Arma 3
BreakingPointWeapons
13 Comments
minhduc-dev Apr 28, 2022 @ 10:18am 
THANKS AUTHOR
TyrantLyzardKyng May 26, 2021 @ 1:01am 
Are the bayonets functional? I know we could always use the melee mods available regardless but was just curious to know if that's even requires or if they function as-is?
Dunkersplay Jan 12, 2021 @ 10:06am 
Winchester 1886 and 1866 doesn’t have ammo
Predator14 Jan 2, 2021 @ 8:15am 
BAD RELOAD ANIMATION IS VERY BAD ! :/
Mr.Hunter Jul 29, 2019 @ 9:57am 
Breaking Point UPDATE! (Second Wind)
Recently released updated Breaking Point on Arma 3!

The list of changes is just huge:
Steam @BreakingPoint Second Wind

@BreakingPoint Second Wind
https://steamcommunity.com/sharedfiles/filedetails/?id=1816307682


Server running:
Server name: BreakingPoint: SecondWind
Address: 93.100.247.132:2302
UlfhednarTheViking Apr 7, 2019 @ 1:18pm 
when using this mod you can NOT use vanilla weapons. they are not compatable with vanilla magazines so you are restricted to the weapons in this pack. also the 1911s the lever actions rifle and a few others have no magazines and therefore cannot be used.
Varyag Mar 6, 2019 @ 1:30pm 
the Winchester 1886 has no working ammo :(
Unluckymonster Mar 4, 2019 @ 8:46am 
YES! Always wanted to have those weapons outside of BP mod and to be honest those look cooler than Far Cry New Dawn weapons, great job Deathlyrage :)
TistheOnecalledJon Mar 1, 2019 @ 2:43pm 
The original BP never actually made a proper Ruger Mini-14 model did they? They just used the M14 as a placeholder?
Firmament Feb 28, 2019 @ 5:26pm 
Amazing! The weapons really look fantastic ingame, btw. Did you improve the textures somewhat (I've never played BP but I've heard it's an old/quite ugly mod)?
Spook  [author] Feb 28, 2019 @ 4:40pm 
I will consider your thoughts. Yes I plan to add more content.
Firmament Feb 28, 2019 @ 12:48pm 
I was also wondering if you're planning to port more stuff from the now open source BP mod to Arma 3...
Firmament Feb 28, 2019 @ 12:44pm 
Great, thanks a lot! I've noticed that certain weapons (notably the ones that feature melee ability) can use common HE grenades. Could you please fix this? It's very annoying as the weapon (AK, winchester...) should obviously not be able to throw such grenades...

Certain weapons attachments (scopes notably) also have a pop-up error but this one is a minor issue.