InfiernosAxx  [author] Oct 9, 2020 @ 10:10pm 
@Everyone

Mod Updated to 1.2!

If there are any errors you encounter let me know. Also, sorry for the silence on my end for a while.
Delta7777777 Oct 9, 2020 @ 8:16pm 
Love your mod, hope you come back : )
Zypher Oct 3, 2020 @ 8:32am 
Sup bro...do you have any chance update it to 1.2 hope everything is ok
Briggs Jul 19, 2020 @ 8:20am 
will there be a pistol or rifle?
ab1815195 May 21, 2020 @ 12:36am 
Might be a huge ask, but can we get a medieval version of this? Like no guns, fueled versions of the workbenches, component material substitute, etc.?
masternetra May 3, 2020 @ 5:41pm 
I noticed you made the beauty the same across all the Dark Steel items. I had the marble and Gold higher because gold and marble have a higher beauty. Could of had the marble and gold versions require some marble/gold.
Zypher Apr 25, 2020 @ 12:13am 
@InfiernosAxx nvrmind i have to unsubscribe CE anyway, all the weapon mods that i have are not compatible tho...still better without CE...:steammocking:
GladioSanctus Apr 24, 2020 @ 7:13pm 
yeah it doesnt work with CE
InfiernosAxx  [author] Apr 24, 2020 @ 11:18am 
I actually have never played with CE. I'll take a loot to see if I can figure out a patch for CE potentially
Zypher Apr 22, 2020 @ 3:32am 
yo bro @InfiernosAxx its me again....i have some question regarding CE, does your mod compatible with it cuz the guns of the gods doesn't work...for instances the mutilator can't fire at any target, idk what'w wrong
GladioSanctus Apr 21, 2020 @ 12:20am 
is this safe to add midgame?
InfiernosAxx  [author] Apr 17, 2020 @ 11:38am 
@No u.
I agree. I just completely forgot about the nobles being needy with clothes, as i don't use them.
Green Giggler Apr 17, 2020 @ 8:59am 
Thank you, it only seemed appropriate
InfiernosAxx  [author] Apr 15, 2020 @ 5:18pm 
Update:

Made all dark matter armor usable by nobles
InfiernosAxx  [author] Apr 15, 2020 @ 4:39pm 
@No u.
Thanks for pointing this out. I'll take a look at noble clothing and see if I can find the noble part to it to add to the armor.
Green Giggler Apr 15, 2020 @ 4:09pm 
Is there anyway the armor and apparel could be adequate for royals so that way high ranking colonists don't get a mood debuff?
InfiernosAxx  [author] Apr 12, 2020 @ 11:18pm 
Update:

Added color variations of the new Dark Steel Material, to allow players to make different color walls. Note the color variations have the same stats, but are not usable in crafting the weapons/armor added in this mod.

Major Thank You to LeafyGrove for doing the color variations png's and base resource stat xml for it.
InfiernosAxx  [author] Apr 12, 2020 @ 8:24am 
@LeafyGrove,
Thank you for pointing that out, I went it modified the value.
masternetra Apr 12, 2020 @ 7:12am 
Yea Granite has the value too and it's at 900 for maxhitpoints in statbase currently making Dark Steel weaker then granite.
masternetra Apr 11, 2020 @ 2:09pm 
Yea I see, also Maxhitpoints 500 under statbases though??? Plasteel doesn't have a max health under statbases (just under statFactors), wood does, which is 250, Maybe add a 0 to it for Dark Steel?
masternetra Apr 11, 2020 @ 2:04pm 
Ah
InfiernosAxx  [author] Apr 11, 2020 @ 11:17am 
@LeaftyGrove
I made the Dark Steel a metallic usable on anything that can you specify a metal material, which includes doors, walls, beds, weapons (such knives that can be made out multiple materials), etc.
masternetra Apr 11, 2020 @ 6:41am 
Walls and Doors/Auto-Doors? The Dark Steel could be good reference for that assuming the game isn't already seeing Dark Steel as a material that can be used for them.
InfiernosAxx  [author] Apr 11, 2020 @ 12:02am 
let me know what you guys think of the update and if you find anything weird, otherwise enjoy