RimWorld

RimWorld

RimThemes
419 Comments
wjw_wrsnk Sep 15 @ 2:08am 
issue report:

Could not execute post-long-event action. Exception: System.Collections.Generic.KeyNotFoundException: The given key '-1§Vanilla' was not present in the dictionary.
...
at VBE.ModCompat.LoadRimThemesImages()

This is because the VBE (Vanilla Backgrounds Expanded) module, during initialization, attempts to find a key named -1§Vanilla in the RimThemes image resource. However, this key does not exist in the dictionary, causing a crash.
神说万岁 Sep 14 @ 7:36am 
I tested it and found that only thrumbo and vanilla in RimTheme can open the Character Editor normally
神说万岁 Sep 14 @ 7:31am 
This mod seems to have a bug with the Character Editor, causing it to not open in the game. When fabricating characters, it may result in errors when changing gene and race
Siveen Sep 4 @ 8:02pm 
I had the same issue as well at first, Kurugane. There should be a button on the bottom right of the main menu that should allow you to switch between custom themes.
Kurugane Aug 30 @ 7:56am 
I can't for the life of my get this mod to work with other themes. All of the ones populated from this mod shows, but others from like Medieval rim theme do not appear anywhere.
Draenvid Aug 27 @ 5:02pm 
A theme randomizer would be really cool.
Krypt Aug 24 @ 3:15pm 
After some investigation:
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
Krypt Aug 22 @ 9:08am 
So, no support on my side until this issue is resolved
Krypt Aug 22 @ 9:06am 
RWLayout dev there: I was testing RimThemes compatibility before, but since 1.4 I can't even load RimThemes (with no other mods loaded):
{LINK REMOVED}
Defo Aug 22 @ 6:22am 
The Rimtheme and RWLayout mods conflict with each other.

When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.

I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.

Could you help fix this problem?
Thale Aug 17 @ 10:35pm 
Can you add another one I made?

Medieval Era RimTheme
Deputy Aug 12 @ 8:44am 
Aint no way bro just made 5 comments to post a error when he could have just shared it from pastebin :steamfacepalm:
2017632033 Aug 11 @ 9:26pm 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2017632033 Aug 11 @ 9:26pm 
<51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK REMOVED} ()
2017632033 Aug 11 @ 9:25pm 
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in
2017632033 Aug 11 @ 9:25pm 
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref 6BB72591]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
2017632033 Aug 11 @ 9:25pm 
at HarmonyLib.Harmony.<PatchAll>b__10_1 (System.Type type) [0x00007] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.CollectionExtensions.DoIf[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Func`2[T,TResult] condition, System.Action`1[T] action) [0x00007] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <b994eb69d2df47fdb01add71b9ac29d2>:0
<0x2aed5728ec0 + 0x0013a> <unknown method>
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
2017632033 Aug 11 @ 9:24pm 
bject,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref D60D9AE3]
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x000c2] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000f8] in <b994eb69d2df47fdb01add71b9ac29d2>:0
--- End of inner exception stack trace ---
[Ref C9185CD9]
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00096] in <b994eb69d2df47fdb01add71b9ac29d2>:0
2017632033 Aug 11 @ 9:20pm 
Error while instantiating a mod of type aRandomKiwi.RimThemes.RimThemes: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.ModContentPack::LoadPatches() ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Label #5 is not marked in method `Verse.ModContentPack.LoadPatches_Patch3'
[Ref 6C94C909]
at System.Reflection.Emit.ILGenerator.label_fixup (System.Reflection.MethodBase mb) [0x00053] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.Emit.DynamicMethod.CreateDynMethod () [0x00056] in <51fded79cd284d4d911c5949aff4cb21>:0
(wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,o
Thale Aug 7 @ 7:35pm 
Can I get my new theme in the collection?

The Grail a Medieval Theme
PunkyRoo Aug 5 @ 7:07am 
I can't get any of the custom themes. No matter what I do, I only get the cat on the fence.
The Ghost Knife Aug 3 @ 11:07am 
That theme you have with the animated loading screen with mountains is so fucking awesome and cute. Amazing work. I love it!
FieserMoep Jul 24 @ 6:21am 
Would it be possible to remove the videos or backgrounds from Centipede classic? During transitions it seems they are still visible before the background defaults to the black hexes.
Lilliana Jul 19 @ 2:13pm 
@ModusOperandi Actually, I get freeze when using shuttle to go to asteroid while using one of the themes. So maybe similar issue
E1S4 Jul 17 @ 9:16pm 
Bro I was gonna say the same thing, is there AI garbage in there??
Emily Jul 17 @ 7:00am 
Listen, I love the mod, but what is up with the compressed to hell AI slop startup video?
Kamino Jul 17 @ 1:11am 
Question, what is the music used on the Cyberpunk theme?
ModusOperandi Jul 16 @ 7:32pm 
When using one of the themes, the game freezes when you use the passenger shuttle in odyssey to attack an enemy base specifically.
Godsuya Jul 15 @ 11:11am 
funnily enough, the video that plays while the game is loading (the mountain with lots of shooting stars in the background) works as expected. Only when the game loads completely and the main menu appears that the black parts appear.
Godsuya Jul 15 @ 11:08am 
Hello, latest update didnt fix the problem. I selected all of the options in background scale mode one by one but they didnt help much either. the background video scale changed a bit but the screen still had a lot of black space. enabling the option to disable background videos (effectively having only the slideshow background) solved the black spaces, but as you can imagine i cant use the background videos that way.
RimWorldist Jul 13 @ 7:37am 
Arch RimWorld
阿飞睡觉了 Jul 13 @ 6:05am 
Thank you very much. This is exactly what I need. Can you add the same background to the alarm in the upper left corner and the floor/brightness in the lower left corner? Thank you again.
阿飞睡觉了 Jul 13 @ 1:59am 
Very Thanks!!!
Bast Jul 12 @ 2:21pm 
Okay what is that song for the cyberpunk theme cause it is freaking fire <33
aRandomKiwi  [author] Jul 12 @ 5:25am 
:ai_wormhole: Update NX rev10.1 :ai_wormhole:

Check the changelog for more details.

@Lama man: yes
@Godsuya, @ShibaInuLord: should be fixed with latest update, If the issue persists you can adjust the prefered scale mode with the new "Background Scale Mode" setting.
Lama man Jul 12 @ 3:11am 
is this mod Compatible with UI not included?
Godsuya Jul 12 @ 2:48am 
when i changed the ui scale to 0.9 through config files (the game's ui scale, didnt touch the mod) the background image became smaller than the screen resolution, creating black borders.

https://imgur.com/a/SWbv31e
ShibaInuLord Jul 11 @ 11:13pm 
Did something about the aspect ratio of loader and main menu images change with the new update? The images I'm using are slightly zoomed in compared to before
aRandomKiwi  [author] Jul 11 @ 7:48pm 
@Euphoria : Done with the latest minor update, just enable the "Centipede Classic" theme in the settings.

@sebo2203 : Yes, replacing heavy methods (UI inherent) result logically in heavy patching, just highlighted.
Euphoria Jul 11 @ 9:14am 
Hey dev, massive props for the mod. It's a must-have for me, and I really appreciate what you do.

Just wanted to share some thoughts on the new centipede theme. Man, I'm really missing the old one. For me, the previous version was peak—the UI, the background, and especially that signature purple loading bar. Frankly, I feel the new design is a step back aesthetically.

Any chance you'd consider bringing the old theme back, or maybe adding it as a 'centipede classic' option? I'm sure I'm not the only one who'd love to have it back in their game.
sebo2203 Jul 11 @ 3:47am 
Seems like this mod when added... somehow spends a lot of computing power on ButtonTextSubtle_Patch:Prefix... I have to disable this for now...
redanddead12345 Jul 10 @ 3:16am 
I did fix it by knocking RT back down the list so eh idk. maybe the hugslib guys changed something, or maybe my modlist is so kacked the position incompatibilty is reversed
redanddead12345 Jul 10 @ 3:12am 
I was faffing with a rimthemes mod for personal use (adding copyrighted music) and when I saw in here that rimthemes should be above hugslib i immediately shifted it up to see if that would fix my missing audio bug.

well, it certainly did something. all installed rimthemes mods stopped abiding their confines and turned into a massive slideshow. all backgrounds played together, including default ones.

but at least the copyrighted music played over it, lol.

i have an EXTENSIVE mod list so i dont doubt one of my multiple performance tools or something screwed with it and it has nothing to do with your end. it was just a wildly unexpected result
RAD EMERALD Jul 10 @ 1:04am 
THANK DUDE!!!!
aRandomKiwi  [author] Jul 9 @ 9:26pm 
:ai_wormhole: Update NX rev10 :ai_wormhole:

Check the changelog for more details.

@阿飞睡觉了,@Daedalus : done
@OMGbrianpitcher : Now possible with the rev10
RAD EMERALD Jul 6 @ 2:48am 
PLSSSSSSSSSSSS NOW UPDATE 1.6!!!
阿飞睡觉了 Jul 3 @ 7:23am 
Can you add an option to add a stroke or dark background to the prompt information in the upper left corner and the information such as events, time, temperature, weather and game speed in the lower right corner? I am often troubled that I can't see this information clearly in pure white scenes (such as snow and white floors). Thank you very much!
飞机 Jun 24 @ 5:29pm 
pls update 1.6?
RAD EMERALD Jun 17 @ 3:11am 
pls update 1.6?
OMGbrianpitcher Jun 6 @ 10:40am 
When making a theme and you make/get your own entry song can there more then 1 or is limited to 1?