Arma 3
Extended Chat
71 Comments
honger Aug 12 @ 1:48pm 
@☠︎🕊️ Shaanig ☠🕊 from my testing it works until you load a save, then the messages no longer work.
Legeno Jul 13 @ 4:03am 
hi. this mod is gooooooood. very awesome!
is it possible to set the permission level for custom commands? I want to make it so that only administrators can use it.
☠︎🕊️ Shaanig ☠🕊 May 6, 2024 @ 5:31am 
@honger it works on singleplayer, I know I'm a little late, but it works for me,maybe it's a mod conflict?
honger Jan 16, 2024 @ 12:00pm 
first comment of the year - please make it actually Singleplayer-compatible. I assume this has something to do with serialization and lack of a saveload eventhandler to re-trigger the functions, but my scripting skills are subpar so can't fix it myself.
nanner Dec 3, 2023 @ 9:26pm 
This would be perfect if the chat did not disappear in SP missions after loading a save.
Salad-in Jun 25, 2023 @ 6:20am 
Yes.
When you're mid mission just pause the game and the extended chat options menu should be above the menu buttons.
nerexis | nmilsim.wordpress.com Jun 25, 2023 @ 2:52am 
Is it possible to change chat channel color?
Exocet Dec 12, 2022 @ 8:07am 
Very great mod but please make it savegame load compatible.
Right now if you load a savegame, the chat disappears entirely, ruining the whole mission :(
Auto-Deist Dec 5, 2022 @ 7:51am 
I saw that this is "SP compatible", does this mean it can allow me to use the multiplayer chat prompt in singleplayer? I tried to do so as normal after loading a mission in SP, but it didn't work so I'm not sure exactly what you meant.
Dozette Jan 18, 2022 @ 11:44am 
Do you take mod commissions at all? My unit and I are looking for a player request queue system and will be trying this mod's custom channel history functionality but would prefer a few bespoke features. Understandable if not as I imagine you're pretty busy!
Connor  [author] Aug 25, 2021 @ 11:52pm 
arguments are seperated by spaces so you would need to rejoin them or decide on another method of doing multiword arguments.

_bob7 = _this joinstring " ";
Ultima Aug 25, 2021 @ 6:44pm 
If doing custom command with some long text, it displays only first world before the space bar. For example this command to display big message at the center of the screen:

["me",{
_bob7 = (_this select 0);
_rpchat = format ["<t color='#FFFF00' size='1.2' valign=top align=right>%1:</t><t color='#CD5C5C' size='1.2' valign=top align=right>%2</t>",name player, _bob7];
_rpsyschat = format ["Message from %1: %2",name player, _bob7];
[[_rpchat,"PLAIN DOWN",2,false,true]] remoteExec ["titleText"];
[_rpsyschat] remoteExec ["systemChat"];
diag_log format ["rp_chat_message_from %1:%2",name player,_bob7];
}] call CAU_xChat_fnc_addCommand;

If I write:
/me Welcome to our server it displays only the word Welcome.

Same with every command where %2 is several words. Any suggestions how it can be fixed?
Ha1cy0nMeowo ⁧⁧🍂 Aug 3, 2021 @ 10:38am 
I subscribe this mod for a long time.It's a nice work! thx! As another player said.. it won't display the text if load a saved-game in SP. Hope this issue will be fixed.
Connor  [author] Apr 14, 2021 @ 11:12pm 
Hmmmmm, I will look into that, thanks.
Exocet Apr 14, 2021 @ 10:06pm 
Really nice mod. However, it wont initialize if you load a saved-game in SP. Is it possible to fix? Thanks :)
Connor  [author] Apr 3, 2021 @ 6:34pm 
Make sure you're using the advanced syntax ( disableChannels[]={ { 2, true, true } }; ), the basic one doesn't seem to work consistently in my testing. Also be aware it make not have an effect for you if you are the host. If you are still having trouble you can always disable it via script in the mission init ( 2 enableChannel false; )
nerexis | nmilsim.wordpress.com Apr 3, 2021 @ 7:09am 
Even if it's disabled in description.ext, it's still appearing.
Connor  [author] Apr 2, 2021 @ 4:46pm 
How would it be any different than the existing description.ext property?
https://community.bistudio.com/wiki/Description.ext#disableChannels
nerexis | nmilsim.wordpress.com Apr 2, 2021 @ 10:14am 
Can you add option to disable Command channel server side?
Connor  [author] Jan 3, 2021 @ 12:53pm 
You can add custom emotes in your own mission files and/or mods. Read the github wiki for instructions.
Salad-in Jan 3, 2021 @ 9:59am 
can you add custom emotes to a server or is it restricted to the base emotes?
Lindsey Dec 23, 2020 @ 10:56pm 
Thank you!!
Connor  [author] Dec 23, 2020 @ 2:52pm 
Had a moment to spare so I have added those commands. #chat-settings and #chat-history.
Lindsey Dec 23, 2020 @ 9:23am 
That would be amazing to have that feature! thank you so much
Connor  [author] Dec 23, 2020 @ 5:07am 
Moving the buttons around is always going to conflict with one mod or another, so I'll leave them where they are. Instead I can add chat commands for opening the settings and history viewer. I can't do it right away as I'm busy with something else, but I'll get to it in the near future.
Lindsey Dec 23, 2020 @ 1:23am 
I love your mod!! But can I ask a huge favor, on the Esc menu I can't access the options due to Arma3 or Exile (I don't know which one yet) putting this bar from the left to the right of my screen about 2 inches down. It prevents me from clicking the options. Is it possible of moving the options menu down like 3 inches or 4 inches?
Connor  [author] Dec 1, 2020 @ 10:52pm 
Custom emojis are working just fine. From what I can tell your custom emoji is missing a keyword. You must define at least one in the config. Double check the wiki if you are unsure.
LucSon Dec 1, 2020 @ 7:29pm 
Custom emojis don't work, instead whenever you type an emoji it replaces it with :["['insertItem',[0,_data]] call CAU_xChat_fnc_suggestionUI",any]:
Connor  [author] Nov 23, 2020 @ 7:03pm 
direct chat is the only channel with a distance limit, but that is determined by arma.
If thats not what you're after, you can script your own solution to block messages by using the CAU_xChat_handleChatMessage scripted event handler (check the github wiki for info).
saper-9 Nov 23, 2020 @ 1:48pm 
hello Connor,this chat has a function to limit visibility around the player ? example: player 1 says Hello, player two hears him because he is standing next to him, will player 1 hear player 3 who is 500 meters away from both of them ?
Connor  [author] Oct 29, 2020 @ 2:49am 
Yes, it is available on github in the releases section
Slay No More Oct 28, 2020 @ 11:48pm 
Yo Connor, you ever did a script version of this?
Connor  [author] Oct 17, 2020 @ 5:48pm 
There already is support for custom emojis
https://github.com/ConnorAU/A3ExtendedChat/wiki/Emoji-Setup
LucSon Oct 17, 2020 @ 4:27pm 
Any chance of adding the ability for custom emoji support?
Coul Oct 17, 2020 @ 12:33am 
I see, incredible work regardless. Definitely added to my mod list
Connor  [author] Oct 17, 2020 @ 12:01am 
Not easily I imagine. It would most likely need an extension and an external program to work properly.
Coul Oct 16, 2020 @ 11:31pm 
would it be possible to add text to speech to this mod?
Beer Virus Aug 10, 2020 @ 8:09pm 
Oh ok tnx. Am new to ARMA and occasionally want to review the chat history etc. Also don't understand how to install mods but w/e lol
Connor  [author] Aug 10, 2020 @ 6:02pm 
The mission developer would need to add support for the mod for it to work in SP missions. This is a limitation of arma and how I have to detect messages. This will change in the future so all missions work, I am just waiting for the next game update (or the update after) with the new commands I need to make this a 100% viable replacement for default chat.
Beer Virus Aug 10, 2020 @ 4:38pm 
How do you USE it. I just want to see the chat history for SP campaigns...
Connor  [author] Jul 19, 2020 @ 4:33pm 
It is primarily a client side mod. The only reason to have it on a server is for logging chat to external log files. Using the current steam version I see all text in the config menus so I'm not sure what is wrong there, and as for only seeing your messages, my best guess is the required functions arent included in the cfgremoteexec functions class. Take a look at the github linked above, it has setup instructions in the wiki section. This will hopefully become less of a hassle to set up in the future, just waiting on a command from BI.
Max Shadow Jul 19, 2020 @ 1:17pm 
I just tested it, and only my messages seem to display in the chat. Also the config menus have most of it's texts missing
Max Shadow Jul 19, 2020 @ 12:15pm 
can this mod be used client-side? just to get the new chat UI, and the extended chat log
Connor  [author] Jun 12, 2020 @ 4:49pm 
yea, I have no interest in making something like that, however it would be quite easy to do for anyone who wanted to.
Output messages in a certain way
Connor  [author] Jun 10, 2020 @ 4:11pm 
@💖⎛⎝Silver Knight⎠⎞💂⚔ I'm still not entirely sure what you mean, do the commands just output a message or do they do a physical action? either way the answer is likely no. I provide the tools for others to do this, but I don't have much interest in doing it myself.
@Connor,

I am wondering if you would consider making a roleplay framework chat schema utilizing this mod, no one knows your work better than yourself to complete such a task
Connor  [author] Jun 10, 2020 @ 12:12am 
@💖⎛⎝Silver Knight⎠⎞💂⚔ Not quite sure what you mean. There are no commands by default, but you can add your own with the addCommand function (check the github wiki for syntax).
@Connor

Does this have roleplay commands e.g.

/me carries the gun to the table
output: Silverknight carries the gun to the table.

or /it the object crashes to the floor
output: The object crashes to the floor
Jack the Smack Apr 19, 2020 @ 5:46pm 
That screenshot is from my Arma 3 server. I don't have it installed locally.