X4: Foundations

X4: Foundations

Freeq's Paintjobs
35 Comments
Barracuda Nov 19, 2024 @ 5:25am 
I wonder if there is an option to make only civilian ships change to one of the paint jobs. I like it for Civilian freighters to be a different skin, gives the idea these are independent contractors like the player who have aligned with a faction. Military ships though should probably still be the color of their faction.
Fidel Castro Oct 19, 2024 @ 2:11am 
Same, I love your paints mod but I really really don't like the fact that NPC's might use the paints.
NMA-995 Apr 24, 2023 @ 6:04am 
I really hope you will create a version of the mod without NPC using added paintjobs - NPC military ships are always using these paintjobs with bright lines and they look extremely ugly. If that's not an option, please, at least disallow these ones and maybe the bright pink ones because they look too jarring
draeath Jan 15, 2023 @ 4:13pm 
To be honest, I was hoping that you'd publish a variant without it. I know how to mod already, got a few released myself.
freaky  [author] Jan 15, 2023 @ 1:19pm 
@draeath: there is, but you have to manually unpack the .dat file from \extensions\z_freeqspaintjobs folder (look for some basic modding guide in order to find out how to do it), then remove the libraries/themes.xml file. You don't have to pack it back afterwards, just delete the original .cat and .dat file.
draeath Jan 13, 2023 @ 12:29am 
"NPCs have a random chance of using one of the custom paintjobs"

Is there any easy means to stop this happening entirely? I don't see the Terran Protectorate being chill with their fleet flying bright green or purple ships, etc.

I love your paints here, but if NPC factions are going to be flying with them, I am going to have to remove it from my game :(
freaky  [author] May 8, 2022 @ 3:22pm 
@Star-X: the simplest way is to unpack the mod and delete libraries/stock.xml. Maybe there is some other "smarter" way to do it - but I'm mainly a graphics guy and don't know X4's code well enough.
Star-X May 7, 2022 @ 4:13pm 
Any chance of making the purchasing side of things NOT apply if the mod doesn't detect the presence of either paintjob purchasing mod? I'm using the More Default Paintjob mod collection, which effectively makes paintjob items mostly pointless, but even though I don't have either paintjob purchasing mod, your mod (and for that matter the other 2 non-vanilla paintjob collections that More Default Paintjobs has compatibility for) clutters the hell out of the commodity trader window. I did find that by manually unpacking the mod and stripping out the commodity purchase XML that it made the mod how I wanted it, but surely there must be a better solution than "make a variant with no purchasing XML present in the files".
freaky  [author] Apr 8, 2021 @ 7:32am 
@Sanguine @thaipuff288 I think it can be done without the need of making an alternate version of the mod. It is possible to change the probability of faction ship using certain paintjob, so I can make the faction colors to be, say, 5 times more likely to appear than others, while retaining variety and still having an odd one here and there. Would you be satisfied with something like this?
Sovereign Apr 7, 2021 @ 3:13am 
I second the suggestion of thaupuff 288, Besides that I am in love with the paints.
thaipuff288 Mar 30, 2021 @ 3:12am 
Can you make alternate version that another ship using their faction color not just randomize like this instead?
freaky  [author] Mar 29, 2021 @ 5:20pm 
Will look into that, pomang.
truecore Mar 28, 2021 @ 11:48am 
Since you mention requests... how about an Expanse MCRN themed charcoal grey/burnt orange detail paint job? With COH release and finding myself in Mars, I can't help but want to have those colors.
phlt Mar 14, 2021 @ 12:53pm 
Nice Work! Love the dark ones!
[Oms!]Divine* May 20, 2020 @ 11:36pm 
Sweet! <3
freaky  [author] May 20, 2020 @ 12:42pm 
Cool, I managed to update the mod as well. As a bonus I added one more paintjob I had in mind for a while :)
Dud May 20, 2020 @ 7:33am 
I have managed to do it myself, and its works with the split npc ships
freaky  [author] May 19, 2020 @ 7:15pm 
I'll be honest with you guys, I made this mod over a year ago and I forgot a bit how do you do this stuff :D No worries though, I have to refresh my memory and I will update it.

I can't really do anything about the NPC problem. Sorry about that. I don't have enough knowledge to troubleshoot it really.

About the "libraries" folder - it is packed inside the ext_01.dat (it had to be done this way for the Steam Workshop, I forgot to change that part in readme). You have to use X Tools (available on Steam in tools section) to unpack/edit it.
Dud May 16, 2020 @ 7:57am 
We could do with that patch for Split ships bud. I have tried but alas I am shite
Rhedd May 11, 2020 @ 11:09pm 
I just started playing and love your paintjobs! Two things though...

About Axeface's problem: I had the same problem, and it turns out your paintjobs weren't showing up in stations I'd already visited. New stations listed them all fine. I don't know if stocks refresh at any point and they will show up where they aren't, or if that's a permanent problem.

Also, I tried to remove the NPC ship file you mentioned, but that file (and the entire "libraries" folder) doesn't exist. ???
What happens if NPC ships are generated with these paintjobs, and then later the mod is removed?
Draconix26 Apr 26, 2020 @ 8:20am 
No worries, I had mainly asked cause I was having issues. It took me awhile but I found the mod that was causing it.
freaky  [author] Apr 24, 2020 @ 9:58am 
It does, however Split ships don't use the paintjobs randomly (as it is for other factions). I will patch it in the future.
Draconix26 Apr 23, 2020 @ 2:29am 
does it work for 3.0?
Chevron9 Dec 25, 2019 @ 1:49pm 
Thank you very much, great paint jobs!:steamhappy:
Axeface Nov 9, 2019 @ 12:09pm 
@freeqstyler. Thanks, dunno whats happening my end then. I get all the other paintmods, just not yours (ships are being built by the AI with yours though).
freaky  [author] Nov 9, 2019 @ 11:46am 
I checked with the newest update and everything works as it should on my end.
Axeface Nov 8, 2019 @ 7:34am 
Anyone having problems getting these to show up on trader menus? (With both "paint jobs for sale" and "ship traders sell paint mods" extensions installed).
GDI-BOSS Jun 9, 2019 @ 4:36am 
Any know if the L size ships can change paints?
zorczet Apr 20, 2019 @ 4:34pm 
ok thank u for that info o/ :)
freaky  [author] Apr 18, 2019 @ 4:09pm 
Afaik those are modded ships right? If you can't apply paintjobs to them, it's something that their author should fix. The game uses the same paintjob texture for every ship and how it is applied depends on ship's model/material, not something I can change.
zorczet Apr 18, 2019 @ 2:57pm 
very nice!

pls add paintjobs for Sucellus Arawn and Taranis (maybe if not done yet Xenon R)

Thank u!!
Rakzoid Mar 10, 2019 @ 10:09am 
Thnx :D
de_flipkabouter Feb 27, 2019 @ 11:22am 
Very nice !
Toxo Feb 26, 2019 @ 5:10am 
Nice work.
Keep it up!
Manuval Feb 26, 2019 @ 12:06am 
Yay! I love the paintjobs!