Arma 3
67 ratings
Extended Chat
Data Type: Mod
File Size
0.726 MB
Feb 26, 2019 @ 1:30am
Apr 14, 2021 @ 5:59pm
20 Change Notes ( view )

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Extended Chat

In 1 collection by Connor
My A3 Workshop Releases
8 items
Plug-and-play addon that adds new functionality to the Arma 3 chat system.

Main features:
  • Emojis
  • Player mentions
  • Custom chat commands
  • Suggestive text (provides suggestions for the above features while you type)
  • Message history viewer
  • Message filters
  • Message font, size and color customization
  • MP and SP compatible
  • and more!

Scripted version, developer wiki & source code:
BIF Thread:

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Dozette Jan 18 @ 11:44am 
Do you take mod commissions at all? My unit and I are looking for a player request queue system and will be trying this mod's custom channel history functionality but would prefer a few bespoke features. Understandable if not as I imagine you're pretty busy!
Connor  [author] Aug 25, 2021 @ 11:52pm 
arguments are seperated by spaces so you would need to rejoin them or decide on another method of doing multiword arguments.

_bob7 = _this joinstring " ";
Ultima Aug 25, 2021 @ 6:44pm 
If doing custom command with some long text, it displays only first world before the space bar. For example this command to display big message at the center of the screen:

_bob7 = (_this select 0);
_rpchat = format ["<t color='#FFFF00' size='1.2' valign=top align=right>%1:</t><t color='#CD5C5C' size='1.2' valign=top align=right>%2</t>",name player, _bob7];
_rpsyschat = format ["Message from %1: %2",name player, _bob7];
[[_rpchat,"PLAIN DOWN",2,false,true]] remoteExec ["titleText"];
[_rpsyschat] remoteExec ["systemChat"];
diag_log format ["rp_chat_message_from %1:%2",name player,_bob7];
}] call CAU_xChat_fnc_addCommand;

If I write:
/me Welcome to our server it displays only the word Welcome.

Same with every command where %2 is several words. Any suggestions how it can be fixed?
Ha1cy0nMeowo ⁧⁧🍂 Aug 3, 2021 @ 10:38am 
I subscribe this mod for a long time.It's a nice work! thx! As another player said.. it won't display the text if load a saved-game in SP. Hope this issue will be fixed.
Connor  [author] Apr 14, 2021 @ 11:12pm 
Hmmmmm, I will look into that, thanks.
Exocet Apr 14, 2021 @ 10:06pm 
Really nice mod. However, it wont initialize if you load a saved-game in SP. Is it possible to fix? Thanks :)
Connor  [author] Apr 3, 2021 @ 6:34pm 
Make sure you're using the advanced syntax ( disableChannels[]={ { 2, true, true } }; ), the basic one doesn't seem to work consistently in my testing. Also be aware it make not have an effect for you if you are the host. If you are still having trouble you can always disable it via script in the mission init ( 2 enableChannel false; )
nerexis | Apr 3, 2021 @ 7:09am 
Even if it's disabled in description.ext, it's still appearing.
Connor  [author] Apr 2, 2021 @ 4:46pm 
How would it be any different than the existing description.ext property?
nerexis | Apr 2, 2021 @ 10:14am 
Can you add option to disable Command channel server side?